Sportsbook Policy
1. INTRODUCTION:
Last updated: 09. June 2026
Version: 4.3.0
Raw Entertainment B.V., (hereinafter “Roobet” or “Company”), is a company duly incorporated under the laws of Curaçao with Company number 157205, and registered office at Korporaalweg 10, Curacao, Curaçao, that operates the website www.roobet.com under the license OGL/2024/687/0427 issued by the Government of Curacao.
2. ACCEPTANCE
This Policy explains the rules, settings and conditions of the Sportsbook betting Services on the Website. The usage is only possible when fully agreeing to the Company's terms. Definitions:
3. DEFINITIONS
a) Account or User Account: refers to a Your User Account created on www.rooBet.com.
b) Bet and Wager: refer to every participation in any Game on the Website.
c) Company, We or US refers to Raw Entertainment B.V. ("Roobet")
d) Game and Games: refers to any gambling Services on the Website, including Games of skill, Games of chance, Games of risk and sports Bets, and esports.
e) Iron Pouch: refers to your on-site wallet where your funds are stored.
f) your promotion code
g) RooSpin: refers to a free spin on a Roobet Slot
h) Rooward: Refers to all Bonuses, Promotions, Rakeback, RooSpins, Rain and other free funds given out by the Company.
i) Service and Services: refer to all Games, chat rooms and support interactions, and features such as deposits, tips, withdraws and bonuses available on the Website or associated with it.
j) Terms: refers to this agreement which is made up of the Terms of Service, Privacy Policy, AML Policy, Responsible Gambling Policy, Bonus and Promotion Policy, Game and Sportsbook Policy, and Roobet Chat Rules.
k) You, User or Player: refers to each natural individual with an Account at www.rooBet.com.
4. DISCLAIMER
4.1. You acknowledge that the Live Score Update is for guidance only. We are not responsible for any errors. We reserve the right to cancel any bets if the outcome is already known or the odds have not been updated correctly due to technical issues.
4.2. Outright bets are considered all in run and will be settled as a loss if the selection does not participate in the event unless otherwise stated.
4.3. Dead heat rules apply where there is more than one winner. Users' stakes are first divided by the number of selected who tied, then this portion of their stakes is settled as a winner, and the rest settled as a loser.
4.4. All bets are settled using the information provided by the official body running the competition at the time of the result except were stated otherwise. In the case of any events outside of official competitions, bets are settled using the information provided.
4.5. If one of the competitors doesn't start, we will cancel the corresponding head-to-head market. If both competitors don't finish, the winner will be the one with more laps. We will cancel this head-to-head market if both competitors are out in the same lap. We will cancel bets on this head-to-heat market if competitors are in the same position.
4.6. If the match is interrupted or postponed and does not continue within 48 (forty-eight) hours after the scheduled time, the live bets and pre-match bets will be cancelled (except for those clearly defined outcomes when the game was stopped).
4.7. Statistics or editorial text published in the Sportsbook should be considered as added information. We do not acknowledge or accept any liability if the information is incorrect. Users are responsible for being aware of an event's circumstances.
4.8. The Company reserves the right to cancel any bet made on obviously "bad" odds, switched odds or a bet made after an event has started.
4.9. The Company reserves the right to refuse, restrict, cancel or limit any bet. The Company will settle each bet after the contest ends or with official results. Roobet reserves the right to cancel any bet on altered, fraudulent or manipulated odds, switched odds or a bet made after an event has started. Further, we reserve the right to void or cancel any bets where the outcome has been altered by the imposition of penalty points, enforced relegations or any other measure enforced as a result of anything other than the usual results of the games or competitions in question.
4.10. In case of suspicion of unfair activity, we reserve the right to void any bet or part of it, thus making the questionable bet invalid. Users can bet only as individuals, and group bets are not allowed. Repeated bets on the same results or winners from the same or different Users may be declared invalid. If involvement in game manipulation, gambling or criminal syndicates, conclusion, fraud or other illegal practices is found, the Account will be locked and all remaining balance frozen.
4.11. You acknowledge that you must raise disputes within seven (7) days. Otherwise, your potential claims will be lost. You alone are liable for raising your claims in time.
4.12. You acknowledge Combi bets with related outcomes. For example, a bet on Barcelona to win La Liga combined with a Barcelona win in the deciding game will be voided.
4.13. You acknowledge that Roobet or the partners of Roobet can update the odds of any potential Bet or Wager i before it is made at their sole discretion at any time. Additionally, you acknowledge that Roobet or the partners of Roobet can remove one or multiple bet or wager options from an individual event, match or game or of all events, matches or games at their sole discretion.
4.14. We do not allow any third-party automated betting scripts on the Website. Any usage of third-party automated betting scripts or bots is a breach of Terms.
5. GENERAL INFORMATIONS
5.1. The Sportsbook Section includes various sports and esports on which outcomes you can bet. All bets and wagers from the Sportsbook section are based on real games and considered sports bets and esports bets.
5.2. The game section is constantly updated to show all upcoming matches, events and games. Depending on the sport or e-sports you choose, the time you can place your wagers in advance will differ. You have the option to bet on games before it starts (pre-game) and while it is still going (live-bet).
5.3. The maximum odds your Bet can receive on the Sportbook is x1000 (one thousand). Bets that would result in a multi0plier above 1000 (one thousand) are caped at a multiplier of 1000 (one thousand).
5.4. The minimum odds a winning Bet can receive are 1.01 (zero point zero one). Bets which would result in a lower multiplier are not possible.
5.5. The minimum stake to place a bet in the Sportsbook is 1 (one usd9:
5.6. The maximum stake for a bet in the Sportsbook greatly varies depending on the type of place bet between 10 (ten) USD and 200000 (two hundred thousand) USD.
5.7. You acknowledge that wins which would result in a pay out over 500000 (five hundred thousand) USD are caped at 500000 (five hundred thousand) USD.
5.8. Under My Bets, you can view all your ongoing bets and wagers and past bets and wagers, disregarding whether you won or lost them. It also allows you to filter for open bets, won, lost, cashed out, cancelled and refunded.
5.9. The Company provides no warranty for the My Bets section's all-time availability, accuracy and completeness.
5.10. Once a Bet is settled or cashed out, you will receive your funds within 24 (twenty-four) hours after the successful conclusion. You acknowledge the payment can be delayed due to issues outside the influence of the Company.
Early Cash Out and Cancellation
5.11. You can cash out your bet early if you are happy with the odds or feel you might lose the bet otherwise. You acknowledge that you might not be able to cash out your bet anymore if the game is close to a conclusion. Additionally, you acknowledge that you will lose any combi boost or free bet or other bonus when you cash your bet out early.
5.12. If you choose to cash out your bet, you will receive the displayed amount once the bet has been settled, following the rules of a regular finished bet.
5.13. You acknowledge that the Company may place a fee on every bet you cancel. The fee may be up to 20% (twenty per cent) of the initial amount. The fee depends on the amount of the initial bet. You cannot cancel a bet if the game the bet was made on has already started.
5.14. The user can accept or reject the offer to redeem a bet. By selecting “Cash out,” the End User confirms his acceptance of the new essential conditions of the Bet. Cash out rates can be offered for both pre-match and live betting. The sportsbook reserves the right to change the offer to repurchase the Bet over time or not form a Bet to repurchase the bet without giving a reason.
Combi Boost
5.15. The combi-boost only applies to combi bets with odds above 1.5 (one point five) and may be adjusted or removed by the Company at any time at their sole discretion. If you use the Early Cash Out, the combi-boost will be lost. Depending on the number of bets making up the combi-bet, you will receive the following bonus multiplier:
2 (two) Bets will give a bonus multiplier of 1.01 (one point zero one).
3 (three) Bets will give a bonus multiplier of 1.02 (one point zero two).
4 (four) Bets will give a bonus multiplier of 1.04 (one point zero four).
5 (five) Bets will give a bonus multiplier of 1.05 (one point zero five).
6 (six) Bets will give a bonus multiplier of 1.07 (one point zero seven).
7 (seven) Bets will give a bonus multiplier of 1.1 (one point one).
8 (eight) Bets will give a bonus multiplier of 1.15 (one point one five).
9 (nine) Bets will give a bonus multiplier of 1.17 (one point one seven).
10 (ten) Bets will give a bonus multiplier of 1.2 (one point two).
11 (eleven) Bets will give a bonus multiplier of 1.25 (one point two five).
12 (twelve) Bets will give a bonus multiplier of 1.3 (one point three).
13 (thirteen) Bets will give a bonus multiplier of 1.35 (one point three five)-
14 (fourteen) Bets will give a bonus multiplier of 1.4 (one point four).
15 (fifteen) Bets will give a bonus multiplier of 1.45 (one point four five).
16 (sixteen) Bets will give a bonus multiplier of 1.5 (one point five).
17 (seventeen) Bets will give a bonus multiplier of 1.65 (one point six five).
18 (eighteen) Bets will give a bonus multiplier of 1.75 (one point seven five).
19 (nineteen) Bets will give a bonus multiplier of 1.85 (one point eight five).
20 (twenty) Bets will give a bonus multiplier of 2 (two).
20+ (above twenty) Bets will give a bonus multiplier of 2 (two).
Betting Rules
I. General rules
1.Introduction1.1. These Betting Rules govern the use of the Sportsbook. By placing a Bet, theEnd User confirms that they have read, understood, and agreed to be bound bythese Betting Rules. The Betting Rules consist of the following main sections:● 1.1.1. General Rules (including Definitions, Settlement logic, and BettingIntegrity);● 1.1.2. Sports Related Rules;● 1.1.3. Esports Related Rules;● 1.1.4. Esports solution betting rules;● 1.1.5. Greyhound, Horse and Harness Racing rules;● 1.1.6. Predictions;1.2. The use of the Sportsbook is at all times subject to applicable laws andregulations, including those imposed by the regulatory authority overseeing theOperator and/or the Sportsbook.1.3. The Sportsbook reserves the right to amend these Betting Rules, as well asSportbook content, betting limits and maximum winnings per Bet or Market at anytime. Any material changes will be communicated to End Users via the Operator’splatform and will take effect upon publication, unless stated otherwise.1.4. Severability: If any provision of these Betting Rules is found by any court orregulatory authority or other competent institution of competent jurisdiction to beinvalid or unenforceable, such invalidity or unenforceability shall not affect the otherprovisions of these Betting Rules, which shall remain in full force and effect.1.5. Any reference to words in the singular shall include the plural and vice versa.References to gender are non-binding and intended for informational purposes only.
The purpose of these Betting Rules is to ensure that all Bets are processed andsettled fairly, honestly, and in accordance with these terms.1.6. These Betting Rules govern exclusively the betting mechanics, marketsettlement and related sportsbook functionality provided by the Sportsbook. Mattersrelating to account registration, deposits, withdrawals, KYC and responsiblegambling are governed by the Operator’s Terms and Conditions. These BettingRules must be read in conjunction with the Operator’s General Terms andConditions. The Sportsbook bears no responsibility for the content, implementationor compliance of the Operator’s General Terms and Conditions or any servicesprovided by the Operator outside the scope of these Betting Rules.
- Definitions
Entities and Platform
2.1. Operator – legal entity engaged in B2C (business to End User) betting activitiesin accordance with the licensing and legislative requirements of the jurisdiction ofoperation and providing betting services via its operated Website.2.2. Sportsbook – means an online platform and all components connected to suchplatform (including but not limited to source code, object code, technologies,software and tools, executable applications, libraries, subroutines, widgets, pluginsand other material needed among other) for the provision of fixed odds bettingservices.2.3. End User – An individual who uses the services of the Sportsbook via theWebsite and has agreed to be bound by these Betting Rules as part of Operator’sTerms and Conditions.
Betting Mechanics and Types
2.4. Bet – risk-based agreement concluded between the End User and the Operatoron the outcome of an Event, Market or set of the mentioned which involvesplacement by the End User of a Stake, the Bet resulting in a Winning based on theOdds or a loss of the Stake, the Operator’s decision being subject to Sportsbook andthese Betting Rules. Bets are made on Odds and/or terms proposed by theSportsbook.2.5. Stake – monetary value wagered by an End User on an Event, Market or set ofthe mentioned forming a proposal for a Bet and in case of acceptance of the Bet basis for calculating potential Winning or Loss in accordance with these Rules.2.6. Odds – the coefficient as determined by the Sportsbook related to probability ofoutcome of an Event or Market expressed in a numeric value.2.7. Winnings – amount of money won by the End User as a result of a Bet in casethe End User predicted the Outcome of an Event or Market correctly.2.8. Loss – The final status of a Bet where the End User’s prediction is incorrect,resulting in the total or partial forfeiture of the Stake to the Operator in accordancewith these Rules.2.9. Line – The total set of Events, Markets, and Odds offered at any point in time onthe Website of the Operator for fixed odds betting.2.10. Outright (Long-term Bet) – A Bet placed on the Outcome of an entiretournament, competition, or series (e.g., Winner of the World Cup) rather than anindividual match.2.11. Related Outcomes (Dependent Outcomes) – Market selections where theOutcome of one choice directly influences or is influenced by the Outcome of
another (e.g., a team to win the match and the same team to win by a specificscore). Combining such Outcomes into a standard Combo Bet is prohibited unlessoffered via a specific feature (e.g., Bet Builder).
Event and Market Status
2.12. Event –a sports, esports, virtual sports, political, entertainment or other event(match, game etc.) taking place in a real time on which Odds are offered for fixedodds betting in the Sportsbook.2.13. Market – A specific betting proposition or type of prediction within an Event(e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed oddsbetting in the Sportsbook.2.14. Outcome – A specific betting selection or potential scenario within a Marketupon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).2.15. Result – The final score, statistics, or official data of an Event or Market asdeclared by official sources, used to determine which Outcome(s) are winning orlosing for the purpose of Bet settlement.2.16. Abandoned Event – An Event that started but was interrupted before itsnatural conclusion and was not resumed within the timeframe specified in theseRules (typically 48 hours).2.17. Postponed Event – An Event that did not start at its officially scheduled timebut started at a different time eventually defined by the Organizer.2.18. Unconditionally Determined – A Market outcome that has already occurredon the field of play and cannot be changed by any further action or by thesubsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" oncethe first goal is scored).
2.19. Runner / Non-Runner – Term defining whether a participant (player or team)has (Runner) or has not (Non-Runner) physically participated in the Event (e.g.,entered the field of play, court, or ice) according to the specific rules of that sport ,unless otherwise stated in specific Sport Rules (e.g., Section 12.10 for NRL).2.20. Mercy Rule – A provision where a match ends prematurely because onecompetitor has a very large and insurmountable lead over the other (as per thespecific league's regulations).
Data and Informational Services
2.21. Live Scoreboard – An informational tool within the Sportsbook interfaceshowing the live score, elapsed time and other statistics of an Event.2.22. Broadcast (Live Stream) – Any visual and/or audio transmission of an Eventprovided through the Sportsbook platform or Operator’s Website otherwise (asapplicable from case to case). Broadcasts have informational and entertainmentcharacter only, may be subject to delays or technical inaccuracies for which neitherthe Sportsbook, nor Operator is responsible.
Settlement and Integrity
2.23. Settlement – The final process of determining the Outcome of a Bet based onResult of an Event or Market, and consecutive calculation as applicable of aWinning, recording of a Loss or a Refund of a Void Bet in accordance with theseRules.
2.24. Void Bet – A Bet that cannot be settled as a Winning or a Loss and is voidedin accordance with the terms of these Rules. Voiding of Bets may occur in thefollowing cases:● (i) Administrative/Technical: When a Bet is declared Void or Cancelled inaccordance with these Rules (e.g., due to an Abandoned Event, aNon-Runner, or an Error).● (ii) Market-Based: As a natural result of the Market's logic where theOutcome leads to a tie or a "no action" scenario (e.g., Draw No Bet, orwhole-number Asian Handicaps and Totals). In such instances, the Refundis a legitimate Outcome of the Bet rather than a cancellation.2.25. Refund – The return of the original Stake of a Void Bet to the End User’saccount balance, but technically settled at Odds of 1.00.2.26. Dead Heat Rule – A settlement rule applied when two or more competitorsshare a finishing position relevant to a Bet. In this case, the Stake is divided by thenumber of tied competitors before applying the Odds.2.27. Syndicate – A group of End Users acting in concert to bypass individual limitsor take advantage of an Error or insider information.2.28. Fair Play Principle – The fundamental requirement that End Users act in goodfaith, fair manner, without engagement in fraud, Syndicate, abuse of insiderinformation, participation in match-fixing, collusion, arbitrage abuse, use ofautomated systems (bots) to gain an unfair advantage, abuse of Error or any otheractivity or method that compromises the integrity of fixed odds betting.2.29. Error – Any mistake, technical glitch, misprint, or human error (e.g., invertedHome/Away teams, incorrect Odds, or software bugs) that results in Odds, Marketparameters, or Bet settlements that differ significantly from the actual Marketaverage or the factual Outcome of the Event.2.30. Limit – The maximum or minimum values established by the Operator orSportsbook regarding the amount of a Stake, the maximum Winnings per Bet or perEvent, or the maximum Odds permitted for a specific selection or parlay. Limits may
be general (applied to all End Users) or individual (applied to a specific End Useraccount) and may vary depending on the sport, league or Market type.2.31. Regular Time – refers to the scheduled duration of an Event as defined by therelevant governing body, including any stoppage or injury time where applicable, butexcluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwiseexplicitly stated.
- General rules:
3.1. Any person who has not reached the legal gambling age in the applicablejurisdiction is prohibited from using the Sportsbook services or placing Bets.3.2. In the event of any discrepancy between the English version of these BettingRules and any other language version, the English version shall prevail.3.3. Once a Bet is accepted and confirmed by the Sportsbook, it cannot be reversedor changed by the End User. The Operator is not responsible for misplaced orduplicated Stakes made by an End User. The Sportsbook platform will not reviewany requests for alteration of Stakes for the reason of misplaced or duplicated bets.3.4. All accepted Bets can be reviewed in the “My Bets” section of the End Userinterface to ensure all requested Bets were successfully accepted.3.5. Any information provided on the Sportsbook, including but not limited to LiveScoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorialtexts, is for informational and entertainment purposes only. The Sportsbook does notwarrant the accuracy, completeness or real-time nature of such information. TheOperator accepts no liability for any betting decisions based on the data provided on
the Sportsbook. It is the End User’s sole responsibility to remain informed about theactual circumstances of an Event or Market.3.6. The use of any automated systems (including, but not limited to, robots, bots,scanners, or similar automated tools) to place or assist in placing Bets on theSportsbook is strictly prohibited. Bets placed using such systems shall be Void.3.7. The use of multiple accounts or third-party accounts for the purpose ofbypassing limits, restrictions or these Betting Rules is strictly prohibited. Any Betsplaced by an End User or an End User in a Syndicate in violation of this clause shallbe void.3.8. The availability of Events and Markets on the Sportsbook may vary byjurisdiction, as the offering of Sportsbook services is subject at all times to applicablelaws and regulations.3.9. The Sportsbook uses reputable and legitimate data sources to determineresults. While data sources are not always expressly disclosed, they may beprovided to the End User upon reasonable request at the Operator’s discretion inthe event of a dispute.3.10. Hierarchy of Rules: In case of any contradiction, the order of precedenceshall be:1. Market Rules (Specific to a certain market);2. Sport Rules (Specific to a certain sport);3. General Rules (This Section). In the absence of specific Market or Sportrules, General Rules shall apply.3.11. Any reference to “X” within a Market description in these Rules refers to thespecific numeric value defined in the Sportsbook offering at the time the Stake isplaced.
- Stake Placement, Bet Types & Features
4.1. General Conditions
● 4.1.1. All Stakes placed by an End User and all Bets accepted by theSportsbook are subject to these Betting Rules and applicable law.● 4.1.2. For a Bet to be considered valid, it must be expressly confirmed asaccepted by the Sportsbook with a respective statement in the betslip andrecorded in the End User’s account history.● 4.1.3. The Sportsbook reserves the exclusive right, at its sole discretion, toaccept or reject any Bet or Stake.4.2. Basic Bet Types● 4.2.1. Single (Ordinary) – a Bet placed on a single Outcome within or of anEvent. If the choice of the Outcome in the Bet is correct, the Winning equalsthe Stake multiplied by the Odds.● 4.2.2. Combo (Parlay/Accumulator) – A Bet combining two or moreindependent Market selections from one or multiple Events. All Marketselections must be correct for the Bet to win and settled as winning inaccordance with these Rules. If any of the Market selections loses, the entireCombo Bet is lost.Winning is calculated as: Stake × Total Odds (where TotalOdds equals the multiplication of all included Odds).● 4.2.3. System – A Bet consisting of multiple combinations (Combos)generated from Market selection from different Outcomes. Each combinationincludes a fixed number of Market selections from the total set chosen by theEnd User. A System Bet uses the same Stake for each combination. The EndUser must specify the total number of selections and the number of selectionsincluded in each combination.4.3. Named Systems (Multi-Bets)To simplify the placement of complex Systems, the following standard combinationsare available:
Type
Selections
Breakdown of Bets
Trixie
3
3 Doubles and 1 Treble (4bets total)
Patent
3
3 Singles, 3 Doubles, and1 Treble (7 bets total)
Yankee
4
6 Doubles, 4 Trebles, and1 Fourfold (11 bets total)
Canadian
5
10 Doubles, 10 Trebles, 5Fourfolds, and 1 Fivefold(26 bets total)
Heinz
6
15 Doubles, 20 Trebles,15 Fourfolds, 6 Fivefolds,and 1 Sixfold (57 betstotal)
Super Heinz
7
21 Doubles, 35 Trebles,35 Fourfolds, 21Fivefolds, 7 Sixfolds, and1 Sevenfold (120 betstotal)
Goliath
8
28 Doubles, 56 Trebles,70 Fourfolds, 56Fivefolds, 28 Sixfolds, 8Sevenfolds, and 1Eightfold (247 bets total)
4.4. Payouts and Rounding4.4.1. If the calculated amount of Winning involves more than two decimal digits,the amount may be rounded to the nearest two decimal places in accordance withstandard mathematical rounding rules.4.5. Cash Out● 4.5.1. “Cash Out” is an option offered by the Sportsbook that allows the EndUser to settle a Bet before the Event is completed on terms offered by theSportsbook.● 4.5.2. The Cash Out offer may be accepted or declined by the End User. Byselecting “Cash Out,” the End User agrees to settle the Bet at the offeredterms and the Bet is considered settled.● 4.5.3. Cash Out may be available for both pre-match and live Bets. TheSportsbook reserves the right to offer, adjust, suspend, or withdraw Cash Outoffers at any time and at its sole discretion, without providing a reason.4.6. Bet Builder● 4.6.1. Bet Builder is a Bet combining multiple selections from differentMarkets within the same Event. To win Bet Builder, every Outcome of selectedMarkets within the Bet Builder Bet must be predicted correctly.● 4.6.2. Bet Builder availability remains at the Sportsbook’s sole discretion. TheSportsbook reserves the right to amend, suspend, or remove the Bet Builderfeature at any time.● 4.6.3. If any selection within the Bet Builder is settled incorrectly, theprovisions relating to Errors under these Betting Rules shall apply.● 4.6.4. If any Market selection within a Bet Builder is declared void, that Marketselection will be removed from the Bet Builder, and the remaining(non-voided) Market selections will continue to stand.
● 4.6.5. Bet Builder Bets may be combined within Combo or System Bets, eitherwith other Bet Builder Bets or with standard (non-Bet Builder) Bets.4.7. Early PayoutEarly Payout is a special offer that allows a Bet to be settled as a winner early ifpredefined settlement conditions (one or several), as listed in the special tagattached to the respective Event and Market, are met , irrespective of the actual finaloutcome of the Event.● a) Markets eligible for Early Payout will be identified accordingly. Theapplicable Early Payout conditions will be made available within theSportsbook interface via special Early Payout tag (including on the Eventpage or “My Bets” section).● b) The availability of the Early Payout tag, including applicable conditions andeligible Events or Markets, is determined solely at the discretion of theSportsbook and may vary.● c) Early Payout may apply to Single Bets and multiple Bets (including Combo,System, and Bet Builder Bets), whether consisting entirely of Early Payoutselections or a combination of Early Payout and non-Early Payout selections.Early Payout may also be available in conjunction with certain bonus types(e.g., ComboBoost, Bet Refund, Free Money, No Risk).● d) For Single Bets, once the Early Payout condition is met, the Bet is settledas a winning Bet regardless of the final outcome of the Event. No additionalpayout will be made if the original selection also wins.● e) For multiple Bets (e.g., Combo, System, or Bet Builder Bets) containingboth Early Payout and non-Early Payout selections, only the selectionsmeeting the Early Payout conditions will be settled early. The remainingselections will continue to be settled in accordance with these Betting Rules.● f) The Sportsbook reserves the right to suspend, modify or withdraw anyEarly Payout market at any time including for reasons such as technicalissues, human error, betting integrity, legal compliance, or other. Bets on EarlyPayout markets already accepted shall remain subject to the conditionsapplicable at the time of acceptance of the respective Bet, unless otherwisestated in these Betting Rules.● g) The Sportsbook reserves the right to reject or void any Bet on Early Payoutmarkets in accordance with these Betting Rules. In such cases, the generalprovisions relating to void Bets shall apply.● h) In the event of an erroneous settlement due to technical issues, humanerror, or game-related circumstances (including, but not limited to, VARdecisions), the Sportsbook reserves the right to correct the settlement inaccordance with the general Betting Rules regarding settlement of Errors.
● i) Any matters not expressly addressed in this section shall be governed bythese Betting Rules.
- Market Types
5.1. Match (1X2)This market allows betting on the Outcome of a Match or Event within Regular Time.● “1” – Home Team (or the participant listed on the left side).● “X” – Draw (the selection in the middle).● “2” – Away Team (or the participant listed on the right side).Example: You bet on "1" in a football match.● If the score is 1:0, your bet Wins.● If the score is 1:1 or 0:2, your bet Loses.Note: Unless otherwise stated in the specific Sport Rules, this market is settledbased on the Result at the end of Regular Time.5.2. Double ChanceA Market that allows to cover two of the three possible outcomes of an Event in asingle Bet.● “1X” – Home Team wins or Draw.● “12” – Either Home or Away Team wins.● “X2” – Draw or Away Team wins.Example: The Bet on "12". If the match ends 2:1 or 0:3, the Bet Wins. If it ends 1:1,the Bet Loses.
5.3. 2 Way Markets (Winner, Draw No Bet, Head-to-Head)This Market type offers only two possible outcomes to bet on.
● The "Missing Outcome" Rule: If an Outcome occurs that was not availablefor selection in the Markets (e.g., a Draw occurs in a Market with only "Home"and "Away" options), the Stake is Refunded (Odds 1.00).● Timeframe & Extra Periods: By default, Bets are settled based on RegularTime. Additional periods (Overtime, Penalties, Super Overs) are only includedif explicitly stated in the Market name.● Implicit Inclusion: Certain 2-way Markets by their nature include all stagesnecessary to determine a final winner, such as “To Qualify” or “To Lift theTrophy”.Examples of Settlement:Example 1Sport: BasketballMarket : Winner (incl.overtime)Outcomes: Team A vs Team B● Team A wins 110:105.● Result: Win for Team A.Example 2Sport: FootballMarket : Draw No BetOutcomes: Team A vs Team B● The match ends 1:1.● Result: Bet is Void since "Draw" was not a selection, the Stake is refunded.Example 3Sport: Formula 1Market : H2HOutcomes: Driver A vs Driver B● Driver A finishes 4th, Driver B finishes 7th.● Result: Win for Driver A.Example 4Sport: Football
Market: To QualifyOutcomes: Team A to Qualify● The match ends 1:1 in Regular Time. Team A eventually wins the PenaltyShootout and progresses to the next stage.● Result: Win. Markets on tournament progression inherently include all extrastages (Overtime and Penalties) required to determine which teamadvances.5.4. The result of an Event will be determined on the date of theEvent’s conclusion, unless the official resulting is provided later. The result ofan Event will be the final determination by the Event’s governing body on thedate of the Event’s completion, except where expressly stated otherwise inthese Betting rules. In the case if any Event is provided outside of officialcompetitions, then bets shall be settled using the information provided by theEvent organizer.5.4. Totals (Over/Under)A Bet on the total number of occurrences (goals, points, corners, bookings,rebounds, assists, fouls, etc.) in an Event. The End User predicts whether the finalcount will be higher (Over) or lower (Under) than the specified Line.5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5)For this Market the Market outcomes have no "middle ground." The Bet either winsor loses.Example: Total Over 2.5 goals● 3 or more goals were scored in the Match (e.g., 2:1, 3:0): The Bet Wins.● 2 or fewer goals were scored in the Match (e.g., 1:1, 2:0): The Bet Loses.5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0)These Market outcomes allow for a Void if the final count exactly matches therelevant Market outcome.Example: Total Over 2.0 goals● 3 or more goals were scored in the Match: the Bet Wins.● Exactly 2 goals (e.g., 1:1, 2:0) were scored in the Match: The Bet is Void.● 1 or 0 goals were scored in the Match: the Bet Loses.
5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75)In these Markets, the Stake is automatically divided into two equal halves betweenthe two closest half-number Market outcomes.A) Market outcomes ending in .25 (e.g., 2.25) One half of the Stake is on awhole number (2.0), the other half of the Stake is on the fractional number(2.5).Example: A Stake in amount of $100 is placed on "Total Over 2.25" ( Part of theStake in amount of $50 goes to Over 2.0 and part of the Stake in amount of $50goes to Over 2.5). The Bet is accepted.● 3 or more goals are scored in the Match: Both halves of the Stake win.● Exactly 2 goals are scored in the Match: The Over 2.0 part of the Stake is aVoid Bet, but the Over 2.5 part of the Stake is a Loss. The Bet gets $50 back(Half Loss).● 1 or 0 goals are scored in the Match: Both halves of the Stake lose. The Betloses in full.B) Lines ending in .75 (e.g., 2.75) One half of the Stakeis on a fractionalnumber (2.5), the other half of the Stake is on a whole number (3.0).Example: A Stake in amount of $100 is placed on "Total Over 2.75" ($50 goes toOver 2.5 and $50 goes to Over 3.0). Bet is accepted.● 4 or more goals are scored in a Match: Both halves of the Stake win. Bet winsin full.● Exactly 3 goals are scored in a Match: The part of the Stake on Over 2.5 partwins, but the part of the Stake on Over 3.0 part is a Refund. The Bet gets awinnings for $50 + $50 as a Refund (Half Win).● 2 or fewer goals are scored in a Match: Both halves of the Stake lose. Betloses in full.5.5. Handicaps“Handicap” is a Market where a selected Outcome is adjusted by a predefinedHandicap, which is added to or subtracted from the final score of the Event, Period,or Total, as applicable, to determine whether the selection Wins or Loses.
5.5.1. European Handicap (3-Way Handicap)In this format, the Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in thedescription of the Market. Three outcomes are available: Home, Draw or Away.● Settlement Rule: Result of the Match + Handicap = Result for Settlement.● No Refunds: If the Result for Settlement is a Draw, only Bets on the "Draw"selection wins.Example: Team A vs Team B | Handicap 0:1(This means Team B starts the Match with a 1-goal advantage)● Result of the Match 1:0, Add the Handicap (0:1) = Result for Settlement 1:1.○ Bets on "Draw" win. Bets on Team A or Team B lose.● Result of the Match 2:0, Add the Handicap (0:1) = Result for Settlement 2:1.○ Bets on "Team A" win.● Result of the Match 0:0, Add the Handicap (0:1) = Result for Settlement 0:1.○ Bets on "Team B" win.5.5.2. Asian Handicap (Whole and Half Market selections)This is a 2-way market (no "Draw" option).● The "Void" Rule: If the Result for Settlement after applying the Handicap isexactly equal to the relevant Market selection, all Bets placed on this Marketselection are Void and refunded at Odds 1.00.Example 1 (Half Line -1.5): > * Team A wins by 2 or more: Win.● Team A wins by 1 goal, draws, or loses: Loss.Example 2 (Whole Line -3.0):● Team A wins by 4 or more goals (4:0, 5:1): Win.● Team A wins by exactly 3 goals (3:0, 4:1, 5:2): Void/Refund. Since thevictory margin is exactly equal to the Line, the Stake is refunded.● Team A wins by 2 goals or less, draws, or loses: Loss.5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25)The Stake is divided into two equal halves between the two closest half-numberMarket selections.
A) Lines ending in .25 (e.g., -1.25) One half of the Stake is on -1.0, the other half ofthe Stake is on -1.5.Example: A Stake in amount of $100 is placed on Team A (-1.25). Bet isaccepted.● Win by 2+ goals: Both halves win. Full Win.● Win by exactly 1 goal: The -1.0 part is a Refund, the -1.5 part is a Loss. Youget $50 back (Half Loss).B) Lines ending in .75 (e.g., -0.75) One half of the bet is on -0.5, the other half is on-1.0.Example: $100 on Team A (-0.75)● Win by 2+ goals: Both halves win. Full Win.● Win by exactly 1 goal: The -0.5 part wins, the -1.0 part is a Refund. You getyour winnings for $50 + your $50 refund (Half Win).5.6. Correct ScoreThis Market requires predicting the exact final Result of a Match or a specific part ofit (e.g., 1st Half, 2nd Half, Set, or Period).● 5.6.1. Selection List: The Sportsbook offers a list of Markets - PotentialScores. For a Bet to win, the Result of the Match has to be equal to thepotential score mentioned in the Market. “Any other score”/”Other”. In addition to Markets with a defined score,Sportsbook may offer a Market "Any Other Score" (or "Other") . In case theResult of the Match was none of the scores mentioned in the Markets of theSelection list Bets (if any) placed on “Any other score” (or “Other”) win. If nosuch option is provided and the final Score is not listed among the SelectionList Markets, all the relevant Markets will be settled as Lost, subject to thespecific sport rules.● 5.6.2. Team Order: All Scores are settled based on the official order of teamsor participants (Home Team score : Away Team score).Example: A Bet on 2:1 is only a Winner if the Home team scores 2 and theAway team scores 1. A Bet on a Score of 1:2 results in a Loss.● 5.6.3. Regular Time: Unless the Market name explicitly states otherwise(e.g., "Correct Score incl. OT"), all Bets are settled based on the Result at theend of Regular Time.
● 5.6.4. Specific Periods (Quarter, Set, Period etc.): Correct Score can beoffered for specific segments of a match/game/Event e.g.:○ Half-Time Correct Score: Only goals scored in the first half count.○ 2nd Half Correct Score: Only goals scored in the second half count(the "score" for this market starts at 0:0 at the beginning of the half).Example 1 (Standard): A Bet is on "2:1" for a Soccer match.● Final score of the match is 2:1. Result: The Bet wins.● Final score is the match 1:2 or 1:1. Result: The Bet is lost.● Final score is of the match is 2:1 in Overtime (after 0:0 in regular time).Result: The Bet is Lost (since the regular time score was 0:0).Example 2 ("Any Other Score"): A Bet is on "Any Other Score". The offeredSelection List went up to 6:6.● The Match ends 7:3 or 8:2. Result: The Bet wins since the Results of theMatch were not individually listed in the Selection List and the Results of theMatch fall under "Any Other Score".5.7. Both Teams to Score (BTTS)A Market where the End User predicts whether both Teams will score at least onegoal/point each within the specified timeframe.● 5.7.1. Market "Yes" Outcome: Bets on this Market win if both Teams score atleast one goal/point during the selected timeframe each. For settlementpurposes, own goals are counted to the Team that receives the point on thescoreboard.● 5.7.2. Market "No" Outcome: Bets on this Market win if at least one team(or both) fails to score.● 5.7.3. Score 0:0 settlement: If the match ends 0:0 in regular time, the "No"selection is deemed the winner.Example: A Bet is on "BTTS: Yes".● Match ends 1:1. Result: The Bet wins.● Match ends 2:0. Result: The Bet is lost.● Match ends 1:1 in Overtime (after 0:0 in Regular Time). Result: The Bet islost (Should the Market explicitly include Overtime, the Bet would win)5.8. Odd/Even
The Market provides betting on whether the total number of goals, points, or otherspecified stats (e.g., corners, cards) in a Match or a specific period of a Match will bean Odd or Even number.● 5.8.1. Odd: Any Total Result that results in an odd number (1, 3, 5, 7, 9, etc.).● 5.8.2. Even: Any Total Result that results in an even number (0, 2, 4, 6, 8,etc.).● 5.8.3. The "Zero" Rule: For the purposes of Settlement, a total Result of zero(0) is always considered an Even number. This applies to Markets of allsports and all stat categories (e.g., 0:0 score, 0 corners, 0 cards).Examples of Settlement:Example 1 (Football): The Bet is on "Total Goals: Odd".● The match ended 2:1. Total goals scored during the Match 3. The Bets placedon this Market win.Example 2 (Basketball): The Bet is on "Total Points: Even".● The match ends 102:98. Total points scored during the Matchs is 200.TheBets placed on this Market win.Example 3 (The 0:0 Scenario): The Bet is on "Total Goals: Even".● The match ends 0:0. Total goals scored during the Match is 0. The Betsplaced on this Market win.5.9. Period & Interval MarketsThese Markets provide betting on the Outcome of specific timeframes (Halves,Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").5.9.1. Half Time / Full Time (HT/FT)The Market offers predicting the Result at half-time and the final outcome of aMatch.Format Protection: If the Match format changes (e.g., 3 periods instead of 2halves), Bets on the relevant Match are Void.5.9.2. Independent Period Betting (e.g., "2nd Half Winner")
For this Market only events occurring strictly within that timeframe count for thepurposes of Settlement - as if the score "resets" to 0:0 at the start of that period.5.9.3. Result at end of Period (Cumulative)The Bets on this Market are settled based on the total Result on the scoreboard atthe moment the specified period ends (i.e. the Result includes all points/goals scoredfrom the start of the Match).5.9.4. Minute Intervals (e.g., "1-15 min", "after 75 min")Bets on these Markets are settled based on Results in accordance with the officialmMatch clock. For the avoidance of doubt, the following timing rules apply:● Minute Definition: The 1st minute is from 00:00 to 00:59 of the Matchtime.○ The 15th minute is from 14:00 to 14:59 of the Match time.○ The 75th minute is from 74:00 to 74:59 of the Match time.● Interval Boundaries: "1-15 min" interval: Includes all betting Events andMarket Outcomes occurring strictly from 00:00 to 14:59 of the Match time. Agoal at 15:00 of the Match time is considered to have occurred in the 16thminute (the next interval) of the Match time.● "After 75 minutes": The interval includes all betting Events and MarketOutcomes occurring strictly from 75:00 until the end of the Match time. Anyevent occurring up to 74:59 is outside the Market interval.● Injury Time (Stoppage Time): Events taking place during the injury time aresettled as having occurred at the final second of the last minute of that halfof the Match.○ A goal at 45+1' of the Match time is settled as occurring at 44:59(45th minute) of the Match time.○ A goal at 90+3' of the Match time is settled as occurring at 89:59 (90thminute) of the Match time.For the avoidance of doubt, injury time is not included in single-minutemarkets or intervals of one minute or less unless expressly stated otherwise.
Examples of Settlement:Example 1 (The 15:00 Rule): The Bet is on "Goal between 1-15 min".
● Goal is being scored at 14:59 of the Match time: Result: The Bet wins.● Goal is being scored at 15:00 of the Match time: Result: The Bet is lost.The goal was scored during the start of the 16th minute of the Match.Example 2 (Total after 75 minutes): The Bet is on "Over 2.5 goals after 75minutes".● The 3rd goal is scored at 74:59 of the Match time: Result: The Bet is lost .The 3rd goal is scored at 75:00 of the Match time: Result: The Bet wins .Example 3 (Single-Minute Market): Bet on "Goal in the 15th Minute" (covers theexact timeframe from 14:00 to 14:59).● Goal scored at 14:59. Result: The Bet Wins.● Goal scored at 15:00. Result: The Bet Loses (this is the start of the 16thminute).5.10. Dynamic & Event MarketsThese Markets provide betting on specific occurrences or reaching specificmilestones during the Match.5.10.1. Race to X (Points, Goals, Corners, etc.)Market provides betting on which Team or participant will be the first to reach aspecific tally of a predefined occurrence by the end of the Match or in a specifiedtimeframe.● Settlement: The Bet is settled as won as soon as one participant reaches thespecified number.● The "Neither" Condition: If the specified tally is not reached by the end ofthe Match or the specified timeframe and no "Neither" or "None" Marketswere offered, all Bets on that Market are declared Void .5.10.2. Next Occurrence (Next Goal, Next Point, Next Scorer)Market provides betting on which participant will be responsible for the very nextspecific Event in the Match as defined in the description of the Market.
The "No Event" Rule: If the Match ends or the specified timeframe expires beforethe relevant Event occurs, the Bet is Void, unless a "No further goal/point" (orsimilar) option was available for selection.5.10.3. Chronological EventsMarket provides betting on which Team or participant will be the "First" or "Next" toachieve a specific Event (e.g., First Card, First Corner, First Penalty).Settlement: Settlement of the Market is based on the chronological order in whichthe Event mentioned in the description of the Market occurs according to officialMatch data.Simultaneous Events Rule: If it is not possible without any reasonable doubt todetermine the winning Outcome (for example, in the case of players from differentTeams being shown a card simultaneously in the same interruption of play), allaffected Bets will be Void.5.11. Outright & Comparison MarketsThese Markets provide betting on the final results of a tournament, league, orspecific competition, rather than a single Match.5.11.1. Outright (Winner)The Market provides betting on the winner of a specific competition, tournament, orleague.Settlement: The Market is settled based on the official final standings or podium atthe time of the Event's conclusion.Non-Runner Rule: If a participant listed in the Market does not take any part in thecompetition (e.g., withdraws before the tournament starts), bets involving thatparticipant are Void, unless Specific-Sports rules determine otherwise.5.11.2. Place (Top Finish)
Market provides betting on participant finishing the Event within a specified range ofpositions in the final classification (e.g., Top 3, Top 5, Top 10).Settlement: The Bets on the Market are settled as winning as long as the participantfinishes within the defined range (e.g., 2nd place for a "Top 3" market).5.11.3. Head-to-Head (H2H)The Market provides betting on a comparison between two specific participants which of the two will achieve a better final position or result in an Event.Settlement: If one participant finishes higher than the other according to the officialResult of the Event, Bets on the participant finishing in the higher position win.Both must start: For the Bet to stand, both participants must start the Event. If oneor both do not participate, the Market is Voided.5.11.4. Triple-HeadThe Market provides the betting on which one of the three listed participants willachieve the best result among them.If one participant finishes higher than the others according to the Result of the Event,Bets on the participant finishing in the higher position win.Participation Rule: All three participants must start the Event for the Bet to stand;otherwise, the Bets on this Market shall be Voided.5.12. Special Team MarketsThese Markets provide betting on specific performance conditions for a Team orparticipant during an Event.5.12.1. Team to Score First and WinThe Market provides betting on that the specified Team will score the very first goal(point and other type of scoring metrics) of the Match and also will win the Match.
● Settlement: Both conditions must be met for the Bet to win.● The "No Goal" Rule: If the Match ends in a 0:0 draw , all Bets on this Marketare Voided.5.12.2. Clean SheetThe Market provides betting on that a specific Team will not concede a single goalduring the entire Match (Regular Time).● Market Selection "Yes": The specified team must keep its score at zero forthe specified opponent team (e.g., Match ends 1:0, 0:0, 3:0).● Market Selection "No": The specified Team concedes at least one goal.5.12.3. Team to Win From BehindThe Market provides betting on that a specific Team mentioned in the Marketdescription will win the Match after having trailed by at least one goal at any pointduring the Event.● Winning Condition: The Team must be losing (e.g., 0:1, 1:2) at some point,but the final result must be a win for them.● Draws/Losses: If the Team makes a comeback but only manages a draw, theBet is a Loss.5.12.4. Team to Win All Halves/Periods (e.g., "Win Both Halves")The Market provides betting on that a Team will score more goals than its opponentin every stipulated period of the Match separately.● Independent Calculation: For the purposes of this Market, each half/periodis treated as a separate "mini-match" starting at 0:0.● Settlement: For a Bet to be settled as winning, The team mentioned in theMarket must "win" the first half and "win" the second half independently.Example (Team A Win Both Halves):Scenario A 1st Half score: 1:0 (Team A wins the half). 2nd Half score: 1:0 (FinalScore 2:0. Team A wins the half).Result: Bets placed on the Market are settled as winning.Scenario B: 1st Half ends 2:0. 2nd Half ends 0:0 (Final Score 2:0).
Result: Bets placed on the Market are settled Lost, because Team A did not "win"the second half; it was a draw.5.13. Additional Market Definitions5.13.1. Injury Time (Stoppage Time)Any reference to "Injury Time" in a Market refers to the amount of time displayed bythe designated official (e.g., the fourth official's board) and not to the actual durationof match.5.13.2. Awards (Man of the Match, MVP, etc.)Settlement of Bets on Markets such as "Man of the Match", "Most Valuable Player"(MVP), etc., shall be based solely if and to whom any respective awards areawarded based on the official Event Organizer’s decision, unless expressly statedotherwise in the Market.
- Events and Resulting
6.1. Result Determination & Finality6.1.1. Informational Data (Dates, Times and Live Scores): The dates,times, livescores, clocks, match statistics of Events posted in the Sportsbook are strictly forinformational purposes. Neither the Sportsbook nor the Operator guarantees theaccuracy of such information. An time or date incorrectly posted in the Marketdescription is not a valid reason for voiding bets, with the exception of Late Bets.Incorrectly posted dates or times, or live scores, clocks, or statistics, are not validreasons to void Bets.6.1.2. Basis for Settlement All Bets on an Event (including all Markets within suchan Event) shall be settled after the respective Event has completed and the officialResult has been announced.
● Timeline of Result: The official Result is determined on the date of theEvent’s completion, unless the governing body provides the Result at a laterdate.● Governing Body Authority: The official Result as determined by the Event’sgoverning body is final for settlement purposes, except where these BettingRules expressly state otherwise.● Non-Official Events: Bets on Events outside of official professionalcompetitions (e.g., friendly or exhibition matches) shall be settled based oninformation provided by the specific Event organizer.6.1.3. No Recognition of Protests (The "First Official Result" Rule) Forsettlement purposes, the Sportsbook recognizes only the result achieved on the fieldof play. Any subsequent protested, overturned, or overturned decisions (due todoping, technical appeals, or disciplinary actions) that change the result after theofficial announcement will not be recognized.6.1.4. Finality of Settlements (The 72-Hour Window) Settled Markets are finalafter 72 hours from the Settlement. Within this period, the Sportsbook may onlycorrect Settlements due to human error, system error, or errors in the referencedsource of Results. After 72 hours from Settlement, all Settlements are final, and noqueries regarding Settlement will be accepted.6.1.5. Changes of Venue● Neutral Ground: If an Event is moved to a neutral venue, all bBets will stand,provided the Home and Away teams are still designated as such.● Swapped Teams: If the Home and Away teams for a listed match arereversed (i.e., the match is played at the original Away team’s ground), betsplaced based on the original listing will be Voided.● City Change: If an Event is moved to a different city but the designated Hometeam remains unchanged, Bets will stand.6.1.6. Inclusion of Overtime. All Match Markets DO NOT include overtime, unlessexpressly stated otherwise in the Market name or in the applicable Sport-SpecificRules.6.2. Postponements, Cancellations, and Delays
6.2.1. Events not starting at scheduled time If an Event does not start at itsscheduled time, the following rules apply:● Official Cancellation: If an Event is officially cancelled before it starts, allBets will be Voided.● Delay: If the Event is delayed and Event organizer has not provided updatesregarding rescheduled time of the respective Event within 12 hours of itsoriginally scheduled start time, all Bets related to the affected Event shall bevoid. If the Event organizer reschedules the Event within 12 hours of theinitially planned start time, and the Event commences within 48 hours of theoriginal start time, all Bets shall stand.● Sports Exceptions: Where sport-specific rules provide otherwise, thosesport-specific rules shall prevail and settlement of Bets placed on the relevantEvent shall be determined in accordance with the respective sport rules.6.2.2. Interrupted, Postponed, or Suspended Events If an Event has started but isinterrupted, postponed or suspended, and is not completed within 48 hours of itsofficial start time, all Bets placed on the respective Event shall be voided, with thefollowing exceptions:● Settled Periods: Bets on Markets related to completed periods, sets, rounds,or segments of the Event that have been completed and settled prior to theinterruption or suspension (e.g., 1st Half in football).● Decided Outcomes: Markets where the Result is already determined by theofficial score at the time of interruption or suspension (e.g., "Total Over 2.5" if3 goals were already scored).● Long-duration Events: Markets related to Events which, under their officialformat, normally extend beyond 30 hours (e.g., golf tournaments).Sport-Specific Settlement: If Sport-Specific Rules provide otherwise, those rulesshall prevail. Where no such rules apply, this clause shall govern the Settlement.6.2.3. "Unconditionally Determined" OutcomesFor the avoidance of doubt, a Bet is considered Unconditionally Determined if nopossible future Events in the match can change the relevant outcome.● Example 1 (Over/Under): The Bet is on "Total Over 2.5 goals". The matchis interrupted at the 60th minute with a score of 2:1.
○ Result: The Bet is settled as winning Since 3 goals have already beenscored, the Outcome relevant to the Market has already taken placeregardless whether the match continues or not.● Example 2 (Over/Under): The Bet is on "Total Over 2.5 goals". The matchis interrupted at the 60th minute with a score of 0:0.○ Result: The Bet is Void. The Outcome relevant to the Market was notdecided at the time of interruption, but should the match be continued the end Result might be different.● Example 3 (1X2): The Bet is on "Team A to win". The match is interrupted atthe 80th minute with a score of 3:0.○ Result: The Bet is Void. Even though Team A was leading, the Eventwas not completed to its official duration and the final Result of thematch as it would be upon completion thereof remains unknown.6.3. In-Play Scores and Period Settlement6.3.1. Scores at Time of PlacementAny incorrect scores displayed during the match or roll back of the in-play score (withthe exception of soccer goals and red cards, which may lead to Market suspension)are not grounds for voiding Bets.6.3.2. Independence of PeriodsBets placed on Markets relevant to a specific period shall apply only to the eventsoccurring within that period and shall not be affected by events in any prior orsubsequent periods , unless the Market name or Sport-Specific Rules stateotherwise.6.4. Draw Scenarios and Winner Markets6.4.1. Outcome when "Draw" is OfferedIf a Draw outcome is offered within a Winner Market and the Event ends in a Draw,all Bets placed on the competing teams of a Winner market shall be settled as lost.6.4.2. Outcome when "Draw" is NOT Offered
If a Draw outcome is not offered within a Winner Market and the Event ends in aDraw, all Bets on the relevant Market shall be voided, unless expressly statedotherwise in the applicable Sport-Specific Rules.6.5. Technical Issues and Forfeits6.5.1. Forfeits and WalkoversIf any Event involves a forfeit, walkover, or any other situation where the Event isconsidered complete without having been played, all Bets on that Event and itsMarkets will be void, regardless of the score awarded by the Event organizer.6.5.2. Errors in Names and LeaguesMisspellings, typographical errors, teams changing names, and incorrect leaguesshall not be a reason for a Bet to be voided, as long as it is reasonably clear whichEvent and competitors were initially intended and they reasonably judging have notchanged, unless otherwise stated in specific Sport Rules.6.5.3. Incorrect Match Format If an Event takes place with an incorrect number ofsections (e.g., periods, sets, etc.) or a non-standard duration, and this deviation isnot indicated in the Market, all Bets on such an Event shall be void.6.6. Aggregate and Multi-way Markets6.6.1. Aggregate Home/Away Markets For the Market “Aggregate Home/Awayscore of a league on a day (or week in the case of American football)”, if all Eventson that day/week in that league are not played to completion, all Bets on theimpacted Market shall be void.● "Completion" for the purpose of this clause is defined according to the rules inSection 6.2 (e.g., played within 48 hours or according to sport-specificduration).Example: In a "Football Matchday: Home vs Away goals" Market, if 9 out of 10matches are finished, but one match is abandoned and not completed within the
timeframe of 48 hours from its scheduled time, all Bets on the aggregate Marketshall be void.6.6.2. Multi-way Betting Action For the Market “Multi-way betting”, Bets shall bevalid, unless the Market specifies that a particular competitor must participate foraction. If such a stipulation exists and the competitor does not start, then all Bets onthat Market shall be void.6.6.3. Multi-way Payouts:This rule applies to Markets designed for multiple winners (e.g., "Top 3 Finish"). TheSettlement shall be based on full amount of the relevant Odds for all Markets wherethe relevant competitors finish clearly within the designated range. However, if thereis a tie for the final remaining position(s) in such a Market (e.g., three players tiefor the 3rd spot in a "Top 3" market), Dead Heat rules (Section 6.7.2) will beapplied only to those participants involved in the tie.6.6.4. “The Field” Selection If a Market is offered with “The Field” as a bettingoption, the team or competitor named in the Market must beat every othercompetitor for a Bet on that competitor to win. If a competitor named in the Marketties for a win, the relevant Bets will be void, and Bets on “the Field” will be lost.Example: In a "Top Scorer" Market a Bet on Player A, Player B, and "The Field" (allother players) are offered.● If Player A scores 5 goals and everyone else scores 4 or less during the sameEvent, Bets on Player A for this Marketshall win.● If Player A and Player B both score 5 goals (a tie), bets on both A and B shallbe void.6.7. Outright Markets, Racing, and Dead Heat Rules6.7.1. Outright Betting (Participation and Finality) The Market provides betting onthe winner of a competition or a specific placement within an Event.
● Non-Runner Rule (Refund): If a participant or a team listed in an Outrightmarket does not take any part in the competition (does not start), all Bets onthe relevant Market selections shall be voided.○ Note: If the participant competes in any part of the Event (e.g., playsone second or starts one qualifying heat) and then withdraws or isdisqualified, the Bet stands and will be settled as a Lost.● Steward Inquiries & Pending Decisions: Settlement may be delayed if theofficial Result is subject to an ongoing investigation or "steward inquiry" by thegoverning body. In such cases, The Sportsbook will settle Bets upon the firstofficial confirmation.● The Podium Rule: All Outright markets are settled based on the officialResult at the time of the podium presentation, medal ceremony, or officialaward announcement.○ Any subsequent disqualifications, appeals, or changes to the standingsmade after the initial official result (e.g., due to doping or technicalbreaches discovered days later) will not be recognized for bettingpurposes.● Shortened Competitions: If a tournament or season is shortened orinterrupted, Bets will be settled according to the official winner declared by thegoverning body. If no official winner is declared, all Bets shall be void.6.7.2. Dead Heat RuleDead heat rules apply where there is more than one winner in an Event for a specificposition.Settlement Logic: If multiple participants tie for a position, for the purposes ofSettlement the Stake is divided with a number of participants who tied the relevantposition. The portion of the Stake attributable to the Market selection is settled at thefull Odds as a Win; the remainder of the Stake is settled as a Loss.Example 1: 2 Winners:The amount of the Stake in a Bet is $100 at Odds 6.00.● Two participants tie for 1st place.● Calculation: $100 / 2 = 50$● $50 is settled as a Win at 6.00 ($50 x 6.00 = 300$)● $50 is settled as a Loss.● Total Payout: $300.Example 2: Top 5 Finish
The amount of the Stake in a Bet on Player D is: $100 at Odds 5.00.● Market: Top 5 Finish.● Scenario: Positions 1, 2, 3, and 4 are clearly occupied by individual players.However, for the 5th (and final) position, five players (including Player D)have finished with the exact same score/time.● Settlement:○ The Stake is divided by the number of participants tied for theremaining winning position -> 100/5 = 20○ $20 is settled as a Win at odds 5.00 -> 20 x 5 = 100○ $80 is settled as a Loss.● Total Payout: $1006.7.2.1. Dead Heat in Combo (Accumulator) BetsIf a selection within a Combo Bet is settled under Dead Heat rules, the potentialwinnings are adjusted according to the Dead Heat factor applicable to that specificselection.Example:● Total Combo Odds: 2.44● Stake: €172.00● Dead Heat Event: One of the selections in the combo resulted in a tie where2 participants shared 1 position (Factor = 2).Settlement: If the relevant Combo Bet is winning, The Dead Heat terms areapplied to the entire Combo Bet. The calculation can be expressed in two equivalentways:1. Settlement based on Stake Adjustment: (€172.00 / 2) × 2.44 = €209.84; or2. Settlement based on Odds Adjustment: €172.00 × (2.44 / 2) = €209.84Important Note: For the purposes of Combo Bets, the Dead Heat Rule does notVoid the relevant Market selection. Instead, the Stake or Odds (either of them) forthat Combo Bet isproportionally reduced based on the number of tied participants. Ifmultiple legs in a Combo are subject to Dead Heat rule, all reductions are appliedcumulatively.
6.7.3. Head-to-Head (H2H) and Triple-Head Participation A "Head-to-Head"and/or "Triple-Head" allows betting on a competition between two or threeparticipants/Outcomes.● Non-Starter Rule: If one of the competitors of an Event did not start, theSportsbook shall void Bets on this head-to-head Market.● Exact Names Rule: If a Market includes exact names of one of twocompetitors, then all listed competitors must participate in the Event for theBet to be stand.6.7.4. Racing Sports (F1, MotoGP, Cycling, etc.) Unless otherwise expresslyprovided in the respective Sport-Specific rules, the following rules apply forHead-to-Head (H2H) markets in racing:● Better Position: If both competitors finish the race, the winner is the one whoachieves the higher official position.● Number of Laps: If both competitors of an Event did not finish, the winner ofthe Event will be the competitor who has completed more laps.● Same Lap Rule: If both competitors are out in the same lap (or retire duringthe same lap), the Sportsbook shall void Bets on this head-to-head Market.
6.7.5. Ties in H2H Position If competitors are in the same position at the end of theEvent (e.g. same time, same points, same rank), and no "Draw" or "Tie" option wasoffered among the Market selection, the Sportsbook shall void Bets on thishead-to-head Market. If a Draw/Tie option is offered among the Market selection, theBets shall be settled according to Draw/Tie option.6.8. Placeholder and Bracket-Based Resulting● 6.8.1. Slot Priority: In tournaments or events where participants qualifythrough a bracket or group stage, the Sportsbook may offer markets beforethe specific participants are confirmed. In such cases, the Bet is placed on thebracket position (slot), regardless of which team or individual eventually fillsit.● 6.8.2. Confirmation of Teams: Once the official participants for a bracketposition are confirmed by the governing body of the respective tournament,the competitor titles will be updated respectively. For the purpose of this
market the identity of the specific participants at the time the Bet wasaccepted is irrelevant and does not affect the validity of the Bet.● 6.8.3. Change of Participant: If a team/player is replaced, disqualified, orsubstituted by the tournament organizer after they have been confirmed for aslot but before the match starts (e.g., a "Lucky Loser" in tennis or areplacement team in a cup), all Bets remain valid and will be settled based onthe performance of the actual competitors of the match.6.8.4. Finality of Position: Settlement is based strictly on the official progress of thetournament according to the initial rules of the respective tournament. If due to thechange of the tournament rules prior or during the tournament the bracket isfundamentally changed in comparison to the initial version (e.g., the tournamentformat is altered from knockout to round-robin), the Sportsbook shall void all affectedBets.
- Bet Acceptance, Integrity, and Prohibited Practices
7.1. Acceptance, Limits, and Right of Refusal7.1.1. Discretionary AcceptanceAll Bets will be accepted or rejected purely at the Sportsbook’s sole discretion andsubject to these Rules and the Sportsbook’s risk management policies (as applicablefrom time to time).7.1.2. Right to Refuse or LimitThe Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet or Stakefor any Event, Market, or End User.7.1.3. Maximum Stake LimitsMaximum Bet/Stake limits are subject to change without prior written notice at theSportsbook’s discretion for any Event, Market, Operator, or End User individually.Any such changes will not apply to Bets that have already been accepted.
7.1.4. Suspension of User IDsThe Sportsbook reserves the right to suspend the acceptance of Bets from anyunique End User ID without prior notice.7.1.5. Live (In-Play) DelayAcceptance of live (in-play) Bets may be delayed or temporarily held suspendedduring high-risk situations (e.g. free-kick, 1:1 attack, etc.) at the Sportsbook’sdiscretion.
7.2. Errors, Software Faults, and Data Gaps7.2.1. General Right to Void due to ErrorThe Sportsbook reserves the right to void Bets (or a part of them) or to suspendSettlement until the end of a trial (including judicial) due to Errors or deviations fromthe Rules during acceptance.
7.2.2. Typographical and Visual ErrorsBets may be voided in cases of obvious software or website Errors, such astypographical mistakes in offered Events, Markets, discrepancy of Odds, orunusually (in comparison to the situation in the betting market in general) high/lowodds.
7.2.3. Late Bets (Past-Posting)If for any reason a Bet is accepted after an Event has started (other than clearlyindicated Live In-Play Betting) or taken place, the Bet will be declared void.
7.2.4. Known Outcomes and Technical LagThe Sportsbook reserves the right to void any Bet if the Outcome of the Event orMarket was known at the time the Stake was placed or Bet accepted, or if Oddswere not correctly updated due to technical issues or delayed data feeds.
7.2.5. Obvious Errors, Limits, and Material AdvantageIf a Market contains an obvious Error in the Odds or exceeding the limits of theMarket determined by the Sportsbook, Bets placed on such a Market shall be void.Bets accepted after an Event has started (other than clearly indicated Live In-PlayBets) will remain valid unless the End User gains a material or unfair advantage. Insuch cases, the Sportsbook reserves the right to void the Bet acting reasonably.Material and Unfair Advantage: For the avoidance of doubt, an unfair or materialadvantage is considered to be gained in scenarios including, but not limited to:● Post-Event Placement: Betting on an Event (occurence) that has alreadytaken place (e.g., a goal scored, a red card shown, a point won) while themarket remains open or the Odds had not yet been updated.● Information Asymmetry: Placing a Stake based on information or abroadcast that is significantly ahead of the Sportsbook’s data feed or oddsupdates.● Market Errors: Placing a Stake on Odds that are clearly "stuck" or failed toupdate after a significant event (e.g. goal scored, a point won etc.).● Limit Circumvention: Exceeding established Market Limits through technicalexploits or multiple placements.7.2.6. Software Abuse and Reporting DutyAbuse of gaming software Errors or mistakes in translation is strictly prohibited. AnEnd User who discovers any Error in the gaming software must immediately report itto the Operator. If an End User abuses such Errors, the Operator reserves the rightto suspend the account, freeze funds, and Sportsbook reserves the right to cancel allaccepted Bets and/or already resulted Bets, if such Bets are directly related to theabuse of the respective gaming software Error or mistake in translation.
7.2.7. System and Data Malfunctions:The Sportsbook shall not be responsible for loss or damage incurred as a result ofsystem malfunctions, defects, delays, manipulations, or errors in data transfer. Betsaffected by unrecoverable transactions or missing official time-sensitive data shall bevoid.7.2.8. Other Incorrect BetsThe Sportsbook reserves the right to void Bets in any other circumstancesconfirming that the Bet is deemed incorrect or based on unfair practices, includinginaccurate or misrepresented Odds (including "bad odds" or switched odds).
7.3. Syndicate, Group, and Multiple Account Betting7.3.1. Individual Betting OnlyEnd Users are allowed to bet only as individuals, exclusively on their own behalf,benefit and risk, using their own funds, decision - making, without coordination,acting in syndicate, automated betting operations and shared account arrangement.Group Bets are not allowed. Repeated Bets on the same outcome made by thesame or different End User may subsequently be declared void at Sportsbook’s solediscretion.7.3.2. Collusion and Syndicate DetectionThe Sportsbook reserves the right to void Bets if it reasonably suspects collusion orSyndicate activity, including cases where multiple End Users place Bets on the sameOutcome within a short time frame, even after the official result is known.7.3.3. Multiple Accounts and IP IdentificationThe Sportsbook may refuse Bets or declare already accepted Bets Void if they areplaced from multiple accounts originating from the same IP address.
7.4. Integrity, Fixed Matches, and Arbitrage7.4.1. Unfair Activity and Withdrawal SuspensionsIn case of suspicion of an unfair activity, Sportsbook reserves the right to void anyBet and the Operator reserves the right to suspend any withdrawal requests for up to31 calendar days while the investigation is ongoing.7.4.2. Integrity and System Faults Sportsbook may make Events or Marketsunavailable for betting in case of suspected integrity issues, fairness concerns,game or system fault. In such cases, the Sportsbook may, acting fairly, reasonablyand in good faith suspend betting on the Event or Market, withhold Settlement ofBets, and decline acceptance of new Bets until the issue is resolved.7.4.3. Prohibition of Fixed MatchesPlacing Stakes on fixed matches is strictly prohibited on the Sportsbook. Any attemptto place a Stake on Events or Markets that have been predetermined or manipulatedin any way undermines the integrity of the sports betting ecosystem and is a violationof these Betting Rules. End Users found to be involved in betting on fixed matcheswill face immediate restrictions and cancellation of the affected Bets.The Sportsbook is committed to upholding the integrity of sports betting and haszero tolerance for activities that compromise fair play and the trust of the End Users.By using the Sportsbook, End Users agree to refrain from participating in any form ofbetting related integrity abuse and betting to fixed matches and understand thatviolation of this clause may result in permanent restriction from betting in theSportsbook. Any disputes regarding suspected involvement in betting on fixedmatches will be thoroughly investigated by the Sportsbook’s team, and decisions willbe made in accordance with the relevant policies. The Sportsbook encourages EndUsers to report any suspicious activity related to fixed matches to the support teamfor investigation.7.4.4. Arbitrage Betting
The use of arbitrage strategy, which involves exploiting differences in Odds acrossdifferent bookmakers/sportsbooks to guarantee profit, is strictly prohibited on theSportsbook. We do not condone any form of betting activity that aims to manipulateodds or exploit discrepancies for guaranteed profit. By using Sportsbookour services,End Users agree to refrain from employing arbitrage strategies. End Users foundengaging in arbitrage betting will face immediate cancellation of the Bets andpermanent restrictions.Any disputes regarding suspected arbitrage activity will be resolved at the discretionof the Sportsbook, and Sportsbook decisions will be final.7.5. General Grounds for Voiding and Sanctions7.5.1. Improper Practices and Rule Deviations The Sportsbook reserves the rightto declare any Bet or a part thereof void or to suspend Settlement where:● there is evidence of unfair or fraudulent practices (including exploitation ofobvious Errors, incorrect or “bad” Odds, or switched Odds).● there has been a deviation from these Betting Rules during the Betacceptance process.● there are other circumstances that reasonably indicate that the Bet wasplaced incorrectly or in breach of these Rules.7.5.2. Impact of SanctionsFor the avoidance of doubt, any sanctions imposed after the official result has beendeclared (including penalty points, relegations, or other disciplinary measures) willnot affect the Settlement of Bets, unless expressly stated otherwise in these BettingRules.
7.5.3. Negative Balances:In the event of a negative balance on an End User’s account, the Sportsbookreserves the right to void any pending Bets, regardless of whether or not such Betswere placed using funds derived from an Error.
7.6. Related Contingencies (Related Outcomes)In Combo bets (accumulators, parlays, multis). If in a Combo bet there are two ormore Markets with related Contingencies (Related Outcomes), such Combo Bets willbe declared Void.Example: End User places Stake on a Combo Bet "Barcelona to win La Liga"combined with a "Barcelona win in the deciding game." Both Outcomes are aboutthe same Event and essence, thus the relevant Combo Bet will be Void.
7.7. Bet Settings (Odds Changes).The following options may be available to the End User regarding acceptance ofOdds changes:● Accept Any Odds Changes: Bets accepted irrespective of whether the Oddsincrease or decrease in between placing the Stake and Betacceptance(Default).● Accept Higher Odds Changes: Bets accepted only if the Odds increase inbetween placing the Stake and Bet acceptance.● Don't Accept Odds Changes: Bets will not be accepted if any change inOddis occurs after placing the Stake unless re-confirmed by the End User.
- Bonuses
8.0. Bonus-related Bets and their settlement are subject to these Betting Rules;however, the full terms governing Bonuses (including eligibility, wageringrequirements, and withdrawal conditions) are determined by the Operator and setout in the Operator’s Terms and Conditions.8.1. "System Bets" are excluded from contributing toward any bonus wageringrequirements.
8.2. Comboboost.8.2.1. Number of selections = Multiplier
Number of selections
Multiplier
2
1.01
3
1.02
4
1.04
5
1.05
6
1.07
7
1.1
8
1.15
9
1.17
10
1.2
11
1.25
12
1.3
13
1.35
14
1.4
15
1.45
16
1.5
17
1.65
18
1.75
19
1.85
20
2
8.2.2. The final bonus amount is calculated based on the final Odds of the ComboBet once all Market selections are settled.8.2.3. Cashed Out Bets are not eligible for Comboboost.8.2.4. The availability and terms of ComboBoost are determined at the Sportsbook’sdiscretion.8.2.5. Comboboost is available only for Market selections with minimumOdds of 1.50.8.2.5. Comboboost is available only for Market selections with minimum Odds of1.50.8.3. Freebet, freemoney, bet no risk8.3.1. Freebet - In a Freebet, only the net winnings are credited by the Operator tothe End User’s account (the Stake is not returned).Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) – 5 = 12.5.8.3.2. Freemoney - In a Freemoney Bet, both the Stake and winnings are credited.Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.8.3.3. Bet no risk. A Bet No Risk functions as a standard Bet; however, if the Betloses, the Stake is refunded.
II. Special rules for sports
- Soccer:
Soccer Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common football terms and do not constitute the definitive criteriafor the Settlement of Bets. For final Settlement rules and specific conditions, pleaserefer to the applicable General and Sport-Specific Settlement rules.● Abandoned Match: A Match that has started but has stopped beforecompletion and is not resumed within the timeframe defined in these BettingRules.● Assist: The final pass or touch of ball from a player that directly leads to ateammate scoring a goal.● Bookings: A term referring to the disciplinary cards (yellow or red) issued bythe referee to individuals during a match.● Booking Points: A numerical representation of quantity of disciplinary cardsshown during a match for betting purposes, calculated in accordance with thespecific Market rules.● Corner: A method of restarting play when the ball has completely crossed thegoal line (outside the goal frame) having last been touched by a player of thedefending team.● Clean Sheet: A Market where a team prevents the opposing team fromscoring any goals during the match.● Free Kick: A method of restarting play following an infringement, which canbe either direct or indirect.● Foul: Any infringement of the laws of the game penalized by the referee witha free kick or penalty.● Goal: When the ball has completely crossed the goal line between the goalposts and under the crossbar, provided no infringement was committed by theattacking team.● Goal Kick: A method of restarting play when the ball has completely crossedthe goal line (outside the goal frame) having last been touched by anattacking player.● Injury / Stoppage Time: Minutes added to the end of each half by the refereeto compensate for time lost due to substitutions, injuries, or other stoppages.● Intervals: Specific time segments of a match (e.g., 00:00 to 14:59) used forsettlement of time-based markets.● Kick-off: The method of starting play at the beginning of each half orrestarting play after a goal is scored.● Neutral Venue: A stadium where a Match is played that is not the homeground of either participating team.
● Official Result: The final score or Outcome of a Match as determined andofficially declared by the relevant governing body or competition organizer andused for settlement purposes.● Overtime (Extra Time): Two additional periods of play (usually 15 minuteseach) played after Regular Time to determine a winner after a daw in theRegular Time● Offside: An infringement where a player is caught in an offside position at themoment the ball is played to them, as signaled by the referee.● Own Goal: A goal credited to a player who accidentally puts the ball into theirown team's net.● Pass: Any intentional ball played from one player to another teammate.● Penalty: A 11-meter kick awarded to the attacking team for a foul committedby the defense inside their own penalty area during Regular Time or ExtraTime.● Penalty Shootout: A series of kicks taken from the penalty mark after ExtraTime to determine a winner in a knockout competition.● Postponed Match: A Match that does not start at its officially scheduled dateand time as defined in these Betting Rules.● Regular Time: The standard 90-minute duration of a match (two 45-minutehalves) plus any Injury/Stoppage Time added by the referee.● Save: A goalkeeper preventing the ball from entering the net with any part oftheir body after an intentional shot from the opponent.● Shot: Any clear attempt to score a goal by a player directing the ball towardthe opponent’s goal.● Shot on Target: A goal attempt that goes into the net, or would have goneinto the net but for being saved by the goalkeeper or blocked by a "last-man"defender.● Starting XI: The eleven players selected by each team to begin the match onthe pitch at the moment of kick-off.● Substitute: A player who is included in the official Match lineup but does notstart the match and may enter the field of play later to replace another playerduring the game.● Tackle: A challenge where a player connects with the ball and successfullytakes possession or clears the ball from an opponent.● Throw-in: A method of restarting play when the ball has completely crossedthe touchline (side-line).● To Qualify: The outcome of a team or player progressing to the next round ofa specific competition (includes Extra Time and Penalty Shootouts ifnecessary).● VAR (Video Assistant Referee): An official process where the head refereereviews a decision using video footage.● Woodwork (Post/Crossbar): A situation where the ball hits the goal post orthe crossbar and remains in play.
● xG (Expected Goals): A statistical metric estimate of goal-scoring chancesbased on historical data. This metric is for informational purposes only and isnot used for settlement unless explicitly stated.
General Soccer Rules
1.1. Bets on the Outcome of a match will be settled based on two halves of thescheduled number of minutes each (standardly 90 minutes, consisting of two halvesof 45 minutes each) including any Injury/Stoppage Time added by the referee. Itdoes not include periods of Overtime nor penalty shootouts unless expressly stated.● Separation of Halves: Each half must be played to its full scheduled duration(e.g., 45 minutes). Any Injury/Stoppage time added by the referee is deemedpart of the respective half to which it is added and cannot be added to theduration of the second half to satisfy the 90-minute requirement.● Interrupted Matches: If a match is interrupted before completion of thescheduled duration (e.g., 45 minutes for each half), settlement shall begoverned by Rule 6.2.2 of the General Rules, regardless of any subsequentdecision by a governing body to validate the score as final result or declarethe match completed.● Completion Requirement: For a match to be considered complete forsettlement purposes, the full scheduled duration of each half must be playedon the pitch, unless otherwise provided under Rule 6.2.2.1.2. If the match format was changed, the Sportsbook shall void all affected Bets.1.3. If a friendly match ended by referee decision earlier than the scheduled duration(e.g. before 80 minutes of play), the Sportsbook reserves the right to void the bets.1.4. Own goals will not be considered for the purposes of settling “AnytimeGoalscorer”, “Player to score X”, “Next Goalscorer” or similar player-specificgoalscorer Markets and shall be ignored. For Markets where the sequence ornumbering of goals is specified (including team-specific markets), own goals do notcount towards the goal numbering sequence.
Example 1: If the official score is 1-0 and the second goal scored is an own goal, the“Next Goalscorer (Goal 2)” market shall be settled based on the next eligiblenon-own goal.Example 2: If a team's first goal in a match is an own goal, the “1st Goalscorer(Team X)” market shall remain active and shall be settled based on the next eligiblenon-own goal scored by a player of that team.1.5. If the Market was opened with a missing or incorrect red card, the Sportsbookreserves the right to void Bets of respective Market as far as such Bets are affectedby the missing or incorrect red card.1.6. If an incorrect in play event or match time was displayed in the Sportsbook andsuch discrepancy had a material impact on the Odds, the Sportsbook reserves theright to declare the respective bets Void.1.7. If a wrong score is entered in the scoreboard of the Sportsbook, the Sportsbookreserves the right to declare void all Bets placed during the period in which theincorrect score was displayed.1.8. If the team names or tournament are displayed in the Sportsbook incorrectly, theSportsbook reserves the right to void the respective Bets.1.9. Interval markets will be settled based on the match time as provided by theSportsbook data sources. Where unavailable, TV broadcast information and matchclock may be used.1.10. Interval goal markets are settled based on the time the ball crosses the goalline, and not the time the kick is taken.1.11. The use of the Video Assistant Referee (VAR) (“Video Review”) is consideredofficial when confirmed by the referee through a formal review signal (e.g., drawing arectangle in the air) or by reviewing the incident on the pitch-side monitor.
N.B. The notification "Goal Check" on the scoreboard, or informal gestures (such ashand to ear by the referee) do not constitute an official VAR review. Conversationsbetween referees and their associates are also not considered for official VARreviews. More on the official video review system (VAR) Inside FIFA .
1.11. Interval markets will be settled based on the goal time announced by TVbroadcasting. If this is not available, the time according to the match clock isconsidered.1.12. Penalty Markets will be settled based on the time at which the referee awardsthe penalty, including decisions confirmed via VAR.1.13. Penalties awarded but not taken are not considered.1.14. Venue changes. If a match is moved to a neutral venue, all Bets will stand. Ifthe home and away teams for a scheduled match are reversed (the home teamplays away and vice versa), Bets placed on the original Market selection will bevoided.
Statistical Markets Rules
1.15 Corners Markets1.15.1 Settlement Sources & PriorityCorners Markets shall be settled based on visual evidence from the official matchbroadcast and/or real-time match reporting data provided by the Sportsbook’s dataproviders. In the event of a discrepancy between these sources and statisticspublished on official league or competition websites, visual evidence and/or matchresults and event data from the Sportsbook data providers shall prevail forsettlement purposes.
● Finality: Settlement determined in accordance with this rule shall be final.Subsequent corrections, amendments, or discrepancies on third-party orofficial websites shall not constitute grounds for re-settlement of a Bet.● Corners: Only corners that are actually taken shall count for settlement of therelevant Bets. Any corner awarded but not taken shall be disregarded.1.15.2. Awarded vs. Taken Rule● General Rule: Only corners that are actually taken (executed) count forsettlement. A corner awarded but not taken before the end of the half ormatch is disregarded.● Exceptions: Markets specifically related to time intervals (e.g., "CornerAwarded in the Next 1/5 Minutes") are settled based on the moment thereferee awards the corner, regardless of whether it is subsequently taken.
1.15.3. Re-taken CornersCorner interval Markets are settled based on at what time the corner is awarded andnot the time it was taken. Corners awarded, but not taken, do not count. A cornerthat is re-taken counts as a single corner for settlement purposes.1.15.4 Interval & Timestamp LogicFor interval-based Markets (e.g., 1-minute or 5-minute intervals), settlement isdetermined by the timestamp when the corner is awarded by the referee, notwhen it is taken.● 1-minute intervals: 1:00–1:59, 2:00–2:59, etc.● 5-minute intervals: 1:00–5:59, 6:00–10:59, etc.1.15.5. Unconditionally Determined (Interrupted Matches)The Sportsbook adheres to the "Unconditionally Determined" principle as defined inSection 2.17. If a match is abandoned, any corner Markets where the outcome isalready determined (e.g., "Total Corners Over 8.5" when 9 corners have alreadybeen taken) will be settled as per the result. Markets that have not reached a naturalconclusion will be voided in accordance with Rule 6.2.2.
1.16 Bookings (cards) markets1.16.1 Settlement Sources & PriorityBookings Markets shall be settled based on visual evidence from the official matchbroadcast and/or real-time match reporting data provided by the Sportsbook’s dataproviders. In the event of a discrepancy between these sources and statisticspublished on official league or competition websites, visual evidence and/or matchresults and event data from the Sportsbook data providers shall prevail forsettlement purposes.● Finality: Settlement determined in accordance with this rule shall be final.Subsequent corrections, amendments, or discrepancies on third-party orofficial websites shall not constitute grounds for re-settlement of a Bet.1.16.2. Card Counting (Standard Markets)For most Markets, a yellow card counts as 1 and a red or yellow-red card (secondbooking) counts as 2. The second yellow card for a single player is ignored forsettlement purposes. As a result, a single player can receive a maximum of 3 cardpoints.1.16.3. Market DurationAll Bets are settled based on cards shown during Regular Time (90 minutes plusInjury Time), as determined by the settlement sources defined in Rule 1.16.1. Anycard shown after the Regular Time whistle is disregarded.
1.16.4. Half-time and Stoppage PeriodsFor the purposes of Bookings Markets cards shown during the half-time interval areattributed to the 2nd half for settlement purposes, provided that the player receivingthe card was listed as an active participant in the match at the start of the secondhalf.
1.16.5. Eligible Participants (Non-Players)Only cards shown to players who are officially participating in the match (includingthose on the field of play or temporarily off the field during normal match intervalssuch as half-time) shall count for the purposes of Settlement. Cards shown tomanagers, coaching staff, or non-participating players (e.g., unused substitutes) arenot considered.1.16.6. Booking Points System In Markets using the points system the followingnumber of points shall be attributed:● Yellow Card: 10 points.● Red or Yellow-Red Card: 25 points.● Maximum points per player: 35 points (10 for the first yellow and 25 for thesubsequent red/yellow-red).1.16.7. Intervals and TimestampsBooking interval Markets (e.g., "Card in the Next 1/5 Minutes") are settled based onthe time the card is shown by the referee, not the time the actual foul/infringementwas committed.1.16.8. Exceptions for Specific Markets (Color-Independent)For specific Markets such as Next Carded Team or Most Carded Team, every cardevent is counted as 1 card, regardless of its color (yellow or red).1.16.9. Natural Conclusion (Abandoned Matches)If a Match is abandoned (In accordance with Rule 6.2.2), Markets where theOutcome has already been unconditionally determined at the time of abandonmentshall be settled. All other Markets relevant to the Match shall be declared Void.1.16.10. Bookings 1X2 (Most Bookings)This Market allows predicting which team will receive more cards during the match,based on the counting logic defined in Rule 1.16.2. This Market uses a simplified
counting method and does not apply the Booking Points System defined in Rule1.16.6.● "1" (Home): The Home team is credited with more cards than the Away team.● "X" (Draw): Both teams are credited with an equal number of cards.● "2" (Away): The Away team is credited with more cards than the Home team.Settlement Logic: For the purpose of this Market, cards are weighted as follows:● Yellow Card = 1 card.● Red Card (Direct or Yellow-Red) = 2 cards.● Maximum per player = 3 cards (e.g., a player receiving a yellow card andthen a straight red card is credited with 1 + 2 = 3 cards).Example: If the Home team receives 1 Red card (counted as 2 cards ) and the Awayteam receives 2 Yellow cards (1+1 = 2 cards), the resulting outcome is "Draw (X)".
1.17 Team Stats Markets1.17.1. Priority of SourcesAll markets within this section (Team Stats) shall be settled according to the followingstrict priority of sources:1. Official source (official league or competition website).2. WhoScored (Football Statistics | Football Live Scores | WhoScored.com ).3. 365 Scores (https://www.365scores.com/).4. Sofascore (Football Live Scores, Fixtures & Odds | Sofascore |Championship League, Premier League ).This order is final. If a higher-priority source provides the data, lower-ranked sourcesare disregarded. Settlement is based on the initial official publication; subsequentchanges (disciplinary decisions, etc.) do not constitute grounds for re-settlement.This source hierarchy applies exclusively to Team Stats markets. For other statisticalmarkets (e.g., Corners, Bookings), settlement shall follow the specific rules definedin the relevant sections.1.17.2. General Settlement Logic
● 1X2 Markets: Bet on which team will achieve a higher count of the specifiedstat during Regular Time.● Total Markets: Bet on whether the combined count for both teams (or thecount for one specific team) will be Over or Under the specified Line.● Scope limitation: Markets in this section refer strictly to team-level statistics .Individual player performance Markets are governed by the Player Propssection.● Settlement: All statistical Markets in this section shall be settled strictly inaccordance with the priority of sources defined in Rule 1.17.1.1.17.3. OffsidesAn offside is counted for settlement purposes only if it is officially awarded by thereferee and results in a restart of play.1.17.3.1. Decision Timing: Offsides are settled based on the time when the refereegives the decision. This rule applies to all Video Assistant Referee (VAR) situations,regardless of when the actual infringement occurred.1.17.3.2. Validation Requirement: An offside is only counted for settlementpurposes if a free kick is subsequently awarded (or the play is officially restarted dueto the offside call).1.17.4. ShotsTotal attempts to score, including shots on goal, shots wide, and blocked shots.1.17.5. Shots on Goal (Target)Attempts that go into the net, or would have gone in if not for a goalkeeper save or a"last-man" block.1.17.6. Throw-insTotal number of throw-ins awarded and taken. Throw-ins awarded but not taken aredisregarded.1.17.7. FoulsAny infringement whistled by the referee as a foul.
1.17.8. SavesAny intentional intervention by a goalkeeper to prevent a goal.1.17.9. Goal KicksTotal number of goal kicks awarded and taken. Goal Kicks awarded but not taken aredisregarded.1.17.10. Total Passes Total number of passes attempted by a team during RegularTime.● Counting Logic: Includes both successful and unsuccessful passes.● Exclusions: The classification of passes and exclusions shall follow themethodology of the designated data source as per Rule 1.17.1.1.17.11. Specials and Combo Markets If a "Special" or "Combo" Market includesone or more statistical components (e.g., Shots, Offsides, Fouls, etc.), eachstatistical element within that Market will be settled strictly according to the priority ofsources and specific rules defined in this Section (1.17).● Note: Each statistical component within such markets shall be settled inaccordance with the specific rules and source priorities applicable to thatstatistic (e.g., Section 1.15 for Corners, Section 1.16 for Bookings, andSection 1.17 for other team statistics).1.18 Expected Goals (xG) Markets1.18.1. Definition Expected Goals (xG) is a statistical metric that measures thequality of scoring chances. Each shot is assigned an xG value based on theprobability of it resulting in a goal.1.18.2. Reference Source All xG Markets are settled strictly based on the dataprovided by Fotmob (FotMob ). No other sources (Official league sites, WhoScored,etc.) shall be considered for xG settlement unless Fotmob fails to provide data for aspecific Event.1.18.3. Settlement Precision Bets are settled using absolute values inhundredths (e.g., an xG of 1.45).
● Example: If a team’s xG is 1.45 and the betting line is Over 1.5, the BetLoses. If the xG is 1.51, the Bet Wins.1.18.4. Market Types● 1.18.4.1. Full Time xG (1X2 / Totals): Predict the xG values accumulatedduring the entire Regular Time.● 1.18.4.2. 1st Half xG (1X2 / Totals): Predict the xG values accumulatedstrictly during the first half (including injury time).
Player Props Markets
1.19. Player goals / Player goals (incl. Overtime)Market Description: Predict whether the selected player will score at least one ormore goals during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).This includes goals scored during Regular Time and, if specifically mentioned in theMarket description, Overtime (extra time).Settlement Nuances: All Bets on this Market are valid only for players who are inthe starting lineup. If a player is not in the starting lineup, all Bets on that player aredeclared Void, regardless of whether they enter the field of play as a substitute later.Own goals do not count towards the player’s total.Settlement Source: Livescores - Soccer - Betting Showcase .Calculation Examples:1. Example 1: A Bet is placed on Player A to score 1+ goals. Player A starts andscores two goals. Both 1+ and 2+ Market selections are settled as a Win.2. Example 2: A Bet is placed on Player B to score 2+ goals. Player B starts andscores only one goal. The Bet is settled as a Loss.3. Example 3: A Bet is placed on Player C to score 1+ goals. Player C is not inthe starting XI. The bet is settled as Void.1.20. Player assists / Player assists (incl. overtime)
Market Description: Predict whether the selected player will record at least one ormore assists during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).This includes assists provided during Regular Time and, if applicable, overtime (extratime).Settlement Nuances: All Bets on this Market are valid only for players who are inthe starting lineup. If a player is not in the starting lineup, all Bets on that player forthis Market will be Void, regardless of whether they enter the field of play as asubstitute later. An assist cannot be credited for an own goal.Counting Logic: The assist is defined as the final deliberate touch (pass,cross-shot, or any other touch) by a player that directly leads to a teammate scoringa goal. If the final touch is deflected by an opposing player, the original action is stillconsidered to have directly contributed to the goal without materially altering itsintended direction or Outcome.Exclusions: No assist is awarded for own goals, direct free kicks, direct cornergoals, or penalties. Additionally, "Fantasy Assists" are strictly excluded fromstats for Settlement purposes. This includes, but is not limited to:● Fouls won that lead to a scored penalty or free kick.● Shots hitting the woodwork or being saved by the goalkeeper, resulting in agoal from the rebound.● Deflections off an opposing player that significantly alter the ball's trajectory.Settlement Source: Livescores - Soccer - Betting Showcase .Settlement Examples:1. Example 1: A Bet is on Player A to record 1+ assist. Player A starts andprovides two assists. Both 1+ and 2+ Market selections are settled as a Win.2. Example 2: A Bet is on Player B to record 1+ assist. Player B starts but thematch ends without them providing an assist. The Bet is settled as a Loss.1.21. Player shots / Player shots (incl. overtime)Market Description: Bet on whether the selected player will have at least one ormore shots during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).
This includes all shot attempts (shots on target, shots off target, and blocked shots)made during Regular Time and, if applicable, overtime (extra time).Settlement Nuances: All Bets on this Market are valid only for players who are inthe starting lineup. If a player is not in the starting lineup, all Bets on that player forthis Market are Void , regardless of whether they enter the field of play as asubstitute later.What counts as a Shot: Any intentional attempt to score a goal that results in agoal, is saved by the goalkeeper or “last man” block, or goes wide, over, or hits theframe (post or crossbar).Exclusions: Blocked shots that do not reach the goal area or are blocked by anyplayer who is not the “last man” are not counted as shots.Settlement Source: Livescores - Soccer - Betting Showcase .Calculation Examples:1. Example 1: A Bet is on Player A to have 2+ shots. Player A starts the matchand records three shots in total. Market selections for 1+, 2+, and 3+ are allsettled as a Win.2. Example 2: A Bet is on Player B to have 1+ shots. Player B starts the matchbut is substituted at half-time without having taken a shot. The Bet is settledas a Loss.3. Example 3: A Bet is on Player C to have 1+ shots. Player C is not in thestarting XI. The Bet is settled as Void.1.22. Player shots on goal/ Player shots on goal (incl. overtime)Market Description: Bet on whether the selected player will have at least one ormore shots on goal during the match. Market options are offered as totals (e.g., 1+ /2+ / 3+ etc.). This includes all shots on target made during Regular Time and, if theMarket description includes overtime - this includes all shots on target made duringRegular Time and overtime (extra time).Settlement Nuances: All Bets on this Market are valid only for players who are inthe starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are declared Void, regardless of whether they enter the field of play as asubstitute later.What counts as a Shot on Goal:Any attempt that results in a goal or would have resulted in a goal but for a save bythe goalkeeper or a goal-line intervention by a defending player (“last line block”).Shots that hit the frame (woodwork) or net and do not result in a goal are notconsidered shots on goal unless the ball goes in.Settlement Source: Livescores - Soccer - Betting Showcase .Calculation Examples:1. Example 1: A Bet is on Player A to have 1+ shots on goal. Player A startsand has one shot saved by the keeper and scores one goal. Both 1+ and 2+Market selections are settled as a Win.2. Example 2: A Bet is on Player B to have 1+ shots on goal. Player B startsand hits the post, but the ball goes out of play. The Bet is settled as a Loss(as hitting the woodwork is not a shot on target).3. Example 3: A Bet is on Player C to have 1+ shots on goal. Player C is not inthe starting XI. The Bet is settled as Void.1.23. Player cards / Player cards (incl. overtime)Market Description: Bet on whether the selected player will receive at least one ormore cards during the match (typically offered as 1+). This includes cards shownduring Regular Time and, if the Market description includes overtime - cards shownduring Regular Time and overtime (extra time).Settlement Nuances: All Bets on this Market are valid only for players who are inthe starting lineup. If a player is not in the starting lineup, all Bets on that player forthis Market are declared Void, regardless of whether the player enters the field ofplay as a substitute later.● Counting Logic: For the purpose of this Market, cards are weighted asfollows: Yellow Card = 1 card, Red Card (Direct or Yellow-Red) = 2 cards.The maximum number of cards credited to a single player is 3.
● Active Players Only: Cards shown to a player are only counted if the playeris actively participating in the match at the time the card is issued. Cardsissued after a player has been substituted or the player is on the bench orafter Regular time are not counted for settlement purposes.Settlement Source: Livescores - Soccer - Betting Showcase .Calculation Examples:1. Example 1: A Bet is on Player A to receive 1+ card. Player A starts andreceives a yellow card. The Bet is settled as a Win.2. Example 2: A Bet is on Player B to receive 1+ card. Player B starts andreceives a straight red card. Since a red card counts as 2, the condition "1+"is met, and the Bet is settled as a Win.3. Example 3: A Bet is on Player C to receive 1+ card. Player C is not in thestarting XI. Even if the player enters as a substitute and receive a card, theBet is settled as Void.1.24. Player passes / Player passes (incl. overtime)Market Description: Bet on whether the selected player will record at least one ormore passes during the match. Market options are offered as totals (e.g., 20+ / 30+ /40+ etc.). This includes passes made during Regular Time and, if the Marketdescription includes overtime - passes made during Regular time and overtime(extra time).Settlement Nuances: All Bets on this Market are valid only for players who are inthe starting lineup. If a player is not in the starting lineup, all Bets on that player forthis Market are declared Void, regardless of whether they enter the field of play as asubstitute later.● Counting Logic: Settlement is based on Total Attempted Passes. Thisincludes both successful and unsuccessful (intercepted) passes.● Important Exclusions: According to Opta definitions, Crosses (crosses intothe box), Throw-ins, and Goal Kicks are NOT counted as passes and thuswill not be counted for Settlement purposes as passes. Only intentional ballsplayed from one player to another (excluding the aforementioned) areincluded.Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:1. Example 1: A Bet is on Player A to have 30+ passes. Player A attempts 35passes, but 5 of them are intercepted. Total = 35. The Bet is settled as a Win.2. Example 2: A Bet is on Player B to have 30+ passes. Player B makes 28passes and 5 crosses. Total passes = 28 (crosses are ignored). The Bet issettled as a Loss.1.25. Player tackles / Player tackles (incl. overtime)Market Description: Bet on whether the selected player will record at least one ormore tackles during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).This includes all successful tackles made during Regular Time and, if the Marketdescription includes overtime - all successful tackles made during both Regular Timeand overtime (extra time).Settlement Nuances: All Bets on this Market are valid only for players who are inthe starting lineup. If a player is not in the starting lineup, all Bets on that player forthis Market are declared Void, regardless of whether they enter the field of play as asubstitute later.● Counting Logic: A tackle is where a player connects with the ball in a groundchallenge and successfully takes it from the opponent in possession.● Tackle Won vs Lost: Both are successful tackles. A Tackle Won is when thetackler’s team gains possession or the ball goes "safe" out of play. A TackleLost is when the tackle is made but the ball goes to an opponent. Both counttoward the total.● Exclusions: Cutting out a pass (interception) is not a tackle.Settlement Source: Livescores - Soccer - Betting Showcase .Calculation Examples:1. Example 1: A Bet is on Player A to record 2+ tackles. Player A starts thematch and records 3 tackles. Bets for Market selections for 1+, 2+, and 3+ areall settled as a Win.2. Example 2: A Bet is placed on Player B to record 1+ tackle. Player B startsthe match but finishes the game with 0 tackles recorded by Opta. The Bet issettled as a Loss.
3. Example 3: A Bet is placed on Player C to record 1+ tackle. Player C is not inthe starting XI. Even if the relevant player enters the game as a substituteand records multiple tackles, the Bet is settled as Void.1.26. Special Player Markets (Match-ups, Groups, and Combos)Market Description: This category includes Markets involving two or more players,such as Player Match-ups (Head-to-Head), Player Groups, or combined statisticaltotals (e.g., "Player A, Player B, and Player C to have 3+ shots on goal combined").Settlement Nuances: All Bets in this category are settled based on the same logicas individual player props.● Starting XI Requirement: Every player mentioned or included in the specific"Special Market" must be in the starting lineup.● Void Rule: If any one (or more) of the players included in the Market is not inthe starting lineup, all Bets on the relevant Market are Void.Settlement Source: Livescores - Soccer - Betting Showcase .Calculation Examples:1. Example 1 (H2H): A Bet is on "Player A vs Player B: Most Shots." Player Astarts the match, but Player B is on the bench. The entire Market is settled asVoid.2. Example 2 (Combo): A Bet is on "Player A and Player B to have 1+ shots ongoal each." Both players start the match. Player A has 2 shots on goal, butPlayer B has 0. The Bet is settled as a Loss.3. Example 3 (Combined Total): A Bet is placed on "Player A, Player B, andPlayer C to score 3+ goals combined."○ If any of the players mentioned in the Market description is not in thestarting XI, the Bet is settled as Void (Refunded), even if the otherplayers mentioned in the Market description together score 5 goals.○ If all three players mentioned in the Market description start and score1 goal each (Total 3), the Bet is a Win.○ If all three players mentioned in the Market description start and scoreonly 2 goals combined, the Bet is a Loss.1.27. Anytime Goalscorer
Market Description: This Market provides a list of players for the selection. The Betis on whether a selected player will score at least one goal at any time during thematch.Settlement Nuances: Participation Rule: Bets remain in force if the player entersthe field of play at any time during Regular Time, whether as a starter or a substitute.● Void Rule: Bets on Markets involving players, who were listed in the teambut remained on the substitute bench and did not participate in the game, willbe Void.● Runners: All players who have taken part in the match since kick-off or theprevious goal are considered as "Runners" (active participants).● Unlisted Players: If a player who was not listed in the match-day teamscores a goal, all Bets on that player for this Market remain valid and shallstand.● Own Goals: Own goals are not considered for the purpose of settling thisMarket and do not affect goal numbering sequence. settlement of player goaltotals.Settlement Source: Bet on this Market are settled based on TV broadcasting andstatistics, available on https://optaplayerstats.statsperform.com/en_GB/soccer,or thePress Association, unless there is clear evidence that these statistics are incorrect.Settlement Examples:1. Example 1 (Substitute): A Bet is on Player A to score. Player A starts on thebench, enters the game as a substitute and scores. The Bet is settled as aWin.2. Example 2 (Own Goal): Player B scores an own goal. This goal is ignored.The Bet on Player B to score remains open until that player scores a goal, orthe match ends.Example 3 (Unlisted Scorer): A player not included in the original list scores thefirst goal. Bets on all other listed players’ Market for "Anytime Goalscorer" stayactive.1.28. First GoalscorerMarket Description: Bet on which player from the provided list will score the firstgoal of the match.
Settlement Nuances: Partipation Rule: Bets on this Market for all player selectionsremain in force if the relevant player named in the Market description enters the fieldof play at any time before the first goal is scored, whether as a starter or asubstitute.● Void Rule: If a player enters the field of play after the first goal has alreadybeen scored, or remains on the substitute bench for the entire match, all Betson that player for this Market are Void .● Runners: All players who have taken part in the match since the kick-off andbefore the first goal are considered as "Runners" (active participants).● Unlisted Players: If a goal is scored by a player who was not listed in thematch-day team, all Bets on listed players for this Market remain valid andshall stand.● Own Goals: Own goals are not considered for the purposes of settling thisMarket. If the first goal of the match is an own goal, the market remains openuntil a player scores the first non-own goal.Settlement Source: The Bets for this Market are settled based on TV broadcastingand statistics available on Livescores - Soccer - Betting Showcase , or the PressAssociation, unless there is clear evidence that these statistics are incorrect.Calculation Examples:1. Example 1 (Substitute Win): A Bet is on Player A to be the First Goalscorer.Player A starts on the bench, enters the game as a substitute in the 20thminute, and scores the first goal in the 30th minute. The Bet is settled as aWin.2. Example 2 (Late Substitute Void): A goal is scored in the 10th minute.Player B enters the field of play as a substitute in the 15th minute. The Bet onthis Market involving Player B is settled as Void because he entered the fieldof play after the first goal.3. Example 3 (Own Goal Scenario): The first goal of the match is an own goal.Player C then scores a non-own goal. Bets on this Market involving Player Care settled as the win.1.29. Last GoalscorerMarket Description: Bet on which player from the provided list will score the finalgoal of the match.Settlement Nuances:
● Participation Rule: Bets remain in force if the player mentioned in the Marketselection enters the field of play at any time during Regular Time, whether asa starter or a substitute, provided the relevant player is on the field when thelast goal is scored.● Substituted Out Rule: If a player is substituted out of the game before thelast goal is scored, all Bets on that player for this Market are Void .● Void Rule: Bets on Markets involving players, who were listed in the team butremained on the substitute bench and did not play in the game, will be Void.● Non-fielder: For the purposes of this rule, a "Non-fielder" is defined as aplayer who was not listed in the match-day team. Bets on Markets involvingsuch players are Void.● Own Goals: Own goals are not considered for the purpose of settling thisMarket . If the last goal of the match is an own goal, the Bets on Market on theplayer who scored the previous non-own goal Win. If all goals in the matchare own goals, the Bets on this Market are settled according to the "NoGoalscorer" result (if offered) or Void.Settlement Source: The Bets on this Market are settled based on TV broadcastingand statistics available on Livescores - Soccer - Betting Showcase , or the PressAssociation, unless there is clear evidence that these statistics are incorrect.Settlement Examples:1. Example 1 (Winning Substitute): Player A enters as a substitute in the 85thminute and scores the final goal in the 92nd minute. The Bet on this player Afor this Market is settled as a Win.2. Example 2 (Void due to Substitution): A Bet is on Player B for this Market.Player B starts the match but is substituted out in the 70th minute. A goal isthen scored by another player in the 80th minute. The Bet on Player B for thisMarket is settled as Void.Example 3 (Own Goal): The match ends 2-1. The goals were scored by Player A(1-0), Player B (2-0), and then an Own Goal (2-1).Bets on Player B for this Marketare settled as the Win.1.30. Next Goalscorer (e.g., 2nd Goal, 3rd Goal, etc.)Market Description: Bet on which player from the provided list will score the specificdesignated goal in the match sequence (e.g., the 2nd goal of the match).Settlement Nuances:
● Participation Rule: Bets remain in force if the player mentioned in the Marketdescription is on the field of play at any time between the previous goal (or thestart of the match for the 1st goal) and the scoring of the designated "NextGoal."● Void Rule (Not on pitch): If a player enters the field as a substitute after thedesignated goal has already been scored, or remains on the bench for theentire duration of the match Bets on the relevant player for this Market areVoid.● Void Rule (Substituted out): If a player is substituted out of the game beforethe designated "Next Goal" is scored, all Bets on that player for that specificgoal number for this Market are Void .● Runners: All players who have been on the field of play since the kick-off (forthe 1st goal) or since the previous goal was scored are considered "Runners."● Unlisted Players: If a goal is scored by a player who was not listed in thematch-day team, all Bets on listed players for this Market remain valid andshall stand.● Own Goals: Own goals are not considered for the purpose of settling thisMarket . If the designated "Next Goal" is an own goal, the Bets for that goalnumber on this Market remain open. Bets on the player who scores thenextnon-own goal for this Market shall be settled as Win.Settlement Source: Bets on this Market are settled based on TV broadcasting andstatistics available on Livescores - Soccer - Betting Showcase , or the PressAssociation.Settlement Examples:1. Example 1 (Winning Substitute): The score is 1-0. Player A enters thegame in the 60th minute. Player A scores in the 70th minute to make it 2-0.Bets on Player A for Market "2nd Goalscorer" are settled as a Win.2. Example 2 (Void due to Substitution): The score is 0-0. Player B starts thegame but is substituted out in the 30th minute. The first goal was scored in the40th minute. Since Player B was not on the field when the goal was scored,the Bet on Player B for Market "1st Goalscorer" is Void .3. Example 3 (Own Goal Scenario): A Bet is on Player C to score the "3rdGoal." The current score is 2-0. A player from the opposite team scores anown goal (2-1). The own goal is not considered for the settlement of the "3rdGoal" Market. Player C then scores (3-1). Bets onPlayer C for Market "3rdGoalscorer" are settled as Win.1.31. Player to score 2 or more / Player to score 3 or more (Player to score X)
● Market Description: Bet on whether a selected player from the provided listwill score X or more goals (e.g., 2 or more goals, 3 or more goals) during thematch.● Settlement Nuances:a. Distinction from "Player Goals": Unlike the "Player Goals" Market(Section 1.19), which is valid only for starters, this market follows theAny Participation rule.b. Participation Rule: Bets on this Market remain in force if the playermentioned in the Market description enters the field of play at any timeduring Regular Time, whether as a starter or a substitute.c. Void Rule: If a player remains on the bench for the entire match or isnot included in the match-day squad, all Bets on that player for thisMarket are Void.d. Runners: All players who have taken part in the relevant match areconsidered as "Runners" (active participants).e. Own Goals: Own goals are not considered for the purpose of settlingthis Market and do not count toward the player's total.● Settlement Source: Bet on this Market are settled based on TV broadcastingand statistics available on Livescores - Soccer - Betting Showcase , or thePress Association.● Settlement Examples:a. Example 1 (Winning Substitute): A Bet is on Player A to score "2 ormore goals." Player A starts on the bench, enters as a substitute in the70th minute, and scores two goals. The Bet on the Player A for Market"2 or more goals" is settled as a Win.b. Example 2 (Loss): A Bet is on Player B to score "2 or more goals."Player B starts the match and scores only 1 goal. The Bet on thePlayer B for the Market "2 or more goals" is settled as a Loss.Example 3 (Void): A Bet is on Player C to score "2 or more goals." Player C is in thesquad but does not enter the field. The Bet on Player C for the Market "2 or moregoals" is settled as Void.1.32. Player to receive a CardMarket Description: Bet on whether a specific player will receive a card during thematch. This typically is a "Yes/No" Market or offered as "Player to be Carded".Settlement Nuances:
● Participation Rule (Any Participation): Bets for a specific player for thisMarket remain in force if the player enters the field of play at any time duringRegular Time, whether as a starter or a substitute.● Void Rule: If a player is included in the team’s official squad for the match butremains on the substitute bench and does not enter the field of play at anytime, all Bets on that player for this Market are Void.● Active Players Only: Only cards shown to a player while the player is activeon the field of play count. Cards shown to a player who is on the bench(before entering or after being substituted) or shown after the final whistle arenot considered for the purpose of settlement of this Market.● Counting Logic: For the "Yes" outcome, the Bet is settled as a Win if theplayer mentioned in the Market description is shown any card (Yellow or Red)while active on the field of play. The specific weight or color of the card doesnot affect the outcome of this specific Market.Settlement Source: The Bets are settled based on TV broadcasting and statisticsavailable on Livescores - Soccer - Betting Showcase , or the Press Association,unless there is clear evidence that these statistics are incorrect.Settlement Examples:1. Example 1 (Substitute Win): Player A starts on the bench, enters the gamein the 75th minute, and receives a yellow card in the 80th minute. The Bet onthis Player A for this Market is settled as a Win.2. Example 2 (Void): Player B is on the official team sheet as a substitute butstays on the bench for the full 90 minutes. The Bet on this Player for thisMarket is settled as Void.Example 3 (Inactive Card): Player C starts, is substituted out in the 60th minute,and then receives a yellow card while sitting on the bench in the 85th minute. Thiscard does not count for settlement purposes of this Market. The Bet in Player C forthis Marketis settled as a Loss.
Specific markets1.33. Total VAR / Video Review
Market Description: Bet on the total number of official Video Assistant Referee(VAR) reviews conducted during a match (including Overtime if applicable perspecific Market description).Settlement Nuances:● Official Confirmation: A VAR review is counted only where officiallyconfirmed through visual evidence on the official broadcast through one of thefollowing visible actions:○ The head referee makes the "television signal" (drawing arectangle/box in the air with their hands).○ The head referee personally checks the incident at the pitch-side videoreview monitor (On-Field Review).● Exclusions (Strictly NOT counted):○ The message "Goal Check" or "Penalty Check" on the stadiumscoreboard or TV graphics.○ The referee putting their hand to their ear or talking to assistants viathe headset.○ Background VAR checks not accompanied by an official review signalor on-field review are disregarded.Settlement Source: Official TV Broadcasting.Settlement Examples:1. Example 1 : The referee whistles, draws a "box" in the air, and runs to thescreen. This is 1 VAR Review.2. Example 2 : There is a long pause, the referee is clearly talking to someonevia his earpiece for 2 minutes, but then just restarts the game without anysignals or going to the monitor. This is 0 VAR Reviews.1.34. Post or Crossbar (Woodwork)Market Description: Bet on the total number of times the ball hits the goal frame(post or crossbar). The goal frame includes both goalposts and the crossbar.Settlement Nuances:● In Play Requirement: A hit is only counted if the ball remains in play afterstriking the frame (e.g., it bounces back to a player, the referee, or hitsanother post). Balls that hit the goal frame and go out of play, are notconsidered for the purpose of settlement this Market.
● Double Hits: If the ball hits one part of the frame (e.g., the post) and thenimmediately hits another (e.g., the crossbar) without being touched by anyonein between, it counts as one (1) hit.Settlement Source: TV Broadcast / Visual Evidence.Settlement Examples:1. Example 1: A player shoots, the ball hits the post and bounces back to thegoalkeeper. This is 1 hit.2. Example 2: A player shoots, the ball hits the post, then the crossbar, and thengoes out of play. Since no one touched it between hits, this is 1 hit.1.35. Medical Team EntryMarket Description: Bet on the total number of times a medical team enters thefield of play to assist a player.Settlement Nuances:● Conditions for Count: An entry is only counted if the referee grantspermission and the player actually receives assistance on the field.● Simultaneous Entries: If the referee calls medical teams for both soccerteams at the same time (e.g., after a head-to-head collision), this is countedas one (1) entry.Settlement Source: TV Broadcast / Visual Evidence.Settlement Examples:1. Example 1: A player goes down, the referee waves the medical staff enterthe field, and they treat the player. This is 1 entry.2. Example 2: Two players from opposite teams collide. The referee signals forboth medical teams to enter simultaneously. This is 1 entry.Example 3: Medical staff runs toward a player, but the referee has not givenpermission, or the player gets up and refuses help before they reach him. This is 0entries.
1.36. Next Scoring TypeMarket Description: Bet on the specific method by which the next goal in the matchwill be scored.Settlement Nuances:● Free kick/Corner: The goal must be scored directly from the freekick/corner spot (as applicable). If the ball is deflected, it still counts as afree kick goal as long as the player taking the free kick or corner is officiallyawarded the goal.● Penalty: The goal must be scored directly from the penalty spot. Goalsscored from a rebound (after a save or hitting the woodwork) do not count aspenalty goals.● Header: The final touch resulting in the goal must be made with the head.● Shot: Any non-header, non-penalty, non-free-kick, and non-own goal scoredfrom open play or regular play restart.● Own Goal: Any goal officially declared as an own goal.● No Goal: If the specified goal is not scored by the end of the match.Settlement Examples:1. Example (Penalty): A player takes a penalty, the keeper saves it, and thesame player scores from the rebound. Market "Next Scoring Type" is settledas a Shot (or Header), not a Penalty.2. Example (Freekick): A player hits a free kick, it clips a defender's shoulderand goes in. If the goal is awarded to the free-kick taker, it is settled as aFreekick.1.37. Will be scored a headed goalMarket Description: Bet on whether at least one goal in the match will be scoredwith a head.Settlement Nuances: Headed Goal: The scorer's final touch resulting in the ballcrossing the goal line must be with the head.● Own Goals: Own goals are excluded from this market. Even if a playerscores an own goal with player’s head, it will not count toward the "Yes"outcome.Settlement Source (Priority):1. WhoScored
2. FotMob3. SofascoreSettlement Examples:1. Example 1 (Win): An attacking player heads the ball into the opponent's netfrom a cross. The Bet on this Market is settled as a Win.2. Example 2 (Loss): A player attempts to clear a cross with his head butaccidentally scores a goal into his own net. This is an Own Goal and a Bet onthis Market is settled as a Loss.3. Example 3 (Loss): A player scores a goal with his shoulder or chest. Sincethe final touch was not the head, the Bet on this Market is settled as a Loss.1.38. Penalty Shootout Markets● General Market Description: These Markets apply only to penalty shootouts(after Regular Time or extra time, depending on the tournament format)conducted under the official competition rules to determine the winner of amatch.Core Settlement Principle: For all statistical Markets (Totals, Handicaps, Odd/Even,etc.), only successfully converted penalties are counted. Missed and savedpenalties, or wood-work strikes are not counted as goals but remain relevant fordetermining the outcome of individual kick markets. If a penalty shootout isabandoned, suspended, or not completed, unsettled Markets shall be void unless theoutcome has already been determined.● Settlement Source: TV Broadcast / Official Match Feed.1.38.1. Team & Match Totals (Over/Under, Odd/Even)● Logic: Bet on the number of penalties scored by the Home team, Awayteam, or both combined.● Odd/Even: Bets are settled based on the final number of converted penalties.If a team scores 4 penalties, the result is Even. If 3 — Odd.1.38.2. Sudden Death (Yes/No)● Logic: Bet on whether the shootout will reach the "Sudden Death" stage.● Condition: “Sudden death” is deemed to be reached if the score remainsequal after both teams have taken their first five penalties each .● Note: If the shootout ends before or exactly at the 10th kick because oneteam has an insurmountable lead, the result is No.
1.38.3. Correct Score & Winning Margin● Correct Score: Bet on the exact final score of converted penalties (e.g., 4–3,5–4). Any score not explicitly listed in the Market falls under "Any OtherScore."● Winning Margin: Bet on the difference in the number of scored penaltiesbetween the winner and the loser.1.38.4. Last Penalty Markets● Last Penalty Team: Bet on which team will take the final penalty kick of theshootout. This Market is This is settled based on which team takes the kickthat mathematically ends the shootout.● Last Penalty Outcome: Bet on whether the very last kick of the shootout willbe Scored or Missed (includes saves/off-target).1.38.5. Numbered (Indexed) Penalties (Home/Away)● Logic: Bet on whether a specific penalty (e.g., "Away Penalty 3") will bescored (Yes) or not (No).● Note: These Markets are settled in real-time as soon as the specific kick iscompleted. If the specified indexed penalty is not taken, all Bets on thatMarket selection are Void.Settlement Examples:1. Example (Total Goals): In a shootout, 9 penalties are taken in total. 5 arescored, 4 are missed. The "Total Goals" Market is settled as 5.2. Example (Sudden Death): The score is 4–4 after 10 penalties (5 each). Theshootout continues to the 11th and 12th kicks. "Sudden Death" is settled asYes.3. Example (Last Penalty Outcome): The score is 4–2. Team B takes their 4thpenalty and misses. The shootout ends there. The "Last Penalty Outcome" issettled as Missed/No, and the "Last Penalty Team" is Team B.1.39. First to happen / Last to happenOutcomes: Throw-in, Foul, Goal kick, Corner, Offside, Goal.Settlement Logic:● First to happen: The Market is settled based on which of the listed Eventsoccurs first in chronological order.
● Last to happen: The Market is settled based on which of the listed Eventsoccurs last before the end of the match. Unless otherwise stated, settlementapplies to Regular Time only.Settlement Nuances: Events are counted at the moment they are awarded orsignaled by the referee (e.g., the whistle for a foul), not when they are actuallytaken.● Events subsequently overturned or cancelled following VAR review aredisregarded for settlement purposes.Settlement Source: TV Broadcast or official feed provider data.1.40. Clean SheetMarket Description: Bet on whether a specific team will prevent their opponent fromscoring any goals during the match.Outcomes: Yes / No.Settlement Nuances:● Yes: The team must concede zero (0) goals.● No: The team concedes one (1) or more goals.● Own Goals: Any own goal scored by the selected team is treated as a goalconceded by that team. In this case, the "Clean Sheet - Yes" Bet is settled asa Loss.● Timeframe: Applies to Regular Time only, unless the Market namespecifically states "including overtime."Settlement Source: Match Result / TV Broadcast.Settlement Examples:1. Example (Win): The Bet on "Team A Clean Sheet - Yes." The match ends 0-0or 2-0- the other team did not score goals. The Bet is settled as a Win.2. Example (Loss): The Bet on "Team A Clean Sheet - Yes." Team A scores anown goal, and the match ends 1-1. The Bet is settled as a Loss.1.41. Which team will win the rest (Rest of the Match)Market Description: Bet on which team will score more goals from the moment theBet is accepted until the end of the match (within Regular Time). If the Bet is
accepted after the match has ended or after the Market is no longer valid, the Bet isvoid.Settlement Logic: At the time the Bet is accepted, the score is considered to be 0-0,regardless of the actual current score in the match.● Only goals scored after acceptance of the Bet has been accepted counttoward the settlement of this Market.Outcomes: Home, Draw, Away.Settlement Source: TV Broadcast / Official Match Feed.Calculation Examples:1. Example (Draw): The current score is 2-0. You bet on "Draw" for the rest ofthe match. The game ends 2-0. Since no more goals were scored, the "rest ofthe match" score is 0-0. The Bet is a Win.2. Example (Away): The current score is 1-0. You bet on "Away" for the rest ofthe match. The game ends 1-1. Since the Away team scored 1 goal and theHome team scored 0 after your Bet, the "rest of the match" score is 0-1. TheBet is a Win.3. Example (Loss): The current score is 0-0. You bet on "Home" for the rest ofthe match. The game ends 0-1. The Bet is a Loss.1.42. Bore DrawThe Bore Draw is a promotional feature applicable to selected pre-match soccerMarkets. Where the feature is active, qualifying Bets will be refunded in the eventthat the specified match ends in a 0–0 final score.Settlement Rulea) Markets eligible for Bore Draw will be identified accordingly. The applicable BoreDraw conditions will be made available within the Sportsbook interface via specialBore Draw tag (including on the Event page or “My Bets” section).b) The availability of the Bore Draw tag, including applicable conditions and eligibleMarkets, is determined solely at the discretion of the Sportsbook and may vary.
c) If a qualifying match ends in a final score of 0–0, all eligible losing Bets placed onsupported Markets will be voided.d) Market selections that are winning at the time of settlement (including Betscorrectly predicting a 0–0 outcome, where applicable) will be settled as per Rulesand are not affected by this feature.e) The Sportsbook reserves the right to suspend, modify or withdraw any Bore DrawMarket at any time including for reasons such as technical issues, human error,betting integrity, legal compliance, or other. Bets on Bore Draw markets alreadyaccepted shall remain subject to the conditions applicable at the time of acceptanceof the respective Bet, unless otherwise stated in these Betting Rules.f) The Sportsbook reserves the right to reject or void any Bet on Bore Draw Marketsin accordance with these Betting Rules. In such cases, the general rules relating tovoid Bets shall apply.g) In the event of an erroneous settlement due to technical issues, human error, orgame-related circumstances (including, but not limited to, VAR decisions), theSportsbook reserves the right to correct the settlement in accordance with thegeneral Betting Rules regarding settlement of Errors.h) Any matters not expressly addressed in this section shall be governed by theseBetting Rules.
- Tennis.Tennis Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in the
understanding of common tennis terms and do not constitute the definitive criteria forthe Settlement of Bets. For final settlement rules and specific conditions, please referto the applicable general and sport-specific settlement rules.● Ace: A legal serve that lands in the service box and is not touched by thereceiver's racket, resulting in a point for the server.● Abandonment: When a match is stopped before its scheduled completion(e.g., due to weather, darkness, or player retirement) and is not resumed orcompleted within the timeframe provided under Rule 6.2.2 or the applicabletennis-specific rules. .● Break Point: A situation where the receiving player is one point away fromwinning the game and "breaking" the opponent's serve.● Break Point Won (Converted): A statistic credited when a receiving playersuccessfully wins a game in which they had a break point opportunity.● Double Fault: Two consecutive illegal serves (e.g., hitting the net or landingoutside the service box) by the same player during a single point, resulting inthe loss of that point.● Game: A scoring unit within a set. A player must win at least four points (15,30, 40, Game) and be leading by at least two points to win a game.● Match Tie-break (Super Tie-break): A special tie-break (usually played to 10points) used in some tournaments in place of a deciding final set. ForSettlement purposes, a Match Tie-break counts as one set won by thewinning player and as one game in total games Markets, unless expresslystated otherwise.● Natural Conclusion: A settlement principle where a Bet is resulted if theOutcome was already unconditionally determined at the time ofretirement/abandonment and could not have changed regardless of furtherplay.● Penalty Point/Game: A point or game awarded by the chair umpire to aplayer due to a code violation by the opponent. Such points/games counttoward the final score and settlement.● Retirement: When a player officially withdraws from a match while it is inprogress (after the first point has been played), usually due to injury or illness.● Set: A scoring unit consisting of a sequence of games. Most professionalmatches are "Best of 3" (first to win 2 sets) or "Best of 5" (first to win 3 sets).● Short Sets: A modified match format where a set is won by the first player toreach 4 games (instead of the traditional 6).● Tie-break: A deciding game played when the score in a set reaches 6-6 todetermine the winner of that set (usually played to 7 points).● Void : The cancellation of a Bet occurring when a Match is abandoned or aplayer retires before a Market's Outcome is determined where the Stake isreturned to the End User.
● Walkover: When a player withdraws from a Match before it has started(before the first point of the Match is played ), all Bets on the Match in case ofa Walkover are Voided.
2.1. General Match Conditions2.1.1. Change of Circumstances:Unless otherwise expressly stated, all Bets on relevant Match remain validnotwithstanding:● a) Change of venue.● b) Change of day of the match and/or schedule.● c) Change of surface on which the match is played.● d) Change from indoor to outdoor court or vice versa.2.1.2. Delays and Interruptions:In the case of any delay or interruption (e.g., rain, darkness, etc.), all unsettledMarkets shall remain pending , and trading will resume as soon as the matchcontinues. Unsettled Bets will not be voided unless the tournament is officiallycancelled or postponed indefinitely.2.1.3. Incorrect Information:● If the players or teams are displayed in the Market incorrectly, the Sportsbookreserves the right to void respective Bets.● If Markets remain open with an incorrect score in comparison to actual scorein the live Match, the Sportsbook reserves the right to void the respectiveBets.
2.2. Scoring and Format2.2.1. Match Tie-break (Super Tie-break): If a match is decided by a MatchTie-break (often used instead of a final set), it will be considered and settled as the3rd set. For set-based markets, the Match Tie-break counts as one completed set.
For game-based markets (including Game Handicap and Total Games), the MatchTie-break will be counted as one game only, unless otherwise stated.2.2.2. Game Counting: Every Tie-break or Match Tie-break counts as one game forthe purpose of settling "Total Games" and "Handicap" Markets.2.2.3. Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on thatspecific game or point will stand.2.3. Retirement, Walkover, and Abandonment2.3.1. General Rule:In the event of a Retirement, Walkover, or early Match termination before thescheduled number of sets/games is completed, all unsettled Markets for the relevantMatch not already determined under Rule 2.3.3, will be Voided.2.3.2. Walkover: If a player or team withdraws before the Match starts (before thefirst point is played), it is considered a Walkover, and all Bets on the Match areVoided.2.3.3. Natural Conclusion Principle:A Market shall be settled if, at the time of Retirement or Abandonment, its Outcomehas already been unconditionally determined and could not be altered by anyremaining possible play should the Match be played to its natural conclusion.2.3.4. Calculation Examples (Natural Conclusion):● a) Set Totals: If a set is abandoned at 4-4, Bets on Over 9.5 games aresettled as Won, and Under 9.5 as Lost (since any finish requires at least 10games). Bets on Over/Under 10.5 are Void.● b) Match Totals (Best of 3): If a match is abandoned at 6-4, 4-6, Bets onOver 25.5 games are settled as Won, and Under 25.5 as Lost (since at least26 games are required to finish). Bets on Over/Under 26.5 are Void.● c) Handicaps: A match is abandoned at 6-4, 4-6, 5-5. Bets on a player with a+2.5 handicap (or higher) are Won, and -2.5 handicap (or lower) are Lost.All handicaps between -2 and +2 are Void.
● d) Individual Player Totals: Match abandoned at 6-4, 2-0. Player A has won8 games. Bets on Player A Over 7.5 games = Won; Under 7.5 = Lost. Betson Over 8.5 are Void.2.4. Statistical Markets (Aces, Double Faults, Break Points)2.4.1. Settlement Sources:All statistical Markets are settled based on official tournament data (e.g., Official Siteof Men's Professional Tennis | ATP Tour | Tennis , The Official Home of the Women'sTennis Association | WTA Tennis ) or data providers.2.4.2. Retirement or Disqualification:If a Match is not completed due to retirement or disqualification, all statistical Marketsrelevant to that Match and not already determined under the Natural ConclusionPrinciple shall be Void.● Example: If a Bet is placed on "Over 5.5 Aces" and the player has alreadyserved 6 aces before retiring, the Bet is settled as a Win. If they had only 3aces before retiring, the bet is Void.2.4.3. Break Points:Break Points Won: Only successfully converted break points are counted.● Total Break Points: Refers to the total number of break point opportunitiescreated, regardless of whether they were converted.2.4.4. Match Tie-break (Super Tie-break):All aces, double faults, and other statistics recorded during a Match Tie-break (SuperTie-break) count toward the final match totals.2.4.5. First to occur (First Ace / First Double Fault):These Markets are settled as soon as the Event occurs.● If a player retires before the first ace or double fault has occurred, all Bets onthis Market are Void.● If the Event has already occurred before the retirement, all Bets on thisMarket stand.
2.4.6. Most Stats (1X2 / Handicaps):Markets such as "Most Aces", "Most Double Faults", or "Aces Handicap" aredeclared Void if the Match is not completed due to retirement or disqualification.● Logic: A 1X2 or Handicap result cannot be unconditionally determinedbecause the player who is trailing could theoretically have overtaken theiropponent had the match continued.2.5. Change of Match Format2.5.1. General Logic:If the official format of a Match is changed (e.g., the number of sets is reduced fromBest of 5 to Best of 3, or "Short Sets" are introduced), the following rules apply:● Match Winner & Set Winner: Bets on these Markets stand.● Totals & Handicaps: All Bets on Match Totals (Games/Sets) and Handicapsare Void, unless the outcome has been unconditionally determined at the timeof format change.2.5.2. Note on Surface/Venue:As stated in Rule 2.1.1, changes in surface or moving from indoor to outdoor courtsdo not constitute a change of format, and all Bets on the relevant Match stand.2.6. Tie-break in Match (Yes/No)2.6.1. Definition:This Market refers strictly to a standard tie-break played when the score reaches 6-6in any set.2.6.2. Match Tie-break Exception:A Match Tie-break (Super Tie-break) played in place of a final set (as per Rule2.2.1) does not count as a tie-break for the purposes of settlement of this Market.2.6.3. Abandonment:
If a standard tie-break has already occurred in the Match before Abandonment, theMarket shall be settled as Yes.● If the Match is abandoned before a tie-break had occurred, the Market shallbe Void unless a tie-break can no longer occur under any remaining possiblescoring scenario.2.7. Set Betting (Correct Score)2.7.1. General Rule:All Bets on the Correct Set Score (e.g., 2-0, 2-1, 1-2, 0-2) are Void if the match is notcompleted.2.7.2. Natural Conclusion (Impossible Outcomes):If the Match is abandoned, any correct score Outcomes that are no longerunconditionally achievable based on the current set score shall be settled as a Loss.● Example: In a best-of-3 match, Player A has already won the first set (1-0).The match is then abandoned. The Bet on "Player B to win 0-2" is settled as aLoss, while all other score lines (2-0, 2-1, 1-2) are Void.2.8. Current / Next Game Winner2.8.1. Completion Requirement:If a player retires or is disqualified during a specific game, all Bets on the winner ofthat game (Current or Next) will be Void, regardless of the score within the game atthe time of retirement.2.8.2. Penalty Points/Games:If a game is completed by the awarding of a penalty point(s) or penalty game by theumpire, all Bets on that game shall stand.2.9. Specific Point Betting2.9.1. Point Winner:Predict which player will win the designated point (e.g., Set 1, Game 3, Point 4).
2.9.2. Penalty Points:If a point is awarded by the umpire as a penalty point, the Market will be settledbased on that award.2.9.3. Abandonment during Point:If a player retires or a match is abandoned during the play of a specific point, all Betson that point winner will be Void.
- BasketballBasketball Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common basketball terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● 2-Point Field Goal: A successful shot made from anywhere inside thethree-point arc.● 3-Point Field Goal: A successful shot made from beyond the three-point line.● Assist: A pass to a teammate that leads directly to a made field goal.● Block (Blocked Shot): Occurs when a defensive player legally touches afield goal attempt from an opponent, preventing it from being successful.● Box Score: The official statistical record of a game, provided by the league’sofficial website. It is the primary source for all statistical settlement, unlessotherwise specified in the relevant Market rules.● Buzzer Beater: A successful shot made exactly as the game clock expires(0:00) at the end of the 4th quarter or overtime, which puts the scoring team inthe lead and wins the game.● Double-Double: When a player records 10 or more in at least two of thefollowing categories: Points, Rebounds, Assists, Steals, or Blocks.● Field Goal: Any basket scored during live play, including 2-point and 3-pointshots, but excluding free throws.● Free Throw: An unopposed shot attempt from the foul line awarded to aplayer after certain fouls committed by the opposition.
● Incl. Overtime: A Market suffix indicating that settlement includes all statisticsrecorded during extra periods.● Natural Conclusion: A principle where a Bet is settled if the outcome hasbeen unconditionally determined and cannot be affected by any remainingplay.● Non-Runner: A player who was in the official squad but did not enter thecourt for any duration of live game time while the clock was running.● Overtime (OT): An extra period(s) played to determine a winner when thescore is tied at the end of Regular Time.● Rebound: The act of gaining possession of the ball after a missed field goalor free throw. This includes both Offensive Rebounds (gained by theattacking team) and Defensive Rebounds (gained by the defending team).● Regular Time: The duration of the match consisting of four quarters,excluding any overtime periods.● Runner: Any player who enters the court and participates in the match for anyduration of live game time.● Steal: Occurs when a defensive player legally gains possession of the ballfrom an opponent by intercepting a pass or taking the ball away during liveplay.● Triple-Double: When a player records 10 or more in at least three of thefollowing categories: Points, Rebounds, Assists, Steals, or Blocks.
General Basketball Rules
Important Note: For the majority of Basketball matches, the most common Markets(such as Money Line, Handicaps, and Totals) are offered and settled includingOvertime. End Users are advised to check the Market name specifically for the"(incl. Overtime)" suffix.General Basketball Rules3.1. Overtime (OT) Settlement:● Default Rule: All Markets are settled based on the result at the end ofRegular Time (4 quarters) unless the Market name expressly includesOvertime (e.g., by adding "(incl. Overtime)" in the title).● Segments:
○ Halves: 1st Half results consist of the 1st and 2nd quarters. 2nd Halfresults consist of the 3rd and 4th quarters only. Overtime is excludedfrom 2nd Half markets unless specifically stated otherwise in theMarket name.○ Quarters: Markets for specific quarters (1st, 2nd, 3rd, 4th) are settledbased strictly on the score within that specific quarter and do notinclude Overtime.3.2. Abandoned Matches & Natural Conclusion Principle:● If a match is abandoned before the completion of Regular Time, all Marketsthat have not been settled at the time of abandonment will be Void.Exception: Markets that have already reached a Natural Conclusion (e.g., "Race to20 points" where a team has already scored 20, or "Total Over 180.5" where thescore is already 95-90) will be settled based on the results achieved at the momentof abandonment.3.3. Postponements & Venue Changes:● 48-Hour Rule: If a match is postponed or cancelled, Bets will remain valid ifthe game starts/resumes within 48 hours of the original scheduled time. If thedelay exceeds 48 hours, all unsettled Bets will be declared Void.● Venue Change: If the venue of a Match is changed but the Home team is stilldesignated as the "Home" team, all Bets for that Match stand. If Home andAway teams for a Match are reversed, Bets placed on the original fixture willbe voided.3.4. Incorrect Time/Scoreboard:● Time Error: If an incorrect match time was displayed in the Sportsbook, incases where the discrepancy had a material impact on the Odds offered, theSportsbook reserves the right to declare the affected Bets Void .● Score Error: If Markets remain open with an incorrect score that had amaterial effect on the Odds offered, the Sportsbook reserves the right to voidBets placed during the period of the error.3.5. Draw/Tie Result & Qualification OT:● Qualification OT: If a match ends in a tie but overtime is played solely forqualification purposes (e.g., 2nd leg of a cup), all Markets for the relevantMatch are settled based on the score at the end of Regular Time.● Money Line (2-Way): If a "2-Way Money Line" (excluding OT) is offered andthe match ends in a draw, the Market will be Void.
Basketball Statistical Markets (Team Stats)3.6. General Settlement Logic for Statistics● Sources: All Markets in this section are settled strictly based on the officialbox score from the league's official website (e.g., The official site of the NBAfor the latest NBA Scores, Stats & News. | NBA.com , NCAA.com – TheOfficial Website of NCAA Championships ,● EuroLeague | Euroleague Basketball ).● Overtime: In accordance with Rule 3.1, statistical Markets are settled basedon Regular Time results unless the Market name specifically includes "(incl.overtime)".● Market Types: * 1X2: Bet on which team will record a higher value of thespecified stat.○ Handicap: Bet on the winner of the stat after the specified handicap isapplied.○ Total: Bet on whether the combined total (or team total) will be Over orUnder the line.3.7. Rebounds (Totals / Handicaps / 1x2)● Calculation Nuance: Settlement is based strictly on the sum of individualOffensive and Defensive rebounds credited to specific players.● Exclusion of Team Rebounds: "Team Rebounds" (rebounds credited byofficials to a team as a whole rather than an individual player, e.g., after a ballgoes out of bounds on a missed free throw) are strictly excluded.● Final Total: Only the sum of individual player stats found in the official boxscore counts toward the total.3.8. Fouls (Totals / Handicaps / 1x2)● Logic: Settled based on the total number of personal fouls whistled against ateam and recorded in the official box score.● Exclusions: Technical fouls on the coach, bench fouls, or administrative foulsthat are not credited to a specific player are excluded unless they areexpressly recorded as player fouls in the official box score.3.9. Assists (Totals / Handicaps / 1x2)● Logic: Settled based on the number of successful passes leading directly to abasket, as officially recorded by the league's statisticians.3.10. Steals (Totals / Handicaps / 1x2)● Logic: Settled based on the number of times a defensive player legally gainspossession of the ball from an opponent during live play.
3.11. 2-Points & 3-Points (Totals / Handicaps / 1x2)● Logic: Settlement is based on the number of successful (Made) field goalsfrom the respective range.● Note: These Markets count the number of shots made, not the total pointsresulting from them (e.g., five successful 3-pointers count as 5, not 15),unless the Market name specifies "Points from...".
Basketball Player Props Markets3.12. Basketball Player Props Markets: All player-related Markets (includingpoints, rebounds, assists, and other statistical milestones) are settled based on theindividual performance of the specified players. By default, these Markets includeany Overtime (OT) played and are governed by the following participation andsettlement rules:3.12.1. Participation & "Runner" Rules● General Action Rule: Basketball player Bets stand as long as the playerenters the court and participates in the match at any point while the gameclock is running, regardless of whether they were in the starting lineup.● Non-Runners: If a player does not enter the court at any point during theentire match, they are considered a "Non-Runner," and all Bets on theseMarkets for the relevant Match on that player will be declared Void.● Mid-Match Retirement: If a player participates for any duration butsubsequently leaves the game due to injury, illness, or disqualification, allBets on these Markets for the relevant Match on that player stand and will besettled based on their recorded statistics at the time of retirement.● "First To" Exception: For Markets such as "First Player to Score [Stat]", theBet will be Void if the selected player did not start the match on the court (atthe moment the relevant event occurs).3.12.2. Settlement & Overtime● Overtime (OT): All Basketball player prop Markets include Overtime forsettlement purposes.● 48-Hour Rule: If a game is postponed or abandoned and not resumed within48 hours of the original scheduled start time, all pending player Bets on theseMarkets for the relevant Match will be Void, unless the result has alreadybeen unconditionally determined (Natural Conclusion).
● Official Sources: Results are settled based on the official box score providedby the respective league (e.g., NBA, NCAA, Euroleague, etc.).● Finality of Statistics: Settlement is based on the final official box score.Subsequent changes or corrections made by leagues after the initial officialsettlement has been processed will not be considered.3.12.3. Grouped Market Definitions● Individual Totals (Points, Rebounds, Assists, Steals, Blocks, 3-PT Made):Settled based on the specific statistic credited to the player in the official boxscore. If the player's final score equals the set Line, the Bet is Void .● Performance Targets ("At least X"): Bet is settled as a Win if the playermeets or exceeds the target (e.g., "25+ Points" wins if the player scores 25,26, or more).● Combo Markets (e.g., P+R+A): Calculated by summing the individual statsspecified in the Market name (e.g., Points + Rebounds + Assists).● Double-Double / Triple-Double: A player must reach double digits (10 ormore) in two (Double-Double) or three (Triple-Double) of the followingcategories: Points, Rebounds, Assists, Steals, or Blocks.● Head-to-Head (H2H): 1v1: Bet on which player will achieve a higher stat. Ifplayers tie, the Market is settled as Void.○ 1v2 or 1v3: The selected player must outscore all other listedopponents. A tie for the highest result among players mentioned in therelevant Market selection leads to the Bet being Void.Basketball Specific Markets3.13. Winning Margin (incl. overtime):Bet on the specific range of points by which a team wins. Settlement is based on thefinal score, including any Overtime periods played.3.14. Race to X Points (incl. overtime):Bet on which team will be the first to reach the specified number of points.● If the match is abandoned before either team reaches the target, the Bets onthis Market are Void unless the target was already reached prior to NaturalConclusion.● If the match ends (including Overtime) and neither team has reached thetarget, Bets on this Market are Void unless a "Neither" option was chosen (ifoffered).3.15. Largest Lead in Game (incl. overtime):
Bet on the maximum point difference achieved by either team at any stage of thematch, including Overtime. This is settled based on the highest lead recorded in theofficial play-by-play data. If the match is abandoned, the Market shall be settledbased on the largest lead achieved up to the point of Natural Conclusion.3.16. First Three-Pointer (incl. Overtime):Predict which team will score the first successful 3-point field goal of the match. If no3-point field goal is scored during the match, Bets on this Market shall be Void unlessa "No 3-Pointer" option was offered. If the match is abandoned before a 3-point fieldgoal is scored, Bets on this Market shall be Void.3.17. Highest Scoring Quarter / Half:Bet on which quarter or half will result in the highest combined total points.● Note: For the purposes of this Market, Overtime is excluded.● If two or more quarters or halves share the highest total score, settlementshall be determined in accordance with Dead Heat rules, unless a "Tie"selection is explicitly offered in the Market.3.18. First Point Method (incl. Overtime):Bet on how the first point(s) of the match will be scored. Standard options include:Free Throw, 2-Point Field Goal, and 3-Point Field Goal.If the match is abandoned before any points are scored, Bets on this Market for therelevant Match shall be Void.The Market is settled after the moment the first scoring action occurs.3.19. Last Point Method (incl. overtime):Bet on how the final point(s) of the match (including any Overtime periods) will bescored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point FieldGoal. If the match is abandoned before completion, Bets on this Market shall be Voidunless the final scoring action has already occurred and no further scoring ispossible.
3.20. Game Winning Buzzer Beater:A "Yes" result is settled only if a player makes a shot that puts their team in the lead(winning the game) exactly as the game clock expires (0:00) at the end of the 4thquarter or any overtime period.● The shot must be the final and valid scoring action of the game, leaving notime for the opponent to respond.
- American football
American Football Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common American Football terms and do not constitute thedefinitive criteria for the settlement of bets. For final settlement rules and specificconditions, please refer to the applicable general and sport-specific settlement rules.● Assisted Tackle: A tackle where two or more defensive players contribute tostopping the ball carrier. The sum of Solo and Assisted tackles equals "TotalTackles."● Drive: A continuous series of offensive plays starting from the point ofpossession and ending in a score, a punt, a turnover, or the conclusion of ahalf/game.● Field Goal: A scoring play worth 3 points, achieved by kicking the ballthrough the opponent's goalposts.● Fumble: When a player loses possession of the ball after having had controlof it, before being tackled or out of bounds.● Interception: When a defensive player catches a pass intended for anoffensive receiver, resulting in a change of possession.● Natural Conclusion: A settlement principle where a Bet is resulted if theoutcome was already determined and could not have changed regardless offurther play.● Overtime (OT): An extra period of play used to determine a winner when agame ends in a tie after Regular Time.
● Passing Yards: The total net yardage gained by a quarterback throughsuccessful pass completions.● Punt: A kick performed by the offense (usually on 4th down) to move the balldownfield and relinquish possession to the opponent.● Receiving Yards: The total net yardage gained by a player who catches aforward pass.● Runner: Any player who enters the field and participates in at least one play(down) during the game.● Rushing Yards: The total net yardage gained by a player carrying the ballfrom the line of scrimmage (e.g., a handoff or a quarterback scramble).● Sack: Occurs when a defensive player tackles the quarterback behind the lineof scrimmage before they can throw a pass.● Safety: A scoring play worth 2 points, occurring when the offensive ballcarrier is tackled in their own end zone or a foul is committed by the offense intheir end zone.● Solo Tackle: A tackle credited to a single defensive player who stops the ballcarrier unassisted.● Touchdown (TD): A scoring play worth 6 points, achieved by carrying the ballinto or catching it within the opponent's end zone.● Turnover on Downs: Occurs when the offense fails to gain the required 10yards for a new set of downs within their four attempts.
General American Football Rules4.1. Overtime (OT) Settlement:As a default rule, Markets do not consider Overtime unless expressly statedotherwise in the Market name (e.g., by adding "(incl. Overtime)" in the title).4.2. Delays and Interruptions:In case of any delay or interruption (rain, darkness, etc.) of a match, all unsettledMarkets relevant to this Match shall remain pending, and trading will resume as soonas the match continues. Unsettled Bets relevant to this Match will not be voidedunless the tournament is officially cancelled or not resumed within the same NFLweekly schedule (Thursday - Wednesday local stadium time).4.3. Abandoned or Postponed Matches (NFL Week Rule):
All match Markets are Void unless the match is completed within the same NFLweekly schedule (Thursday - Wednesday local stadium time).4.4. Incorrect Information/Score:● If players or teams are displayed in the Market incorrectly, the Sportsbookreserves the right to void Bets on the respective Markets.● If Markets remain open with an incorrect score in comparison to actual scorein the live Match, the Sportsbook reserves the right to void the respectiveBets.4.5. Time Errors:If an incorrect match time was displayed in the Sportsbook, in cases where thediscrepancy had a material impact on the Odds offered, the Sportsbook reservesthe right to declare the affected Bets Void .4.6. Settlement Sources:Bet on Markets will be settled based on the TV broadcast and statistics provided byofficial associations (e.g., NFL.com | Official Site of the National Football League )unless there is clear evidence that the statistics are incorrect.4.7. Segment Logic (Quarters & Halves):● Quarters: Bet on Markets for a specific quarter (1st, 2nd, 3rd, 4th) are settledstrictly on the score of that quarter. Overtime is always excluded.● Halves: 1st Half results consist of the 1st and 2nd quarters. 2nd Half resultsconsist of the 3rd and 4th quarters. Overtime is excluded from 2nd Halfmarkets unless the market specifically states "(incl. Overtime)".4.8. Abandonment & Natural Conclusion:● If a match is abandoned before the completion of the relevant period (Quarter,Half, or Match), all unsettled Markets for that Match shall be Void.● Exception: Markets that have already reached a Natural Conclusion (e.g., a"First Quarter Total" once the 1st quarter is finished, or "Team to score nextTouchdown" after a touchdown is confirmed) will be settled based on theresults achieved at the moment of abandonment.4.9. Money Line Tie Rule:
For "2-Way" Money Line markets (without a draw option), if the match ends in a tieafter any played Overtime, Bets on this Market are Void.American Football Statistical Markets (Team Stats)4.10. Touchdowns (Total / Team / Period):Logic: Bet on the total number of touchdowns scored by either team (Total), aspecific team (Team Total), or within a defined period (Quarter/Half).● Settlement: Bets on the Markets are settled based on the number ofsuccessful touchdowns recorded in the official box score.● Overtime: Statistics recorded during Overtime are included only if the Marketname specifically includes "(incl. Overtime)". Otherwise, settlement is basedon Regular Time data.● Period Specifics: For period-specific Markets like "1st Half - TotalTouchdowns" or "1st Quarter - Total Touchdowns," only touchdowns scoredwithin that specific time frame are counted.4.11. Field Goals Made (Total / Team / Period):● Logic: Bet on the total number of successful field goals made.● Successful Only: Only field goals that are officially "Made" count toward thetotal. Attempted but missed field goals, or field goals nullified by penalties, areexcluded.● Overtime: Statistics recorded during Overtime are included only if the marketname specifically includes "(incl. overtime)".● Period Specifics: For Markets like "1st Quarter - Total Field Goals," only fieldgoals made within that specific quarter count.4.12. Odd/Even Markets (Points / Stats):● Logic: Bet on whether the total sum of points, touchdowns, or other specifiedstatistics will be an Odd or Even number.● Zero (0) Rule: If the total score or the total number of a specific statistic iszero (0), it will be considered as Even for settlement purposes.● Overtime: These markets follow the general overtime rule (Section 4.1) andexclude Overtime unless stated otherwise.
American Football Player Props Markets
4.13. American Football Player Props Rules:All player prop Markets are settled based on the official box score provided by therelevant league's official association (e.g., NFL.com | Official Site of the NationalFootball League ). All player-specific Markets include Overtime for settlementpurposes. For a Bet to have action, the player mentioned in the Market descriptionmust participate in at least one play (down) as a "Runner".General Participation & Match Conditions4.13.1. Participation (Action):For American Football, a player Bet has action as long as the player participates inthe game (enters the field of play for at least one play), regardless of whether theywere in the starting lineup. If a player does not enter the game at all, the bet is Void .4.13.2. Retirement/Injury:If a player participates and subsequently leaves the game due to injury ordisqualification, all Bets on Markets involving that player stand and are settled basedon the statistics recorded at the time of retirement.4.13.3. Overtime (OT):All player prop Markets include Overtime for settlement purposes.4.13.4. Postponement & Abandonment (48-Hour Rule): If a game is cancelled,abandoned, or postponed and is not resumed within 48 hours of the originalscheduled start time, Bets on all affected pending player-specific Markets will beVoid.● Exception: Markets that have already reached a Natural Conclusion prior tothe abandonment will be settled based on the results achieved.4.13.5. Official Data Sources:Settlement is based strictly on the official box score provided by NFL.com | OfficialSite of the National Football League (or the respective league's official site).
Subsequent changes or corrections made by the league after the initial officialsettlement has been processed will not be considered.4.13.6. Venue Change:If the venue is changed from the one scheduled, Bet on all player-specific Marketsshall stand provided the game is played on the original scheduled date and the"Home" team designation remains unchanged.4.13.7. Performance Targets ("At Least" / "Target"): Bets on Single playerperformance Markets (targets) are settled as a Win if the player mentioned in therelevant Market meets or exceeds the specified target.● Example: A Bet on "At least 50 Rushing Yards Player A" (50+) is a winner ifthe Player A records 50, 51, or more yards.4.13.8. Over/Under (Totals):If the player’s final score equals the line set in the description of the Market (incases where a whole number line is offered, e.g., 50.0), the Bet on this Market isVoid. If a Market on half-number line is offered (e.g., 50.5), the Bets on such aMarket shall stand as the result will always be either Over or Under the line.4.13.9. Head-to-Head (H2H):● 1v1: Bet on which player will achieve a higher statistic. In the event of a tie,the Bet on this Market involving the relevant players is declared Void .● 1v2 / 1v3: For the Bet on this market to win, the selected player mustoutscore all other opponents listed in the Market description. If there is a tiefor the highest result between the players mentioned in the Marketdescription, the Bet is declared Void .4.13.10. Touchdown Scorer (Player & Team Passing):A Standard Touchdown is credited only to the player who carries or receives theball in the end zone.● Passing Touchdowns thrown by a quarterback do not count toward thatplayer’s individual "Touchdown Scorer" total Market (they are settled underspecific "Passing Touchdowns" markets).
4.13.11. Yardage (Passing, Rushing, Receiving):Bets on this Market are settled based on the total net yards officially credited to theplayer mentioned in the Market description. Rushing yards involve carries, Receivingyards involve receptions, and Passing yards involve completions.4.13.12. Tackles and Assists:Bets on this Market are settled based on "Total Tackles," which is defined as the sumof Solo Tackles + Assisted Tackles recorded in the official box score.4.13.13. Sacks, Interceptions, and Receptions:Bet on this Market are settled based on the official count for each specific categorymentioned in the Market description. Sacks may include half-sacks (0.5) if officiallyrecorded.4.13.14. Statistic Double / Triple:Bet on whether a player mentioned in the Market description will reach a double-digit(10+) or triple-digit (100+) value in the specified categories (e.g., 100+ RushingYards).
American Football Specific Markets
4.14. First Offensive Drive Markets (Score/Outcome):Definition: A "Drive" is defined as a continuous offensive possession that starts witha snap from scrimmage and ends with a score, a punt, a turnover (Interception,Fumble, or Turnover on Downs), or the conclusion of a half/game.Team to Score on First Drive: Bet on whether the specified team will score aTouchdown or a Field Goal on its first offensive possession of the game.
● Any result other than an offensive Touchdown or Field Goal (e.g., Punt,Turnover, Safety, or End of Half) for the purpose of this Market of the relevantMatch will be settled as "No".First Drive Outcome: Bet on the specific result of the first offensive Drive. Typicaloptions include: Offensive Touchdown, Field Goal, Punt, and Turnover (includesInterceptions, Fumbles, and Turnover on Downs).● If a Drive is interrupted by the end of a half or the end of the game before adefinitive outcome is reached, the Market for the relevant match is Void.Special Case: If a team scores a touchdown on a kickoff or punt return (SpecialTeams), or via a defensive return (Pick-6/Fumble return), this does not count as an"Offensive Drive" for that team. Bet on this the Market for that team will be settledbased on that team’s subsequent first possession from scrimmage.4.15. Team to Score Xth Touchdown:Logic: Bet on which team will score the specific touchdown designated by thenumber "X" (e.g., "Team to score 3rd Touchdown").Settlement: Bets on this Market are settled as soon as the specified touchdown isofficially confirmed.No Touchdown Scored: If the match ends or is abandoned before the "Xth"touchdown is scored, the Market for that specific touchdown is declared Void .● Example: Bet is on the "Team to score 4th Touchdown" and the game endswith a total of 3 touchdowns, all Bets on the 4th touchdown Market are Void.4.16. Next Touchdown Scorer (incl. Overtime):● Logic: Bet on which specific player will score the next touchdown in thegame.● No Further Touchdown: If no further touchdown is scored for the remainderof the game (including Overtime), Bets on this Market are Void.● Unlisted Players: If the player who scores the touchdown is not offered as anindividual Market selection, Bet on the Markets the "Other Player" or "Field"outcome (if provided) will be settled as the winner. If no such option exists, theMarket is settled based on official data or declared Void as per specificMarket conditions.
5. Ice Hockey
Ice Hockey Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Ice Hockey terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● Bench Minor Penalty: A penalty awarded to a team rather than a specificplayer (e.g., Too Many Men on the Ice). It is served by any player who was onthe ice at the time of the infraction.● Double-Minor Penalty: An infraction resulting in 4 minutes of penalty time(2+2). For Bet settlement on the number of minor penalties, this counts as two(2) separate minor penalties.● Empty Net Goal: A goal scored when the opposing team's goalkeeper hasbeen pulled from the ice (usually for an extra attacker).● Minor Penalty: A 2-minute penalty for a less severe infraction of the rules.● Natural Conclusion: A settlement principle where a Bet is resulted if theoutcome is already determined and could not change regardless of furtherplay before an abandonment.● Penalty Shootout: A series of breakaway shots used to determine a winner ifthe game remains tied after Overtime. Exactly one (1) goal is added to thewinner's final score for settlement.● Power Play: A situation where one team has a numerical advantage on theice because one or more opposing players are serving penalties.● Puck Line: A hockey-specific term for a point spread or handicap, typicallyset at +/- 1.5 goals.● Regular Time: The three standard 20-minute periods of play. This excludesOvertime and Penalty Shootouts.● Runner: A player who enters the ice and participates in the game at any pointwhile the official game clock is running.● Shorthanded Goal: A goal scored by a team that has fewer players on theice than their opponent due to serving a penalty.
● Shot on Goal: Any puck attempt that either results in a goal or would havegone into the net if not for a save by the goalkeeper. Shots hitting the post orcrossbar are not counted.
General Ice Hockey Rules
5.1. Regular Time Settlement:All Markets (except period, Overtime, and penalty shootout markets) are consideredfor Regular Time only unless otherwise is expressly mentioned in the respectivemarket.5.2. Penalty Shootout Logic (+1 Goal):In the event of a game being decided by a penalty shootout, then one (1) goal willbe added to the winning team's score and the game total for settlement purposes.This applies only to the Markets which have overtime and penalty shootout included.5.3. Abandonment and Natural Conclusion:● If a match is abandoned before the completion of Regular Time, all Marketsthat have not reached a Natural Conclusion will be Void .● Markets that have already been unconditionally determined at the time ofabandonment (e.g., "1st Period Winner" if the 1st period is finished, or "TotalGoals Over 2.5" if 3 goals have already been scored) will be settled based onthe score at the time of abandonment.5.4. Postponement and Rescheduling (48-Hour Rule):All Markets on a postponed match will be declared Void if the Event is not resumedwithin 48 hours of the original scheduled start time. If the game resumes within this48-hour window, all Bets on that Match stand.5.5. Error Corrections and Voiding Rights: The Sportsbook reserves the right todeclare bets Void in the following scenarios:
● Live Events: If a Market remains open when goals or penalties have alreadytaken place.● Incorrect Score: If an incorrect score was displayed in the Sportsbook, allaffected Markets will be cancelled for the timeframe during which the incorrectscore was shown.● Incorrect Match Time: If an incorrect match time was displayed in theSportsbook, in cases where the discrepancy significantly influenced thecorrectness of the Odds, the Sportsbook reserves the right to void theaffected Bets.● Incorrect Information: If teams or players are displayed incorrectly.5.6. Settlement Sources:Markets will be settled based on the TV broadcast and statistics provided by officialassociations (e.g., Official Site of the National Hockey League | NHL.com ) unlessthere is clear evidence that the statistics are incorrect.
Ice Hockey Statistical Markets (Team Stats)
5.7. Overtime Default for Statistics:All statistical Markets listed in this section (including Shots on Goal, Penalties, andPower Play Goals) are settled based on Regular Time (60 minutes) only, unless theMarket name specifically includes the "(incl. Overtime)" suffix.5.8. Shots on Goal (Total / Team / Period):● Definition: A "Shot on Goal" is defined as any puck attempt that either goesinto the net as a goal or would have gone into the net if not for a save by thegoalkeeper.● Exclusions: Shots that hit the goalpost or crossbar, and shots that areblocked by a defending player (other than the goalie) before reaching the net,are not counted as Shots on Goal.● Settlement: Bets on Markets are settled based on the official statisticsprovided by the league’s governing body.5.9. Minor Penalties (Total / Team / Period):
● Definition: A "Minor Penalty" is a 2-minute infraction.● Counting: Settlement is based on the number of minor penalties awarded,not the total minutes served. For example, one Double-Minor penalty (2+2minutes) is counted as two (2) minor penalties for settlement purposes.● Bench Minors: Minor penalties served by a team (Bench Minors) areincluded in the Team Total and Match Total.5.10. Power Play Goals (Total / Team / Period):● Definition: A "Power Play Goal" is a goal scored by a team while they have anumerical advantage on the ice due to at least one opponent serving apenalty.● Shorthanded Goals: Goals scored by the team currently serving a penalty(Shorthanded Goals) do not count toward Power Play Goal markets.● Empty Net: If a team scores a goal while on a power play but the opposingteam has pulled their goalie for an extra attacker, it still counts as a PowerPlay Goal.
Ice Hockey Player Props Markets
5.11. Ice Hockey Player Props Rules:All player prop Markets are settled as soon as the final official box score is receivedfrom the data providers. Bets on all player Markets include Overtime for settlementpurposes but exclude Penalty Shootouts, with the exception of the "AnytimeGoalscorer" Market (see Section 5.11.11).General Participation & Conditions5.11.1. Participation (Runner): A player is considered to have participated in thematch (a "Runner") if the player enters the ice at any point while the official gameclock is running. If a player does not enter the ice at all during the entire match, allBets on that player will be Void.5.11.2. No Minimum Time: There is no minimum duration of participation required. Ifa player appears on the ice for any length of time while the game clock is running, all
Bets on Markets involving that player’s individual performance shall stand,regardless of whether the player recorded any statistics or were laterinjured/disqualified.5.11.3. Postponement & Abandonment (48-Hour Rule): If a game is cancelled,abandoned, or postponed and is not resumed within 48 hours of the originalscheduled start time, Bets on all pending player prop Markets will be Void.● Exception: Markets that have already reached a Natural Conclusion prior tothe abandonment will be settled based on the results achieved at the time ofabandonment.5.11.4. Official Data & Revisions: Settlement is based on the final official boxscore. Once the settlement is completed, any subsequent statistical corrections orrevisions made by official leagues will not be considered and will not be re-settled.Market Logic5.11.5. Performance Targets (1+, 2+, etc.): Single player performance "Target"Markets are settled as a Win if the player mentioned in the Market description hitsthe mentioned target or more.● Example: A Bet on Market "Player A At least 2+ Points" is a winner if thePlayer A records exactly 2, 3, or more points.5.11.6. Over/Under (Totals): Bets on whether the player’s total will be Over orUnder the line specified in the Market description. If the player’s final result equalsthe Line specified in the Market description (in cases of whole number lines), the Beton the relevant Market shall be Void.Statistical Definitions5.11.7. Player Goals: Credited to the player who scores the goal in Regular Time orOvertime. Goals scored in Penalty Shootouts are not counted.5.11.8. Player Assists: Credited to the player(s) (up to two per goal) who touchedthe puck before the goal scorer, as officially recorded in the box score.
5.11.9. Player Points: Calculated as the sum of Goals + Assists officially creditedto the player.5.11.10. Player Shots on Goal: Any puck attempt that either results in a goal orwould have gone into the net if not for a save by the goalie. Shots hitting thepost/crossbar or blocked by a defender (not the goalie) do not count toward this total.5.11.11. Anytime Goalscorer"Anytime Goalscorer" Market is settled based on Regular Time (60 minutes) only.● Exclusion of Overtime: Goals scored during Overtime or Penalty Shootoutsdo not count for this specific Market.● Contrast with Player Goals: "Player Goals" (Total) Market may includeOvertime in mentioned in the Market description, "Anytime Goalscorer" is aseparate proposition limited to the 3 standard periods of play.● Own Goals: Own goals are not considered for settlement and are ignored forthis Market.● Participation: Bets on this Market stand if the player mentioned in the Marketdescription participates in the match (as defined in 5.11.1). If the playermentioned in the Market description is in the squad but does not enter the ice,the Bets on this Market involving the relevant player are Void.
- Baseball
Baseball Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Baseball terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● At Bat (AB): An official turn at batting that does not result in a walk, hit bypitch, or sacrifice.
● Double-Header: Two baseball games played between the same two teamson the same day. For betting purposes, each game is treated as a separateand distinct event.● Extra Innings: Additional periods of play used to break a tie after thestandard number of innings (usually 9) has been completed.● Inning: A unit of play consisting of a "top" half (away team bats) and a"bottom" half (home team bats).● Mercy Rule (Knockout Rule): A regulation that ends a game early if oneteam establishes a lead of a specified number of runs after a certain numberof innings.● Money Line: A market where the bet is on the outright winner of the match,typically including extra innings.● Pitcher Strikeout (K): Occurs when a pitcher records three strikes against abatter, resulting in an out.● Run Batted In (RBI): A statistic credited to a batter when their action (hit,sacrifice, etc.) causes a run to score.● Run Line: The point spread or handicap in baseball, usually set at +/- 1.5runs.● Shortened Format: A game officially scheduled for fewer than 9 innings (e.g.,7 innings) by the governing body before the start of play.● Starting Pitcher: The pitcher who throws the first pitch for their team. ThePitcher mentioned in the Market description needs to start for Bets on therelevant Market to have action.● Total Bases: The total number of bases a batter gains from hits only: Single(1), Double (2), Triple (3), and Home Run (4). Walks, hit by pitches, and errorsare not included.
General Baseball Rules
6.1. Innings and Extra Innings:All Markets are considered for Regular Time only (9 innings, or 8.5 innings if thehome team is leading) unless otherwise is expressly mentioned in the respectiveMarket description. For the avoidance of doubt, the majority of Baseball Markets(including Money Line, Run Line, and Total Runs) are typically offered includingExtra Innings - as indicated in the Market description.6.2. Minimum Play and Mercy Rule Logic:
6.2.1. Standard Games:For Bets on all full-game Markets to stand (except the Winner Market), the matchmust go at least 9 full innings (or 8.5 innings if the home team is leading).6.2.2. Scheduled Shortened Formats:If a shortened format (e.g., 7 innings) is officially announced by the governing bodybefore the start of the game, this scheduled number of innings shall be considered"Regular Time" for settlement purposes. In such cases, a minimum of 7 full innings(or 6.5 innings if the home team is leading) is required for Bets on this Match tostand.6.2.3. Mercy Rule Exception:If a game is ended early by the official governing body due to a Mercy Rule (aleague-mandated run difference that triggers the conclusion of the match), the gameshall be considered "Complete." Bets on all full-game Markets (Money Line, RunLine, Totals) will be settled based on the score at the time the Mercy Rule wasinvoked, provided the game was considered official by the governing body.6.2.4. Unplayed Innings:In the event of a Mercy Rule conclusion or any other early termination, Bets on anyspecific Markets for innings that were not played (e.g., "8th Inning Winner" or "9thInning Total Runs") will be Void.6.2.5. Natural Conclusion:Bets on Markets that reached a Natural Conclusion prior to the game ending (e.g.,"1st Inning Winner" or "Total Runs Over 5.5" when the score is already 7-0) will besettled as per relevant Market rules. .6.3. Pre-Match Winner Market (4.5/5 Innings Rule):
For the purposes of "Winner" (Money Line) Market in pre-match betting, a game isconsidered official if it lasts at least 5 full innings (or 4.5 innings if the home team isleading). If the game is stopped after this point for any reason, the winner isdetermined by the score at the time the game was stopped.6.4. Postponement and Rescheduling (48-Hour Rule):Bets on all Markets on a postponed match will be declared Void if the Event is notstarted or resumed within 48 hours of the original scheduled start time.● In the case of a double-header, each game is treated as a distinct Event. If thefirst game is cancelled, the second game does not automatically replace it forthe purposes of the first game's bets.6.5. Abandonment:If a match is abandoned before reaching the official minimum play requirement (andthe Mercy Rule has not been invoked), Bets on all Markets that have not reached aNatural Conclusion will be Void.6.6. Error Corrections and Voiding Rights:The Sportsbook reserves the right to void Bets Void if a Market remains open withan incorrect score, incorrect match status (e.g., incorrect inning or number of outs),or if Odds were offered with an incorrect match time.6.7. Settlement Sources:Bets on Markets will be settled based on the TV broadcast and statistics provided byofficial associations (e.g., MLB.com | The Official Site of Major League Baseball )unless there is clear evidence that the statistics are incorrect.
Baseball Player Props Markets
6.8. Baseball Player Props Rules:
Bets on all player prop Markets are settled based on the official box score providedby the relevant league's official association (e.g., MLB.com | The Official Site ofMajor League Baseball ). All player prop Markets include Extra Innings forsettlement purposes unless otherwise stated.General Participation & Conditions6.8.1. Participation (Starting Lineup):For Baseball player props to have action, the selected player must be in thestarting lineup and must participate in a game. If a player does not meet theseconditions, all Bets on Markets involving that player will be Void.6.8.2. Starting Pitcher Requirement:If a Bet is placed on Market related to a specific pitcher (e.g., "Pitcher TotalStrikeouts"), that pitcher must start the game and throw at least one official pitch(throw the first pitch for their team) for the Bet to have action. If the named pitcherdoes not start the game and does not throw a pitch, all Bets on Markets related tothat individual player will be Void.6.8.3. Abandonment & Official Results:If a match is abandoned after it has been started, all Bets on player prop Markets onplayers who participated (as per 6.8.1) will stand, provided the match is consideredan Official Game (see Rule 6.3) or has reached a Natural Conclusion.● If the match is abandoned before becoming an Official Game, Bets on allplayer prop Markets that have not reached a Natural Conclusion will be Void .6.8.4. Postponement & Rescheduling (48-Hour Rule):If a game is cancelled, abandoned, or postponed and is not resumed within 48hours of the original scheduled start time, Bets on all pending player prop Marketswill be Void , unless a result was already unconditionally determined.Market Logic
6.8.5. Performance Targets (1+, 2+, 3+, etc.):Bets on single player performance "Target" Markets (e.g., "Batter to record 2+ Hits")are settled as a Win if the player mentioned in the Market description meets orexceeds the specified target.6.8.6. Over/Under (Totals):Bets on whether the player’s total will be Over or Under the Line specified in theMarket description. If the player’s final score equals the Line specified in the Marketdescription (in cases of whole number lines), the Bet shall be Void.Statistical Definitions6.8.7. Batter Hits:Bets on this Market are settled based on the number of official hits recorded (Singles
- Doubles + Triples + Home Runs). Bases reached via Walks (BB), Hit by Pitch(HBP), Errors, or Fielder’s Choice do not count for the purposes of this Market.
6.8.8. Batter Home Runs:Bets on this Market are settled based on the total number of home runs hit by theplayer mentioned in the Market description.6.8.9. Pitcher Strikeouts:Bets on this Market are settled based on the total number of batters struck out (K) bythe pitcher mentioned in the Market description.6.8.10. Batter Total Bases:Bets on this Market are settled based on the total bases accumulated from hits only:Single = 1, Double = 2, Triple = 3, Home Run = 4.6.8.11. Batter Runs + Runs Batted In (Runs + RBI):
Bets on this Market are settled based on the combined sum of Runs Scored andRuns Batted In (RBI).6.8.12. Player Hits Allowed:Bets on this market are settled based on the total number of hits surrendered by aspecific pitcher mentioned in the Market description while they are active in thegame.6.8.13. Player Performance Double:Market provides betting on whether a player mentioned in the Market description willachieve a double-digit value (10 or more) in two different statistical categories, orreach a specified double achievement as defined in the Market name.
- Handball
Handball Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Handball terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● 7-Metre Throw (Penalty): A direct shot at goal from the 7-metre line,awarded after a foul that destroys a clear chance of scoring.● Abandoned Match: A match that is stopped before the completion of thescheduled duration and not resumed within the 48-hour window.● Fast Break: A quick offensive move where a team attempts to score beforethe opponent can set up their defense.
● Free Throw: A method of restarting play after an infringement by theopposing team.● Natural Conclusion: A settlement principle where a Bet is resulted if theOutcome was already determined and could not have changed regardless offurther play.● Overtime (Extra Time): Additional periods played to determine a winner incase of a Draw in knockout matches. Standard overtime consists of two5-minute halves.● Progressive Punishment: A system of fouls leading to a yellow card, a2-minute suspension, and eventually a red card (disqualification).● Regular Time: The standard 60-minute duration of a match (two halves of 30minutes each).● Shootout (7-Metre): A series of penalty throws used to determine a winnerafter overtime has failed to break a tie.● Walking (Steps): A violation where a player takes more than three stepswithout dribbling the ball.
General Handball Rules
7.1. Regular Time Settlement:All Markets are settled based on the result at the end of Regular Time (60 minutes ofplay) only, unless otherwise expressly mentioned in the Market name (e.g., Marketsincluding the suffix "incl. Overtime"). Overtime and 7-metre shootouts are excludedfrom standard match Markets.7.2. Postponement and Rescheduling (48-Hour Rule):Bets on all Markets on a postponed or cancelled match will be Void if the match isnot started or resumed within 48 hours of the original scheduled start time.7.3. Abandonment and Natural Conclusion:If a match is abandoned before the completion of Regular Time, Bets on all Marketsthat have not reached a Natural Conclusion will be Void.
● Bets on Markets that have reached a Natural Conclusion (e.g., "1st HalfTotal" if the first half is finished) will be settled according to their respectiveMarket rules.7.4. Error Corrections:● Match Time: If an incorrect match time was displayed, and the discrepancysignificantly influenced the correctness of the Odds, the Sportsbook reservesthe right to void the affected Bets .● Incorrect Score: If Bets on a Market remains open with an incorrect scorethat significantly impacts the Odds, the Sportsbook reserves the right to voidthe affected Bets.7.5. Venue Change:If a match is moved to a neutral venue, all Bets on the relevant match stand. If thehome and away teams are reversed, Bets placed on the original fixture will be Void.7.6. Match Outcome Markets (3-Way, Handicap, Totals):Settlement is based on the score at the end of Regular Time. This includes MatchWinner (Home/Draw/Away), Draw No Bet, Handicaps, and Total Goals (Over/Underor Odd/Even) for the full match and individual teams.7.7. Half Markets (1st & 2nd Half):● 1st Half: Bets on this Market are settled strictly on the score of the first 30minutes of play. If a match is abandoned during the first half, Bets on allunsettled 1st half Markets are Void.● 2nd Half: Bets on this Market are settled strictly on the score achieved duringthe second half (30 minutes), excluding the first half score and any Overtimescore. If a match is abandoned during the second half, Bets on all 2nd halfMarkets are Void unless already settled.7.8. Race to X Goals / Who Scores Xth Point:● Target Not Reached: If a match or half ends before the number of goals (X)specified in the Market description is reached, all Bets on the respective"Race to X" or "Xth Point" Markets will be Void.● Shootout Exclusion: Bets on these Markets are settled based on RegularTime and, where explicitly stated - Overtime. Goals scored during a 7-metreshootout are excluded. If the target is only reached during a shootout, theBets on this Market for the relevant match will be Void.
7.9. Race to X Goals (Half-Specific): Bet on which team will be the first to reach thetarget number of goals (5, 10, 15, etc.) within a specific half.● 1st Half Races: Bets on this Market are settled based only on goals scored inthe 1st half.● 2nd Half Races: Bets on this Market are settled based only on goals scoredin the 2nd half (starting the count from 0-0 at the beginning of the half).7.10. Disciplinary Markets:All disciplinary Markets (including 2-minute suspensions, yellow/red cards whereapplicable ) are settled based on incidents occurring during Regular Time only.Suspensions or disciplinary actions given to team officials or players who are notactively participating in the game are excluded, unless specifically stated in theMarket name or rules.
- Volleyball
Volleyball Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common volleyball terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● Extra Points: Points played after a set reaches a tie at the standard limit(24-24 for Sets 1-4, or 14-14 for Set 5). A set must be won by a two-pointmargin.● Golden Set: An additional set played in some tournament formats to decide awinner if the aggregate score of a two-legged tie is level. It is not consideredpart of the match result for standard betting markets.
● Match Tie-break: In some competitions, the fifth set is played as a tie-breakto 15 points (must be won by 2).● Natural Conclusion: A settlement principle where Bets on a Market aresettled as soon as the outcome relevant for the settlement is unconditionallydetermined, even if the match is later abandoned.● Points Deduction: An official penalty where points are removed from ateam’s score by the referee due to misconduct or administrative errors.● Set: A unit of play within a match. Standard professional matches are playedas "Best of 5" sets.
General Volleyball Rules
8.1. Settlement Timing and Finality:All Markets are settled as soon as the point or game element that decides theoutcome of that Market is confirmed. Markets such as Match Winner, Correct Score,and Handicaps are settled immediately after the final point of the match/set isconfirmed.8.2. Postponement and Abandonment (48-Hour Rule):Bets on all Markets on a postponed or cancelled match will be Void if the Event isnot started or not resumed within 48 hours of the original scheduled start time.● Interrupted Matches: If a match is abandoned, Bets on all Markets that havenot reached a Natural Conclusion at the moment of abandonment will beVoid . Markets already determined will be settled accordingly.8.3. Golden Set Exclusion:The "Golden Set" is strictly excluded from all match and set Markets. Only pointsand sets played during the regular match format are considered for settlement.8.4. Official Points Deductions:
Official points deductions will be taken into account for all Markets that have not yetbeen settled at the time of the deduction is applied. Markets that have alreadyreached a Natural Conclusion prior to the deduction will not be re-settled.8.5. Error Corrections:If Bets on Markets remain open with an incorrect score, match status, or match timethat has a significant impact on the Odds, Sportsbook reserves the right to void theaffected Bets.8.6. Point and Set Handicaps:● Match Point Handicap: Bets on this Market are settled after the last point ofthe match is confirmed.● Match Set Handicap: Bets on this Market are settled as soon as thehandicap outcome has been unconditionally determined.● Set Handicap: Bets on this Market for point handicaps for a specific set aresettled as soon as the handicap outcome is unconditionally determined withinthat set.8.7. Over/Under (Totals):Bets on Total points (Match, Team, or Set) Markets are settled as soon as theoutcome specified in the Market description has been unconditionally determined.● Abandonment: If a set or match is abandoned before the outcomementioned in the Market description is determined, Bets on this Market areVoid.● Integer Lines: If Bets on Markets of a whole number line is offered (e.g.,180.0) and the final result equals that line, Bets on the respective Markets areVoid.8.8. Correct Score Markets:Match and Set Correct Score Markets are settled after the last point of the relevantperiod is confirmed. If the match or set is not completed, all related Correct ScoreMarkets will be Void.8.9. Set Extra Points:
Bet on whether a set will require extra points to be decided (i.e., go beyond 25points for Sets 1-4 or 15 points for Set 5).● Bets on the Market are settled as "Yes" once the score reaches 24-24 (48thpoint) in Sets 1-4, or 14-14 (28th point) in Set 5.● If a set is not played, Bets on the Market are Void.8.10. Lead After "Y" Points:Bet on which team will be leading in a specific set after a designated number ofpoints (e.g., Set 2 Lead After 8 Points). Bets on the Market are settled when the Y-thpoint of the set is confirmed.8.11. Race to "X" Points:Bet on which team will be the first to reach the target number of points within a set.Bets on the Market are settled once the number defined in the Market descriptionhas been reached.8.12. Numbered Point Winner:Bet on which team will win a specific designated point (e.g., Set 1 Point 15). Bets onthe Market are settled after the point designated in the Market description is playedand confirmed. If the point is not reached or played due to the end of the set/match,Bets on the Market are Void.
- Beach volleyball
Beach Volleyball Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in the
understanding of common beach volleyball terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● Extra Points: Points played after a set reaches a tie at the standard limit(20-20 for Sets 1-2, or 14-14 for Set 3). A set must be won by a two-pointmargin.● Golden Set: An additional set used in specific tournament formats todetermine a winner of a multi-match tie. It is not considered part of the matchresult for standard markets.● Match Tie-break: In beach volleyball, the third set acts as a tie-break (playedto 15 points, must be won by 2).● Natural Conclusion: A settlement principle where a Market is resulted assoon as the outcome mentioned in the Market description is unconditionallydetermined, even if a player later retires.● Points Deduction: An official penalty where points are removed from ateam’s score by the referee.● Retirement: When a player or team is unable to continue a match andofficially withdraws during play.
General Beach Volleyball Rules
9.1. Settlement Timing and Finality:Bets on all Markets are settled as soon as the point or element of the game thatdetermines the outcome of that Market is confirmed. Bets on Markets for Final matchresults (Winner, Correct Score, Handicaps) are settled after the match has officiallyfinished and the official score is confirmed.9.2. Postponement and Abandonment (48-Hour Rule):If a match is postponed or cancelled, all Bets on that match remain valid if the gamestarts/resumes within 48 hours of the original scheduled time. If the delay exceeds48 hours, all unsettled Bets will be Void.
Interrupted Matches: If a match is abandoned or a team retires, Bets on all Marketsthat have not reached a Natural Conclusion at that moment will be Void.9.3. Golden Set Exclusion:"Golden Set" is strictly excluded from all match and set Markets. Only points andsets played during the regular match format are considered for settlement.9.4. Official Points Deductions:Official points deductions are taken into account for all Markets that have not yetbeen determined at the time of deduction. Markets that have already reached aNatural Conclusion prior to the deduction (e.g., a "Race to 10" already won) will notbe resettled.9.5. Error Corrections:The Sportsbook reserves the right to void Bets for Markets that remain open with anincorrect score, match status, or match time that significantly impacts the Odds.9.6. Point and Set Handicaps:● Match Point Handicap: Bets on this Market are settled after the final point ofthe match is confirmed.● Match Set Handicap: Bets on this Market are settled as soon as thehandicap outcome mentioned in the Market description has beenunconditionally determined.● Set Handicap: Bets on Point handicaps for a specific set are settled as soonas the relevant outcome is unconditionally determined within that set.9.7. Over/Under (Totals):Bets on Total points (Match, Team, or Set) Markets are settled as soon as thespecified outcome has been unconditionally determined.● Integer Markets: If a whole number Market is offered (e.g., 80.0) and the finalresult equals the Market description line, the Bets on the respective Marketare Void.9.8. Correct Score Markets:
Bets on Match and Set Correct Score Markets are settled after the final point of therelevant period is confirmed. If the match or set is not completed or played, Bets onall relevant Correct Score Markets will be Void.9.9. Set Extra Points:Bet on whether a set will require extra points to be decided (i.e., go beyond 21points for Sets 1-2 or 15 points for Set 3).● Settlement: Bets on this Market are settled as "Yes" once the score reaches20-20 (40th point) in Sets 1-2, or 14-14 (28th point) in Set 3. If the set iscompleted without reaching these scores, Bets on the Market are settled as"No."● If a set is not played, Bets on the Market for that set are Void.9.10. Lead After "Y" Points:Bet on which team will be leading in a specific set after a designated number ofpoints as specified in the Market description (e.g., Set 1 Lead After 10 Points). Betson the Market are settled exactly after the Y-th point of the set is confirmed.9.11. Race to "X" Points:Bet on which team will be the first to reach the target number of points as specifiedin the Market description within a set. Bets on the Market are settled immediatelyonce the line has been reached.If the set mentioned in the Market ends or is abandoned before the target isreached, Bets on the Market are Void, unless the outcome has already beendetermined.9.12. Numbered Point Winner:Bet on which team will win a specific designated point (e.g., Set 2 Point 8). Bets onthe Market are settled immediately after the point is confirmed. If the point is notreached or played (e.g., due to retirement or the set ending), Bets on the Market areVoid.
10. Futsal
Futsal Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Futsal terms and do not constitute the definitive criteria forthe settlement of bets. For final settlement rules and specific conditions, please referto the applicable general and sport-specific settlement rules.● Accumulated Fouls: A system where, after a team commits five fouls in ahalf, every subsequent foul results in a direct free kick from the secondpenalty mark (10 meters).● Clocked Time: Futsal is played with a "stopping clock," meaning the timestops whenever the ball is out of play or play is interrupted.● Kick-in: The method of restarting play when the ball crosses the touchline(replacing the throw-in used in traditional soccer).● Natural Conclusion: A settlement principle where a Bet is settled if theoutcome was already determined and could not have changed regardless offurther play.● Overtime (Extra Time): Additional periods played to determine a winner inknockout competitions if the match is tied at the end of Regular Time.● Penalty Shootout: A series of penalty kicks taken to determine a winner if atie persists after Overtime.● Regular Time: The official duration of a match, standardly consisting of twohalves of 20 minutes each (clocked time).● Timeout: A one-minute period that each team can request once per halfwhen they are in possession of the ball.
General Futsal Rules
10.1. Regular Time Settlement:All Markets are settled based on the result at the end of Regular Time (standardly 40minutes of play consisting of two 20-minute halves) only, unless otherwise expresslymentioned in the Market description.10.2. Postponement and Rescheduling (48-Hour Rule):Bets on all Markets on a postponed or cancelled match will be Void if the Event isnot started or not resumed within 48 hours of the original scheduled start time.● Resumption: If a match is interrupted but resumes within 48 hours of theinitial kick-off time, all unsettled Bets will stand and will be settled based onthe final result.10.3. Abandonment and Natural Conclusion:If a match is abandoned and not resumed within the 48-hour window, Bets on allMarkets that have not reached a Natural Conclusion at the moment ofabandonment will be Void.● Bets on Markets that have been unconditionally determined (e.g., "1st HalfWinner" if the first half is completed) will be settled in accordance with thoseMarket rules.10.4. Error Corrections:● If an incorrect match time was displayed in Sportsbook, in cases wherethe discrepancy significantly influenced the correctness of the Odds, theSportsbook reserves the right to void the affected Bets.● Incorrect Score/Scoreboard: If a wrong score is entered in Sportsbook, allMarkets will be Void for the timeframe during which the incorrect score wasdisplayed.● Incorrect Information: If team names, participants, or tournament details aredisplayed incorrectly, the Sportsbook reserves the right to declare Bets Void.10.5. Disciplinary and Penalty Errors:The Sportsbook reserves the right to void Bets for Markets remaining open after asignificant Event (goal, red card, or penalty) has already taken place. Additionally, if
a Market is opened with missing or incorrect information (e.g. red cards), Betsaffected by that error may be Void.10.6. Half Markets (1st & 2nd Half):● 1st Half: Bets on these Markets (Winner, Handicap, Totals) are settled strictlyon the result of the first half. If a match is abandoned during the first half, Betson all unsettled 1st half Markets are declared Void, unless alreadydetermined.● 2nd Half: Bets on these Markets (Winner, Handicap, Totals, Odd/Even) aresettled based on the score achieved during the second half only, excludingthe first half score and any overtime. If a match is abandoned during thesecond half, Bets on all unsettled 2nd half Markets are Void, unless alreadydetermined.10.7. Team to Score Next Goal:Bet on which team will score the next designated goal in the match.● Own Goals: For the purposes of this Market, own goals count toward thescoring team and the goal sequence.● Settlement: Bets on this Market are settled in real-time as soon as the goal isconfirmed.
- Badminton
Badminton Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Badminton terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.
● Extra Points: Occurs when a game reaches a 20-20 tie. The game continuesuntil one side gains a two-point lead or reaches the 30-point cap (the first to30 wins).● Game: A scoring unit in badminton. Most professional matches are played as"Best of 3" games.● Natural Conclusion: A settlement principle where Bets on a Market aresettled as soon as the outcome relevant to the Market is unconditionallydetermined, regardless of later retirement.● Points Deduction: An official penalty where points are removed from acompetitor’s score by the referee due to misconduct.● Retirement: When a competitor officially withdraws from a match while it is inprogress (usually due to injury).
General Badminton Rules
11.1. Settlement Timing and Finality:Bets on all Markets are settled as soon as the point or game element that decidesthe outcome of that Market is confirmed. Points are considered confirmed once thenext point has started or the umpire officially announces the score.11.2. Postponement and Abandonment (48-Hour Rule):If a match is postponed or cancelled, all Bets on that match remain valid if the gamestarts/resumes within 48 hours of the original scheduled time. If the delay exceeds48 hours, Bet on all unsettled Markets will be Void.● Interrupted Matches: If a match is abandoned or a player retires, Bets on allMarkets that have not reached a Natural Conclusion at that moment will beVoid.11.3. Retirement and Undecided Markets:In the event of a retirement or disqualification during a match, Bets on any Marketsthat have not been unconditionally determined (e.g., "Game 2 Winner" if the playerretires while the score is 10-10 in Game 2) will be Void.
11.4. Official Points Deductions:Official points deductions are taken into account for Bets on all unsettled Markets.Bets on Markets that have already reached a Natural Conclusion prior to thededuction will be settled based on the score at that moment and will not be revised.11.5. Error Corrections:The Sportsbook reserves the right to void Bets of the affected Markets in thefollowing scenarios:● Incorrect Score: If Bets on Markets remain open with an incorrect score thatsignificantly impacts the Odds.● Incorrect Participants: If participants (players or teams) are displayed inSportsbook incorrectly.● Match Time: If Odds were offered with an incorrect match time.11.6. Match Markets (Winner, Handicap, Totals):● Match Winner: Bets on this Market are settled after the final point of thematch is confirmed.● Match Game Handicap: Bets on this Market are settled as soon as thehandicap outcome mentioned in the Market description has beenunconditionally determined.● Match Point Handicap: Bets on this market are settled after the final point ofthe match is confirmed.● Total Games/Points: Bets on these Markets are settled as soon as theoutcome mentioned in the Market description has been reached (NaturalConclusion). If a whole number outcome mentioned in the Market description(integer) is offered and the final result equals that outcome, the Bet isdeclared Void.11.7. Game-Specific Markets:● Game Winner/Total/Handicap: Bets on these Markets are settled after thelast point of the specified game is confirmed. If a player retires during thegame, Bets on unsettled Markets for that specific game will be Void, unlessalready determined by Natural Conclusion.● Game Correct Score: Bets on this Market are settled after the last point ofthe specified game is confirmed.11.8. Dynamic Game Markets:
● Game Extra Points: Bet on whether a game will require extra points (gobeyond 21). Bets on this Market are settled as "Yes" once the score reaches20-20 (40th point) within the specified game.● Game Lead After "Y" Points: Bet on which competitor that will be leadingafter a designated number of points as mentioned in the Market descriptionare reached (e.g., Game 1 Lead After 10 Points). Bets on this Market aresettled exactly after number of the Y-th point as mentioned in the Marketdescription of the game is confirmed.● Game Race to "X" Points: Bet on which competitor will be the first to reachthe target number of points as mentioned in the description of the Marketwithin a game. Bets on the Market are settled immediately once the targetnumber mentioned in the Market description is reached.Game Numbered Point Winner: Bet on the winner of a specific point mentioned inthe Market description (e.g., Game 2 Point 5). Bets on this Market are settledimmediately after the point mentioned in the Market description is confirmed. If thepoint mentioned in the Market description is not reached due to the end of the gameor retirement, Bets on the respective Market are Void.
- Rugby union and rugby league
Rugby Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Rugby terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● Conversion: A kick at goal after a try has been scored, worth 2 points.● Drop Goal: A goal scored by kicking the ball through the goalposts after it hastouched the ground, worth 3 points.
● Extra Time: Additional periods played to determine a winner in knockoutmatches. By default, Markets exclude extra time unless stated.● Natural Conclusion: A principle where a Bet is settled if the outcome of therelevant Market was already determined and could not have changed.● NRL / State of Origin: Specific Australian Rugby League competitions withunique settlement logic for player participation.● Penalty Goal: A kick at goal awarded after a penalty, worth 3 points.● Penalty Try: Awarded if a team would have scored a try but for foul play bythe opposition. Worth 5 points (Union) or 4 points (League). Note: Thesepoints count for team totals but not for individual player tryscorer Markets.● Regular Time (80 Minutes): The scheduled 80 minutes of play, including anyadded injury or stoppage time, but excluding extra time, penalty shootouts, orsudden death.● Try: The primary method of scoring, worth 5 points (Union) or 4 points(League), achieved by grounding the ball in the opponent's in-goal area.
General Rugby Rules
12.1. Regular 80 Minutes Settlement:All Markets are settled based on the result at the end of a scheduled 80 minutes ofplay unless otherwise stated. This includes any added injury or stoppage time butdoes not include extra-time, time allocated for a penalty shootout, or sudden death.12.2. Postponement and Rescheduling (48-Hour Rule):Bets on all Markets on a postponed or cancelled match will be Void if the Event isnot started or not resumed within 48 hours of the original scheduled start time.12.3. Abandonment:If a match is abandoned before the completion of Regular Time (80 minutes), Betson all Markets related to that match will be declared Void, regardless of whether theoutcome has already been determined.
● Exception: Bets on Markets that have reached a Natural Conclusion (e.g.,First Tryscorer if a try has been scored) will be settled as per applicableMarket rules.● Tryscorer Specific Abandonment Rule: See Section 12.7.12.4. Error Corrections:● If an incorrect match time was displayed, and this significantly influencedthe correctness of the Odds, the Sportsbook reserves the right to void theaffected Bets.● Live Events: If Bets on a Market remain open after significant Events (goals,red cards, or penalties) have already taken place, the Sportsbook reservesthe right to void affected Bets.● Red Cards: If a Market was opened with a missing or incorrect red cardinformation in the Sportsbook, the Sportsbook reserves the right to void Betson that Market.12.5. Venue Change:If a match is moved to a different venue but the home/away designation remainsunchanged, all Bets on that match stand.If the teams are reversed or names or tournament are displayed in the Sportsbookincorrectly, the Sportsbook reserves the right to declare affected Bets Void.
Rugby Statistical & Specific Markets
12.6. Team and Match Totals:● Points/Tries: Bets on this Market are settled based on the score at the end ofRegular Time.● Winning Margin: Bet on the specific point gap between teams at the end of80 minutes.● Highest Scoring Half: Bets on this Market are settled based on points scoredin each half whichever is higher. If the match is abandoned, these Markets areVoid.12.7. Penalty Tries Logic:
● Team Markets: Penalty tries count toward Team Totals, First Team to Score,Last Team to Score, and Time of Try Markets.● Player Markets: Penalty tries do not count toward individual PlayerTryscorer Markets (Anytime, First, Last).12.8. Drop Goal Markets:Bet on whether a successful drop goal will be scored during the match. Settlement isbased on Regular Time only.
Rugby Player Props (Tryscorer Markets)
12.9. General Participation (Except NRL/State of Origin):● Any Selection: Any Bet on a Market of a player who does not take part in thematch shall be Void.● First Tryscorer: The player mentioned in the Market description must be onthe field of play at the time of the first try. If the player enters the match afterthe first try has already been scored, the Bet will be Void.● Last Tryscorer: If a player mentioned in the Market description takes part in amatch at any point during the match ], Bets on the respective Market stand.12.10. Australian NRL and State of Origin Specific Rule:For these specific competitions only, Bets on player selection Markets will be settledas Lost regardless of whether the player mentioned in the respective Marketdescription was on the field of play at the time the try was scored, provided theywere part of the match-day squad.12.11. Tryscorer Abandonment Rules:● Abandonment before Half Time: All tryscorer Bets shall be Void , regardlessof whether a try was already scored.● Abandonment during the Second Half: Bets on Markets for players whohave already scored a try in the First Half prior to Abandonment, will besettled as Win.○ Bets on all remaining player Market selections (players who have notscored) will be Void.
12.12. Anytime Tryscorer:Bet on if a player will score a try at any point during Regular Time.● No Tryscorer: This selection is included among Market selections. If no triesare scored, Bets on this Market selection are settled as Win, and Bets on allplayer Markets are settled as Lost (provided the player mentioned in theMarket selection participated). If the player mentioned in the Market selectiondid not participate (Non- Runner), the Bets on the affected Markets shall beVoid.12.13. First Tryscorer / Team First Tryscorer:Bet on the player to score the first try of the match (or for their specific team).● If the first try is a Penalty Try, the Market remains open and will be settledbased on the next eligible try scored by a player.12.14. Last Tryscorer:Bet on the player to score the final try of the match within Regular Time.● If the last try is a Penalty Try, the Market is settled based on the player whoscored the previous eligible try.12.15. Player to Score 2+ Tries / Hat-trick:Bet on whether a player will score two or more tries (or three for a hat-trick) duringRegular Time. Penalty tries do not count toward the player's total. In the event ofabandonment, Bets on this Market will be settled as Won if the player has alreadyachieved the required number of tries; otherwise, Bets on this Market will bedeclared Void.
- Rugby Sevens
Rugby Sevens Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Rugby Sevens terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● Conversion: A kick at goal after a try has been scored. In Sevens,conversions must be taken as a drop kick.● Extra Time: In knockout matches, if the score is tied, "Sudden Death" extratime is played. Standard Markets exclude this unless stated.● Natural Conclusion: A principle where the outcome described in the Marketand these Rules was already finally determined before an abandonment.● Penalty Try: Awarded for foul play that prevents a certain try. Worth 7 points(no conversion attempt required).● Regular Time (14/20 Minutes): The scheduled duration of a Sevens match,standardly two halves of 7 minutes each (or 10 minutes for final matches),plus stoppage time.● Try: The primary method of scoring, worth 5 points.
General Rugby Sevens Rules
13.1. Regular Time Settlement:Bets on all Markets are settled based on the result at the end of Regular Time(standardly 14 or 20 minutes of play, depending on the tournament phase). Thisincludes any added stoppage time but does not include extra time or sudden deathunless the market specifically states "incl. Overtime."13.2. Postponement and Rescheduling (48-Hour Rule):Bets on all Markets on a postponed or cancelled match will be Void if the Event isnot started and not resumed within 48 hours of the original scheduled start time.13.3. Abandonment:
If a match is abandoned before the completion of Regular Time, Bets on all Marketsthat have not reached a Natural Conclusion will be Void.● Bets on Markets that have been unconditionally determined at the time ofabandonment (e.g., "First Tryscorer" if a try was already scored) will be settledin accordance with those Market rules.13.4. Error Corrections:● If an incorrect match time was displayed, and this significantly influencedthe correctness of the Odds, the Sportsbook reserves the right to void theaffected Bets.● Score/Event Errors: If Bets on a Market remain open after a significant event(e.g. goal, red card, or penalty goals) has already occurred, the Sportsbookreserves the right to void the affected Bets.13.5. Tournament Changes:If the duration of the halves is changed from the standard (e.g., from 7 minutes to 10minutes) after the Markets have opened, all Bets on the relevant Markets will standprovided the change was made by the official governing body.
Rugby Sevens Statistical & Market Rules
13.6. Half Markets (1st & 2nd Half):● 1st Half: Bets on this Market are settled based on the result of the first halfonly.● 2nd Half: Bets on this Market are settled based on the points scored in thesecond half only (starting from 0-0). This excludes any extra time.13.7. Penalty Tries Logic:● Team Markets: Penalty tries count toward Team Totals, Total Tries, and"Next Team to Score" Markets.● Player Markets: Penalty tries do not count toward individual PlayerTryscorer Markets.13.8. First/Last Team to Score:
Bet on which team will score the first or last points/try of the match. If the match isabandoned, Bets on Last Team to Score Markets are Void. Bets on First Team toScore are Void unless an outcome relevant to the Market has already beenunconditionally determined prior to abandonment (Natural Conclusion).13.9. Tryscorer Markets (Anytime / First / Last):● Participation: Any player who takes any part in the match is considered a"Runner" for Anytime and Last Tryscorer Markets.● First Tryscorer: If a player enters the field after the first try has been scored,the Betson Markets for that player are Void.● Penalty Tries: If a Penalty Try is scored, it is ignored for player-specifictryscorer Markets. Bets on the Market remain open and will be settled basedon the next eligible try scored by a player.● Abandonment: Settlement of tryscorer Markets will follow the generalabandonment rules, with outcomes determined only where a NaturalConclusion has been reached.
- Darts
Darts Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Darts terms and do not constitute the definitive criteria forthe settlement of bets. For final settlement rules and specific conditions, please referto the applicable general and sport-specific settlement rules.● Bullseye: The circular central area of the dartboard. The outer bull is worth25 points, and the inner bull (double bull) is worth 50 points. For settlementpurposes, the Bullseye counts as a Red checkout color.● Checkout: The final throw or sequence of throws that reduces a player'sscore exactly to zero, ending a Leg. The final dart must land in a double or theinner bullseye.
● Leg: A single game of darts (e.g., 501) within a Set or Match.● Natural Conclusion: A settlement principle where a Market is settled as soonas the outcome is unconditionally determined, even if the match is laterabandoned.● Set: A unit of play consisting of a specific number of Legs (usually the first towin 3 legs wins the Set).● Walkover: When a player is awarded the win before the match starts orcompletes because the opponent is unable to participate.● 180 (Maximum): The highest possible score with three darts in a single visit,achieved by landing all three in the triple-20 bed.
General Darts Rules
14.1. Match Result and Completion:Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end ofthe match. If a match is started but not finished for any reason (e.g., retirement ordisqualification), Bets on all Markets that have not reached a Natural Conclusionwill be Void.14.2. Postponement and Abandonment (48-Hour Rule):In the event, the match is postponed, abandoned, or not completed within 48 hoursof the original scheduled start time or a Walkover, all Markets that have not reacheda Natural Conclusion will be Void.● If the match is resumed from the point of interruption within 48 hours, Bets onall Markets shall stand.● If an official winner is announced for a tournament stage within the 48-hourwindow, the Sportsbook will settle the Bets on Match Winner Markets basedon the official decision by the governing body for the tournament.14.3. Error Corrections:● Incorrect Score: The Sportsbook reserves the right to void Bets Void onMarkets that remain open with an incorrect score that significantly impactsthe Odds.
● Incorrect Participants: If the players or teams are displayed in the Marketincorrectly, the Sportsbook reserves the right to void Bets on the respectiveMarkets Void.● Incorrect Match Time/Odds: If Odds were offered based on incorrect matchtiming or materially incorrect information, the Sportsbook reserves the right tovoid the affected Bets.
Darts Market Rules
14.4. Set and Leg Handicaps:Bets on Handicap Markets (Set Handicap or Leg Handicap) are settled after thematch is completed. If the match is not finished, Bets on these Markets are Voidunless the outcome was already unconditionally determined.14.5. Over/Under (Totals):Bet on whether the total number of Sets, Legs, or Match 180s will be over or underthe specified Line.● Bets on these Markets are settled at the end of the match.● If the match is not finished, Bets on Totals Market will be Void unless the Linementioned in the respective Market description has already been exceeded(e.g., Total Match 180s Over 5.5 is settled as Won if 6 or more 180s havealready been recorded).● If a whole number Line is offered in the Market description and the final resultequals the Line, Bet on the relevant Market are Void.14.6. Next Leg / Next Set Winner:Bet on the winner of a specific designated Leg or Set.● These Markets are settled immediately upon the completion of the specificLeg or Set.● If the specific Leg or Set is not completed or is not played due to matchabandonment, Bets on the respective Markets will be Void.14.7. Checkout Color:
Bet on the color of the segment where the final winning dart lands in a specific Legor the Match checkout.● The Bullseye (50 points) is officially counted as Red for settlement purposes.14.8. Most 180s (1X2):Bet on which player will score more 180s during the match. If the match is notfinished, Bets on this Market are Void as the trailing player could theoretically haveovertaken the leader.If both players record the same number of 180s, Bets on the Market will be settled asa Draw (if Draw market was offered) or Void for 2-way Markets.
- Snooker
Snooker Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Snooker terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● Century Break (100 Break): A score of 100 points or more compiled by aplayer in a single visit to the table without missing a shot.● Frame: A single unit of play in snooker. A match consists of a designatednumber of frames (e.g., Best of 19).● Free Ball: A penalty situation where the referee allows a player to nominateany colored ball as a red. Under our rules, these do not count for "PottedColor" Markets.
● Natural Conclusion: A settlement principle where a Market is resulted assoon as the outcome is unconditionally determined, even if the match is laterabandoned.● Pot: The action of hitting a ball into a pocket.● Re-rack: When the referee and players agree to restart a frame from thebeginning (usually due to a stalemate).● Walkover: When a player is awarded the match win before the match startsor completes because the opponent is unable to participate.General Snooker Rules15.1. Match Completion and Retirement:Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end ofthe match. If a player is disqualified or retires before the match is finished, Bets on allMarkets that have not reached a Natural Conclusion will be Void.15.2. Postponement and Abandonment (48-Hour Rule):In the event the Match is postponed, abandoned, or not completed within 48 hours ofthe original scheduled start time or a Walkover, all Markets that have not reached aNatural Conclusion will be Void after 48 hours.● If the match resumes from the point of interruption within 48 hours, Bets onall Match Markets shall stand.● If an official winner is announced for a tournament stage within the 48-hourwindow, the Sportsbook will settle Bets on the Match Winner Markets basedon the official decision by the governing body for the tournament.15.3. Re-rack Logic:If a re-rack occurs, Bets on any Markets that already reached a Natural Conclusionprior to the re-rack (e.g., "First Color Potted") will stand and be settled based on thatresult. Bets on all other Markets for that specific frame will be settled based on theplay in the restarted frame.15.4. Error Corrections:● Incorrect Score: The Sportsbook reserves the right to declare Bets Void ifthe Bets on a Market remain open with an incorrect score that significantlyimpacts on the Odds.
● Incorrect Participants: If the players are displayed incorrectly in the Marketdescription, the Sportsbook reserves the right to void Bets on the affectedmarkets.● Incorrect Match Time/Odds: If Odds in a Market were offered based onincorrect timing or materially incorrect information, Bets on the affectedMarkets may be Void.Snooker Market Rules15.5. Frame-Related Markets:Bets on the outcome of a specific designated frame (e.g., Winner, Total Points,Century Break).● If a frame starts but is not completed, Bets on all Markets related to that framewill be Void unless the outcome relevant for the Market was alreadydetermined.● Next Frame Total Points (Odd/Even): Bets on this market are settled basedon the total points scored by both players in that frame. If the frame is notcompleted, the Bets on this Market are Void.15.6. Century Break (100 Break) Markets:Bet on whether a player will record a break of 100 points or more in a specific frameor during the match.● If the match or specific frame is abandoned, Bets on these Markets are Voidunless a century break has already been recorded.15.7. Pot First Ball / Potted-Color Markets:Bet on which ball or color will be potted first in a specific frame.● Foul/Free Ball Exclusion: No fouls or "free balls" are considered for thesettlement of Bets on "Potted-Color" or "First Ball Potted" Markets. The Betson these Markets are settled based on the first legally potted ball.15.8. Match Totals and Handicaps:● Total Frames Over/Under: Bet on the total number of frames played in thematch. Bets on this Market are settled at the end of the match. If the match isnot completed, Bets on the Markets are Void unless the outcome has alreadyreached the Natural Conclusion. If a whole number Line is offered and thefinal result equals the Line, the Bet is declared Void.
● Match Handicap: Market applies to the final frame score. If the match is notcompleted, Bets on this Market are Void.
- Table tennis
Table Tennis Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Table Tennis terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● Extra Points (Deuce): Occurs when a game reaches a 10-10 tie. The gamecontinues until one player/team gains a two-point lead.● Game: A single unit of play in table tennis, standardly played to 11 points. Amatch is typically "Best of 5" or "Best of 7" games.● Natural Conclusion: A settlement principle where a Market is settled as soonas the outcome relevant to the Market is unconditionally determined, even ifthe match is later abandoned.● Points Deduction: An official penalty where points are removed from aplayer’s score by the umpire due to misconduct or rule violations.● Retirement: When a player officially withdraws from a match while it is inprogress.
General Table Tennis Rules
16.1. Settlement Timing and Finality:
Bets on all Markets are settled as soon as the point or game element that decidesthe outcome of that Market is confirmed. Final match results (Winner, Correct Score,Match Handicaps) are settled after the last point of the match is confirmed.16.2. Postponement and Abandonment (48-Hour Rule):If a match is postponed, cancelled, or not completed, Bets on all Markets remainvalid if the game starts/resumes within 48 hours of the original scheduled time. If thedelay exceeds 48 hours, Bets on all unsettled Markets will be Void.● Interrupted Matches: If a match is abandoned or a player retires, Bets on allMarkets that have not reached a Natural Conclusion at the moment ofabandonment will be Void.16.3. Retirement and Undecided Markets:In the event of a player retirement or disqualification, Bets on any Markets that havenot reached the Natural Conclusion (e.g., "Game 2 Winner" if the player retiresduring Game 1) will be Void.16.4. Official Points Deductions:Official points deductions are taken into account for Bets on all unsettled Markets.Bets on Markets that have already reached a Natural Conclusion prior to thededuction will be settled based on the score at that moment and will not be revised.16.5. Error Corrections:The Sportsbook reserves the right to void bets in the following scenarios:● Incorrect Score: If Bets on Markets remain open with an incorrect score thatsignificantly impacts the Odds.● Incorrect Participants: If the players or teams are displayed in the Marketsincorrectly.● Incorrect Match Time/Odds: If Odds were offered in the Market based onincorrect match timing or materially incorrect information.
Table Tennis Market Rules
16.6. Point and Game Handicaps:● Match Point Handicap: Bets on this Market are settled after the last point ofthe match and final score are confirmed.● Match Game Handicap: Bets on this Market are settled as soon as thehandicap Line mentioned in the Market description has been unconditionallydetermined (Natural Conclusion).● Game Handicap: Bets on Point handicaps Markets for a specific game aresettled as soon as the Line mentioned in the Market description is reachedwithin that game.16.7. Over/Under (Totals):Bets on Total points (Match, Team, or Game) or Total Games Markets are settled assoon as the Line specified in the Market description has been reached.● Integer Lines: If a whole number Line is offered in the Market description(e.g., 85.0) and the final result equals that Line, Bets on that Market shall beVoid.16.8. Correct Score Markets:Bets on Match and Game Correct Score Markets are settled after the last point of therelevant period is confirmed. If a specific game is not played, Bets on all relatedCorrect Score Markets will be Void.16.9. Game Extra Points:Bet on whether a game will require extra points to be decided (i.e., go beyond 11points).● Settlement: Bets on this Market are settled as "Yes" once the score reaches10-10 (20th point) within the specified game.● If the game is not played or is abandoned before reaching 10-10, Bets on thisMarket are Void.16.10. Lead After "Y" Points:Bets on which player will be leading in a specific game after a designated number ofpoints as mentioned in the Market description (e.g., Game 1 Lead After 4 Points).
Bets on this Market are settled exactly after the Y-th point of the game as mentionedin the Market description is confirmed.16.11. Race to "X" Points:Bet on which player will be the first to reach the target number of points asmentioned in the Market description (3, 5, 7, etc.) within the game. Bets on thisMarket are settled immediately once the target mentioned in the Market descriptionis reached. If the target is not reached due to the end of the game or matchabandonment, Bets on the Market are Void.16.12. Numbered Point Winner:Bet on which player will win a specific designated point as mentioned in the Marketdescription (e.g., Game 2 Point 5). The Market is settled immediately after the pointmentioned in the Market description is confirmed. If the point is not reached due tothe end of the game or retirement, Bets on the Market are Void.
- Bowls
Bowls Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Bowls terms and do not constitute the definitive criteria forthe settlement of bets. For final settlement rules and specific conditions, please referto the applicable general and sport-specific settlement rules.● End: A unit of play where all players have delivered all their bowls in onedirection.● Jack: The small white or yellow target ball.
● Match: A competition between players or teams, usually played as a "Best of"sets format or a fixed number of ends.● Natural Conclusion: A settlement principle where a Market is settled as soonas the outcome mentioned in that Market description or these Rules isunconditionally determined, even if the match is later abandoned.● Set: A group of ends (usually 7, 9, or 11 ends) played to determine a setwinner.● Tie-break: Additional ends played to determine a match winner if the sets aretied.● Walkover: When a player is awarded the win before the match starts orcompletes because the opponent is unable to participate.
General Bowls Rules
17.1. Settlement Timing and Finality:Bets on all Markets are settled based on the official score confirmed by thegoverning body or tournament officials. Bets on the Markets are settled as soon asthe point or end that decides the outcome is confirmed.17.2. Postponement and Abandonment (48-Hour Rule):In the event, the Match is postponed, abandoned, or not completed within 48 hoursof the original scheduled start time, Bets on all Markets that have not reached aNatural Conclusion will be Void.● Interrupted Matches: If a match is interrupted, Bets on all Markets that havenot reached a Natural Conclusion at the moment of abandonment will beVoid.17.3. Retirement and Walkovers:In the case of a player retirement, disqualification, or Walkover, Bets on all Marketsthat have not reached a Natural Conclusion will be Void.● If a player retires during a set, the winner of the match is determined by theofficial result, but Bets on set-specific Markets that were not completed areVoid.
17.4. Error Corrections:The Sportsbook reserves the right to void Bets on the affected Markets in thefollowing scenarios:● Incorrect Score: If Bets on Markets remain open with an incorrect score thatsignificantly impacts the Odds.● Incorrect Participants: If the players or teams are displayed in the Marketdescription incorrectly.● Incorrect Match Time/Odds: If Odds in the Market were offered based onincorrect timing or materially incorrect information.
Bowls Market Rules
17.5. Match and Set Winner: Bet on the winner of the match or a specific set.● Match Winner: Bets on this Market are settled based on the final officialresult, including any tie-break ends if applicable.● Set Winner: Bets on this Market are settled after the last end of thedesignated set is completed. If a set is not completed due to retirement, Betson the affected Market are Void.17.6. Race to "X" Points / Xth Point Winner: Bet on which player or team will bethe first to reach a target number of points, or who will score a specific designatedpoint (e.g., Set 1 Point 5).● Target Not Reached: If a set or match ends before the Xth point is reached,all Bets on "Race to X points" or "Numbered Point Winner" Markets for thatspecific period will be Void.17.7. Set Handicaps and Totals:● Set Handicap: Bets on the Market are settled based on the final set score ofthe match.● Total Sets/Ends: Bets on the Market are settled as soon as the Linementioned in the Market description has been reached. If a match isabandoned before the Line mentioned in the Market description is reached,Bets on the Market are Void . If a whole number Line is offered in the Marketdescription and the final result equals that Line, Bets on that Market are Void.
18. CricketCricket Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Cricket terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● Boundary: A shot that reaches the edge of the field. A "Four" (4 runs) or "Six"(6 runs).● Delivery: A single ball bowled by a bowler to a batter.● Dot Ball: A legal delivery from which no runs (including extras) are scored.Wickets do not count as dot balls.● Duck: When a batter is dismissed for zero runs.● Extra: Runs awarded to the batting team not scored off the bat (Wides, NoBalls, Byes, Leg Byes, Penalty Runs).● First Class Match: A match of three or more days' duration (e.g., TestMatches).● Impact Sub / Concussion Sub: Players who enter the match as officialreplacements for named players.● Innings: A team's turn to bat.● Limited Overs: A match where each team bats for a fixed number of overs(e.g., T20, One Day Internationals).● Natural Conclusion: When an innings ends because a team is All Out,declares, or reaches its target.● Over: A set of six legal deliveries (5 in "The Hundred").● Super Over (Bowl-off): An extra period used to determine a winner in tiedmatches.General Cricket Settlement Rules18.1. Match Result and Adverse Weather:
● All Bets are settled based on the official match result. This includes resultsdetermined by the Duckworth-Lewis-Stern (DLS) method or any otherofficial competition rules.● Ties (2-Way): If a match ends in a tie and a Super Over/Bowl-off decides thewinner, that result stands. If no winner is determined by official rules, Bets onthe affected Markets are Void .● Ties (3-Way & First Class): In 3-way Markets, a tie is settled as a Dead Heatbetween the two teams (NOT as a Draw). In First Class/Test matches, a tie isa Dead Heat; Bets on the "Draw" Market are settled as Loss.● Forfeits & Abandonment: If a winner is declared via forfeit, Bets on MatchWinner Bets are Void. If abandoned due to outside interference (not weather)before a ball is bowled, Bets on all Markets are Void.18.2. Postponement (48-Hour Rule):In the event, the Match is postponed, abandoned, or not completed within 48 hoursof the original scheduled start time, Bets on all Markets that have not reached aNatural Conclusion will be Void.● If the match is resumed from the point of interruption within 48 hours, all Betson that match stand.● If an official winner is announced for a tournament stage within the 48-hourwindow, the Sportsbook will settle Bets on the Match Winner Markets basedon the official decision by the governing body for the tournament.18.3. Super Over Exclusion:Unless expressly stated (e.g., "Super Over Winner"), statistics recorded during aSuper Over do not count toward match totals, innings totals, or player propMarkets.Format-Specific Thresholds (Minimum Play)18.4. Limited Overs Thresholds: For Bets on this Market to stand, the team musthave had the technical opportunity to face a minimum percentage of scheduledovers, unless game element mentioned in the Market description reached a NaturalConclusion (All Out/Target reached):● Match Totals (Runs, Fours, Sixes, Extras, Wickets, Run Outs, Wides,Ducks): At least 80% of the scheduled overs in each innings must becompleted.
● Match Top Batter / Top Bowler: At least 40% of the scheduled overs in thatteam's innings must be bowled.● In-Play Batsman/Bowler Markets: The team must have the opportunity toface at least 80% of allocated overs at the time the Bet was accepted.18.5. First Class / Test Match Thresholds:● Drawn Matches: In matches ending in a Draw, statistical Markets (Fours,Sixes, Extras, etc.) shall be Void if fewer than 200 overs have been bowled.● Innings Totals: At least 60 overs must be bowled in the innings unless theteam is All Out or Declares.Market-Specific Rules18.6. Boundary Markets (Fours and Sixes):● Scoring: Only boundaries scored from the bat (legal or illegal delivery)count.● Exclusions: Overthrows, all-run fours (where players physically run 4), andextras do not count.18.7. Extras and Wides:● Match/Innings Extras: Includes Wides, No-Balls, Byes, and Leg Byes.Penalty Runs are excluded unless specifically stated. If runs are scored offthe bat alongside an extra from the same ball, the runs off the bat areexcluded from the Extras total.● Wides: Any runs resulting from a wide delivery (except penalty runs) counttowards the Wide total.18.8. Delivery and Over Markets:● Hierarchy of Outcomes: If multiple events occur from one delivery, thewinner is: 1. Wicket, 2. No Ball, 3. Wide, 4. Bye/Leg Bye, 5. Runs.● Runs off Delivery: Illegal balls count as deliveries. (e.g., if ball 1 is a Wide, itresults as "1", and the next ball is Delivery 2).● Runs off Ball: Refers to Legal Balls only. Wides/No-Balls do not count as aball for these Markets.● Over Completion: An over must be completed unless the innings endsnaturally. If an over is not started, all Bets on this Market are Void.18.9. Partnership Markets:
● Fall of Wicket: Bets on this Market are settled based on the score at the fallof the specified wicket. A batter Retiring Hurt does not count as a wicket. If ateam declares or reaches its target before the wicket falls, the final score isthe result.● Next Man Out: Both named batters must be at the crease when the dismissaloccurs; otherwise, Bets on this Market are Void.Player Prop Rules18.10. Participation and Substitutions:● Action: Players must be in the Starting XI or enter as an official.Impact/Concussion Substitute: If a player is in the XI but does not bat orbowl, the Bets on the Market involving the player stand and are settled on therecorded statistics (e.g., 0 runs).● Impact Sub Specific: If an Impact Sub (not in the starting XI) wins or ties forTop Batter, the Market selection 'Other' is deemed the winner for in-playMarkets.18.11. Top Batter / Top Bowler:● Top Batter: Highest individual score in the innings/match. If tied, Dead Heatrules apply.● Top Bowler: Most wickets taken.○ Tie-breaker: 1. Most Wickets. 2. Fewest runs conceded. 3. Dead Heat.○ No Wickets: If no bowler takes a wicket in the innings, Bets on theMarket are Void.18.12. Player Dismissal Methods:● Includes Bowled, Caught, LBW, Run Out, Stumped, and Other.● Retired Hurt: For the purpose of this Market Retired Hurt will be consideredas a dismissal and Bets on the relevant player Markets will be settled asVoid.● Retired Out / Sent Off: Counted as a Wicket.18.13. Player Performance Scoring:● 1 point per run scored.● 10 points per catch.● 20 points per wicket.● 25 points per stumping (wicket-keeper only).
Specialized Markets18.14. Session Betting:Bets are this Market are settled on the runs scored in a specific session regardlessof the team. At least 20 overs must be bowled in the session for Bets to stand onthis Market, unless settlement is already determined.18.15. Bingo / Mayhem / Lottery:● The designated over must be completed for Bets on this Market to have anaction. If the over is not completed, affected Bets will be Void.● Next Over Mayhem: 1 pt/run, +2 pts/boundary, +10 pts/wicket.● Captain Fantastic: The selected player (mentioned in the Market description)must be the team captain and must win the toss AND be the top run-scorer fortheir team. In the event of a tie for top run-scorer, Dead Heat rules apply. If thecaptain does not bat, Bets on this Market are declared Void.Tournament Markets18.16. Non-Runner Allocation:For completely abandoned tournament matches (no play), the following values areadded to tournament totals:
Market
T10
T20
DAY
FULL
Sixes
13
12
8
8
Fours
17
26
42
117
Fifties
2
2
3
8
Centuries
0
0
1
3
Wickets
9
12
14
33
Run Outs
1
1
1
1
Ducks
1
1
2
18.17. Milestones:For milestone Markets, a score of 100 or more will count as both a 50 and a 100 forthe purposes of total match or innings milestone counts (e.g., total 50s/100s).
- SquashSquash Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in the
understanding of common Squash terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● Extra Points: Occurs when a game reaches a 10-10 tie. The game continuesuntil one player gains a two-point lead.● Game: A single unit of play in squash, standardly played to 11 points. Amatch is typically "Best of 5" games.● Natural Conclusion: A settlement principle where Bets on a Market aresettled as soon as the outcome mentioned in the Market description of theseRules is unconditionally determined, even if the player later retires.● Penalty Point: A point awarded by the umpire due to a code violation orinterference. These count toward the score and settlement.● Points Deduction: An official penalty where points are removed from aplayer’s score by the umpire.● Retirement: When a player officially withdraws from a match while it is inprogress.General Squash Rules19.1. Settlement Timing and Confirmation:Bets on all Markets are settled as soon as the point that decides the outcome of thatMarket is confirmed. Bets on Final match results Markets (Winner, Correct Score,Match Handicaps) are settled after the last point of the match and the final score areofficially confirmed.19.2. Postponement and Abandonment (48-Hour Rule):In the event, the Match is postponed, abandoned, or not completed within 48 hoursof the original scheduled start time, all Markets that have not reached a NaturalConclusion will be Void.● Interrupted Matches: If a match is interrupted or a player retires, Bets on allMarkets that have not reached a Natural Conclusion at the moment ofabandonment will be Void.19.3. Retirement, Forfeit, and Disqualification:
In the event of a player retiring, forfeiting the match, or being disqualified, Bets on allMarkets that have not reached Natural Conclusion will be Void.19.4. Points Deductions and Penalty Points:● Official Points Deductions: Taken into account for Bets on all unsettledMarkets. Bets on Markets that reached a Natural Conclusion prior to thededuction will not be revised.● Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on thisMarket for the game or point will stand and be settled according to theupdated score.19.5. Error Corrections:The Sportsbook reserves the right to declare Bets on affected Markets Void in thefollowing scenarios:● Incorrect Score: If Bets on the Markets remain open with an incorrect scorethat significantly impacts the Odds.● Incorrect Participants: If the players or teams are displayed incorrectly in theMarket description.● Incorrect Match Time/Odds: If Odds in the Market were offered based onincorrect timing or materially incorrect information.Squash Market Rules19.6. Point and Game Handicaps:● Match Game Handicap: Bets on this Market are settled as soon as thehandicap Line mentioned in the Market description has been unconditionallydetermined.● Match Point Handicap: Bets on this Market are settled after the last point ofthe match and final score are confirmed.● Game Handicap: Bets on Point handicaps Markets for a specific game aresettled as soon as the Line mentioned in the Market description is reachedwithin that game.19.7. Over/Under (Totals):
Bets on Total points (Match, Competitor, or Game) or Total Games Markets aresettled as soon as the Line specified in the Market description has been reached.Ifthe match or game is not completed, Bets on the Market are Void unless theoutcome has already been determined.● Integer Lines: If a whole number line is offered in the Market description andthe final result equals that mentioned Line, Bets on that Market are Void .● Unplayed Games: If a specific game is not played, Bets on all relatedOver/Under Markets for that game will be Void.19.8. Correct Score Markets:Bets on Match and Game Correct Score Markets are settled after the last point of therelevant period is confirmed.19.9. Game Extra Points:Bet on whether a game will require extra points to be decided (i.e., go beyond 11points).● Settlement: Bets on this Market are settled as "Yes" once the score reaches10-10 (20th point) within the specified game.● If extra points are not required in the game to be decided, Bets on the Marketare Void.19.10. Lead After "Y" Points:Bet on which player will be leading in a specific game after a designated number ofpoints (e.g., Game 1 Lead After 6 Points) as mentioned in the Market description.Bet on the Market are settled immediately after the Y-th point of the game asmentioned in the Market description is confirmed.19.11. Race to "X" Points / Numbered Point Winner:● Race to X: Bet on which player will be the first to reach the target number ofpoints (3, 5, 7, etc.) mentioned in the Market description within a game. Betson this Market are settled immediately when the target number mentioned inthe Market description is reached.● Point Winner: Bet on which player will win a specific designated point (e.g.,Game 3 Point 5) mentioned in the Market description. Bets on this market are
settled immediately after the point mentioned in the Market description isconfirmed.Target Not Reached: If the game ends before the point specified in the Marketdescription is reached, Bets on that Market are Void.
- Aussie rules footballAussie Rules Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Aussie Rules terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● Behind: A score worth 1 point, achieved by the ball passing between a goalpost and a behind post, or hitting a goal post.● Goal: A score worth 6 points, achieved by kicking the ball between the twoinner (goal) posts without it being touched.● Natural Conclusion: A settlement principle where Bets on a Market aresettled as soon as the outcome relevant for that Market is unconditionallydetermined, even if the match is later abandoned.● Overtime (Extra Time): Additional periods played in certain knockoutmatches to determine a winner. Only specific Markets include this.● Regular Time (80 Minutes): The scheduled duration of a match, standardlyconsisting of four 20-minute quarters plus stoppage time.● Term (Quarter): One of the four periods that make up a standard match.General Aussie Rules Rules
20.1. Regular Time Settlement (80 Minutes):
Unless otherwise stated in the Market name or specific rules below, Bets on allMarkets are settled based on the result at the end of a scheduled 80 minutes of play.This includes any added injury or stoppage time but does not include Overtime.20.2. Match Winner (2-Way) & Overtime Logic:● Winner (2-Way): For the purposes of settlement of Bets on this specificMarket result of the game include Overtime if played.● Draw Scenario: In the event of a draw in a competition where no Overtimeformat is provided, Bets on the 2-Way Match Winner Market will be Void.20.3. Postponement and Abandonment (48-Hour Rule):● Postponement: Bets on ll Markets on a postponed match will be Void if theevent is not resumed within 48 hours of the original scheduled start time.● Abandonment: If a match is abandoned before the completion of the RegularTime (80 minutes), Bets on all Markets that have not reached a NaturalConclusion will be Void.20.4. Error Corrections:● Match Time: The Sportsbook reserves the right to void the affected Bets ifOdds were offered in the Market with an incorrect match time involving anerror of more than 2 minutes.● Incorrect Participants: If the team names or the tournament category aredisplayed incorrectly in the Market description, the Sportsbook reserves theright to void the affected Bets.Aussie Rules Market Rules20.5. Handicap and Totals:Bets on Match Handicaps and Total Points (Over/Under, Odd/Even) are settledbased on the score at the end of Regular Time (80 minutes) only. If a match isabandoned before 80 minutes, Bets on these Markets are Void regardless of thecurrent score.20.6. Quarter and Half Markets:
● 1st Quarter: Bets on this Market are settled based on the result at the end ofthe first quarter.● 1st Half: Bets on this Market are settled based on the result at the end of thesecond quarter (sum of Q1 + Q2).● 2nd Half: Bets on this Market are settled based on the points scored in thethird and fourth quarters only (sum of Q3 + Q4).● Abandonment: If a match is abandoned during a specific quarter or half ,Bets on all Markets for that period of the game (if not yet completed) andsubsequent periods will be Void.20.7. Highest Scoring Quarter / Half:● Bet on which quarter or half will produce the most points.● Dead Heat Rule: If two or more quarters (or both halves) result in the samehighest score, Bets on this Market will be settled under Dead Heat rules(Section 6.7.2).20.8. First Team to Score:● Bet on which team will record the first score (Goal or Behind) of the match.● Natural Conclusion: If the game is abandoned after a team has alreadyscored, Bets on the Market stand and are settled according to these Rules. Ifthe game is abandoned before any score, Bets on the Market are Void.20.9. Half-Time / Full-Time (Double Result):Bet on the result at half-time and the result at the end of the Regular Time. If thegame is abandoned before completion of 80 minutes, Bets on the Market are Void.
- BoxingBoxing Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Boxing terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.
● Decision: A result determined by the judges' scorecards at the end of thescheduled number of rounds. This includes Unanimous, Split, and Majoritydecisions.● DQ (Disqualification): When a fighter is declared the loser for repeatedly orsignificantly breaking the rules.● Go the Distance: A scenario where the fight completes all scheduled roundsand is decided by the judges' scorecards.● KO (Knockout): When a fighter is unable to stand up and resume fightingbefore the referee's count of ten.● No Contest: A ruling made when a fight is stopped prematurely due to anaccidental injury (usually in the early rounds) or other outside interference,resulting in no winner being declared.● TKO (Technical Knockout): When the referee, doctor, or a fighter's cornerstops the fight because the fighter is deemed unable to safely continue.● Technical Decision/Draw: A result determined by the scorecards when afight is stopped after a minimum number of rounds (due to an accidentalfoul/injury) but before the full scheduled duration.General Boxing Rules21.1. Official Result and Finality:All Bets are settled based on the official result declared by the governing body or ringannouncer at the end of the bout. Subsequent appeals or changes to the result (e.g.,due to drug testing or technical errors discovered later) are not recognized forsettlement purposes.21.2. Postponement and Abandonment (48-Hour Rule):If a fight is postponed or cancelled, all Bets remain valid if the fight takes place within48 hours of the original scheduled start time. If the delay exceeds 48 hours, allunsettled Bets will be declared Void.● Interrupted Matches: If a match is interrupted after it has started, Bets on allMarkets that have not reached a Natural Conclusion will be Void.21.3. No Contest:
In the event of a fight being officially declared a "No Contest," all Bets on the matchwill be Void.21.4. Changes to Scheduled Rounds:If the scheduled number of rounds is changed before the fight starts, all Bets on"Total Rounds," "Exact Round Betting," "Method of Victory," and "Inside the Distance"Markets will be Void . Bets on Match Winner Market will remain valid.21.5. Failure to Answer the Bell:If a fighter fails to answer the bell for the next round, their opponent will be deemedto have won the fight in the previous round for the settlement purposes.Boxing Market Rules21.6. Match Winner (2-Way vs. 3-Way):● Winner (2-Way): Bet on the winner of the fight. If the fight ends in a Draw(including Majority or Technical Draw), all Bets on this Market are Void.● 1X2 (Fight Result): Bet on the result including the Draw. If the fight ends in aDraw, Bets on the "Draw (X)" Market selection is the winner.21.7. Total Rounds (Over/Under):Bet on the round and time in which the fight will end.● The "Half-Round" Rule: For settlement of this Market, a "half-round" isdefined as exactly 1 minute and 30 seconds of the respective round.○ Under 9.5: For this Market the fight must end before 1:30 of the 10thround.○ Over 9.5: For this Market the fight must end at or after 1:30 of the 10thround.● Specific Example: If a fight ends at 2:29 of the 2nd round, it is settled asUnder 1.5. If it ends at 2:30 or later in the 2nd round, it is settled as Over 1.5.21.8. Method of Victory:● KO/TKO/DQ: Includes a knockout, technical knockout, or disqualification.
● Decision/Technical Decision: A win based on the judges' scorecards.● Draw: Includes a Majority Draw or Technical Draw.● Disqualification (DQ): For settlement purposes, a win by disqualification iscounted as a KO/TKO.21.9. Winner & Exact Round:Bet on the fighter and the specific round in which they win by KO, TKO, or DQ.● If the fight is decided by a Technical Decision before the scheduled end, allBets on this Market are settled as Loss.21.10. Will the Fight Go the Distance?Bet on whether the fight will complete all scheduled rounds.Technical Decision Exception: If a fight is stopped and decided by a TechnicalDecision (judges' scorecards) before the full number of rounds is completed, the fightis deemed NOT to have gone the distance.
- MMAMMA Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common MMA terms and do not constitute the definitive criteria forthe settlement of bets. For final settlement rules and specific conditions, please referto the applicable general and sport-specific settlement rules.● Decision: A result determined by the judges' scorecards at the end of thescheduled rounds (Unanimous, Split, or Majority).● KO (Knockout): When a fighter is rendered unconscious or unable to defendthemselves due to legal strikes.
● No Contest: A ruling made when a fight is stopped prematurely due to anaccidental injury (early in the fight) or other outside interference, resulting inno winner.● Submission: When a fighter signals they want to stop the fight by tapping theopponent or the canvas, or by making a verbal submission.● TKO (Technical Knockout): When the referee, doctor, or corner stops thefight because a fighter can no longer safely defend themselves.● Technical Decision: When a fight is stopped due to an accidental injury aftera sufficient number of rounds have passed for the judges to score the fight.● Technical Submission: When the referee stops the fight because a fighter iscaught in a submission and is either unconscious or in imminent danger ofserious injury.General MMA Rules22.1. Settlement Timing and Finality:Bets on all Markets are settled based on the official result declared immediately afterthe fight. Subsequent appeals, disqualifications, or amendments to the result byathletic commissions (e.g., due to drug testing or technical errors discovered later)are not recognized for settlement purposes.22.2. Failure to Answer the Bell (Stool Retirement): If a fighter fails to answer thebell for the next round (e.g., retires on the stool during the break), their opponent willbe deemed to have won the fight in the previous round for settlement purposes.● Example: If a fighter retires after the end of Round 2 and before the start ofRound 3, the official winning round is Round 2.22.3. Postponement and Abandonment (48-Hour Rule): If a fight is postponed orcancelled, all Bets on that fight remain valid if the fight takes place within 48 hours ofthe original scheduled start time. If the delay exceeds 48 hours, all unsettled Bets onthat fight will be Void.● Interrupted Matches: If a fight is interrupted after it has started, Bets on allMarkets that have not reached a Natural Conclusion will be Void.22.4. Withdrawals and Substitutions:
Should there be a withdrawal or a substitution of one of the fighters concerned, allBets on the fight will be Void.22.5. No Contest:In the event of a fight being officially declared a "No Contest," all Bets on the matchwill be declared Void.22.6. Changes to Scheduled Rounds:If the scheduled number of rounds is changed before the fight starts, all Bets on"Total Rounds," "Winner & Exact Round," and "Winning Method" Markets will beVoid . Bets on Match Winner (2-Way/3-Way) Markets will remain valid.MMA Market Rules22.7. Match Winner (2-Way vs. 3-Way):● Winner (To Win the Fight): Bet on the winner. If the fight ends in a Draw(including Majority or Technical Draw), all Bets on this Market are Void.● 1X2 (Fight Result): Bet on the result including the Draw. If a Draw isdeclared, Bets on the "Draw (X)" Market selection are the winner.22.8. Total Rounds (Over/Under): Bet on the round and time segment in which thefight will end.● The "2:30" Rule: For settlement purposes of this Market, a "half-round" isdefined as exactly 2 minutes and 30 seconds of the respective round.○ Over 2.5 Rounds: The fight must end after the 2:30 mark of the 3rdround. If it ends at exactly 2:30, it is settled as Over.○ Under 2.5 Rounds: The fight must end before the 2:30 mark of the 3rdround.● Point-Five (.5) Lines: If a finish occurs at 2:29 or before, it is Under 0.5 ofthat round. If it occurs at 2:30 or later, it is Over 0.5.22.9. Winning Method (Detailed): Bet on the specific way the fight will be decided:● KO/TKO: This includes:○ Referee stoppage due to strikes (standing or on the canvas).
○ Stoppage by the ringside Doctor.○ Stoppage by a fighter’s Corner/Team.○ A fighter retiring during the break due to injury.○ Disqualification (DQ): For settlement purposes, a DQ is counted as aKO/TKO.● Submission: This includes:○ Physical tap-out.○ Technical submission (referee stoppage).○ Verbal submission (including those made due to strikes).● Decision: Includes Unanimous, Split, or Majority Decision. Also includesTechnical Decisions.22.10. Winner & Exact Round (Detailed): Bet on the fighter and the specific roundin which the fight ends.● Winning Conditions: For a Bet on this Market to win, the fighter must win byKO, TKO, DQ, or Submission within that round.● Failure to Answer the Bell: If a fighter fails to answer the bell for the nextround, the opponent is deemed the winner in the previous round (as perRule 22.2).● Decisions and Technical Decisions: In the event of a Technical Decision(stoppage before the end of the fight where the winner is determined byjudges' scorecards) or a Decision at the end of the full scheduled distance, allBets on specific rounds Markets will be settled as Losses.● Clarification: For settlement purposes of this Market, a Technical Decisionis treated as a victory on points (scorecards). Since it is not a finish(stoppage) within the round, it does not count as a victory in any specificround, regardless of when the fight was stopped.22.11. Will the Fight Go the Distance? Bet on whether the fight will go to thejudges' scorecards.● Technical Decision Rule: If a fight is stopped and decided by a TechnicalDecision before the full number of rounds is completed, the fight is deemedNOT to have gone the distance.
- Golf
Golf Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Golf terms and do not constitute the definitive criteria forthe settlement of bets. For final settlement rules and specific conditions, please referto the applicable general and sport-specific settlement rules.● 2-Ball / 3-Ball: Betting on which player in a specific group will achieve thelowest score over a designated round.● Dead Heat: A settlement rule applied when two or more players finish with thesame score for a specific position.● First Round Leader: The player who leads the tournament at the end of thefirst 18 holes.● Make/Miss the Cut: Bet on whether a player will qualify for the final rounds ofa tournament (usually the top 65 players and ties after 36 holes).● Play-off: Extra holes played to determine a winner in the event of a tie afterthe scheduled number of holes.● Tee-off: The act of hitting the first shot of a round or tournament.● Tournament Outright: Betting on the winner of the entire tournament(including any play-offs).General Golf Rules23.1. Player Participation (Tee-off Rule):A player is deemed to have played in a tournament or a specific round once theyhave teed off.● Withdrawals: If a player withdraws, retires, or is disqualified after having teedoff, all Bets on that player Markets will be settled as Lost, provided the Marketis settled.● Non-Runners: If a player does not take part (does not tee off), all Bets onthat player Market selection will be Void.23.2. Result Finality and Trophy Presentation:
Bets on all Markets are settled based on the official results provided by the relevanttour's official site (e.g., PGA Tour, European Tour) at the time of the trophypresentation.● Any subsequent disqualifications or amendments made after the officialresult/trophy presentation will not be recognized for settlement purposes.23.3. Delays and Suspensions:In the case of any delay (e.g., rain, darkness), Bets on all unsettled Markets remainunsettled and trading will continue as soon as the round or tournament resumes.Bets stand as long as the event is completed within the official tournament structure.23.4. Abandonment and Reduction of Holes:● Tournament Abandoned: If a tournament is officially abandoned before thescheduled number of holes is completed, Bets on all Markets that have notreached a Natural Conclusion will be Void. Any Bets placed after the lastcompleted round will also be Void.● Reduced Format: In tournaments affected by bad weather or similar reasons,Bets will be settled on the official result regardless of the number of roundsplayed, provided an official winner is declared by the tournament organizer.● Outright Exception: If a tournament is reduced, outright Bets placed prior tothe final completed round will be settled on the player awarded the trophy.23.5. Error Corrections:● Incorrect Score: If Bets on Markets remain open with an incorrect score thatsignificantly impacts the Odds, the Sportsbook reserves the right to void therespective Bets.● Incorrect Participants: If the players or teams are displayed incorrectly in theMarket description, the Sportsbook reserves the right to void the respectiveBets.Golf Market Rules23.6. Tournament Winner (Outright): Bet on the winner of the entire tournament.● Play-offs: The result of official play-offs is taken into account for settlementpurposes. The player awarded the trophy is the winner.23.7. Match-ups (2-Ball, 3-Ball, 4-Ball):
Bet on which player will shoot the lowest score in the listed round.● 2-Ball: Bets on this Market are Void if both competitors achieve the samescore for the affected round (unless a "Tie" or "Draw" Market option wasoffered). If both players retire at the same hole, Bets on the Market are Void.● 3-Ball: Bet on the lowest score among three players. Dead Heat rules(Section 6.7.2) apply if two or more players tie for the lowest score.● Abandonment: If the designated round is abandoned before completion, allBets on that specific Market shall be Void.23.8. Place Markets (Top 5, Top 10, Top 20, etc.):Bet on that a player that will finish within a specified range of positions in the finalclassification.● Dead Heat Rule: If multiple players finish with the same position, resulting inmore winners than the designated "Top X" spots available, Dead Heat rules(Section 6.7.2) will be applied only to the tied players.● Abandonment: If the tournament is abandoned before completion, Bets onthese Markets will be Void.23.9. Finishing Position of a Named Player:Bet on the exact or range of finishing positions for a specific player mentioned in theMarket description.● In the event of a tie for a finishing position, the tied position counts.● Example: A tie with 4 other players for 7th place will count as a finishingposition of 7th.23.10. End of Round Leader:Settlement for this Market is based on the official tournament score at the end of thespecified round. Dead Heat rules apply if two or more players lead the round withthe same score. A player must hit a shot in that specific round for Bets on this Marketto stand. If the round is not completed, Bets on the Market are Void.23.11. Miss the Cut:Bet on whether a player will fail to qualify for the final rounds.
● Bets on this Market are settled at the end of the 2nd round (or whenever thecut is officially made).● If the tournament is abandoned before the completion of the 2nd round, Betson this Market will be Void.23.12. Group Betting:Bet on the winner is the player achieving the highest placing at the end of thetournament among the specified group.● Dead Heat rules apply unless the winner is determined by a play-off.● If only one competitor from the group starts the tournament, all Bets onMarkets for that group will be Void.23.13. Hole and Stat Markets:● Hole & Hole Groups: If a player listed in the group retires, all related andunsettled "Hole" and "Hole X to Y" Markets will be Void.Penalty Points: Any penalty strokes awarded are included in the player’s score forsettlement purposes.
24.Motorcycle RacingMotorcycle Racing Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Motorcycle Racing terms and do not constitute thedefinitive criteria for the settlement of bets. For final settlement rules and specificconditions, please refer to the applicable general and sport-specific settlement rules.● Classification: The official final positions of riders as determined by thegoverning body (e.g., FIM) at the end of the race.● DNF (Did Not Finish): A rider who started the race but failed to cross thefinish line or complete the required number of laps.
● DNS (Did Not Start): A rider who was scheduled to race but did not start thewarm-up lap.● Podium: The top three finishers in a race who participate in the official trophyceremony.● Pole Position: The first grid position on the starting line, awarded to the riderwith the fastest qualifying time.● Warm-up Lap: The lap taken by riders immediately before the start of therace to bring tires and engines to operating temperature.General Motorcycle Racing Rules24.1. Official Result and Podium Presentation:Bets on all race Markets are settled based on the official classification of thegoverning body at the time of the podium presentation.● Subsequent disqualifications, penalties, or amendments to the results (e.g.,due to technical infringements discovered hours or days later) will not berecognized for settlement purposes.24.2. Postponement and Abandonment (48-Hour Rule):If an event is postponed or abandoned, all Bets on that event remain valid providedthe event is resumed within 48 hours of the original scheduled start time.● If the event is rescheduled more than 48 hours in the future, Bets on allMarkets that have not reached a Natural Conclusion will be Void.24.3. Race Start and Participation:A rider is deemed to have started the race once they begin the warm-up lap.● If a rider fails to start the warm-up lap, they are considered a Non-Runner,and all Bets on that rider's Market will be Void.● If a rider starts the warm-up lap but fails to start or finish the race, Bets on thatrider's markets will be settled as Loss.24.4. Interrupted Races:If a race is stopped (red-flagged) and an official result is declared by the governingbody, Bets will be settled based on that result, regardless of the number of laps
completed prior to the stoppage. If no official result is declared by the governingbody, Bets on all unsettled Markets will be Void.Motorcycle Racing Market Rules24.5. Race Winner:Bet on the rider who will win the race. Settlement of this Market is based on thepodium presentation. If the rider does not start the warm-up lap, all affected Bets areVoid.24.6. Top X Finish Markets (Top 3, 5, 10, etc.): Bet on whether a named rider willfinish within the specified top "X" positions in the official final classification.● Dead Heat Application: If the number of riders finishing in the specified "TopX" positions exceeds the number of winning slots available (e.g., if two ridersare credited with the same finish time/position and tied for the final Top 10spot), Dead Heat rules (Section 6.7.2) will be applied to the tied selections.● Official Ranking: Settlement of this Market is strictly based on the officialclassification of the governing body at the time of the podium presentation. Ifthe official result lists multiple riders at the same rank, they are all consideredto have finished in that position.● Abandonment Rule: If a race is abandoned after starting, Bets on any "TopX" Markets that have not been officially determined by the governing body’sclassification at the time of race stoppage will be Void.● Disqualifications: Subsequent disqualifications or penalties applied after thepodium presentation will not be recognized for settlement purposes.24.7. Head-to-Head (H2H) Match-ups:Bet on which of the two named riders will achieve the higher classification.● Both riders must start (begin the warm-up lap) for Bets on this Market tostand.● If one rider fails to finish (DNF) while the other completes the race, the riderwho completed the race is the winner.● If both riders fail to finish (DNF), the rider who completed the most laps isdeemed the winner. If both riders retire on the same lap, Bets on the Market isVoid.24.8. Group Betting:
Bet on which rider from a specified group will achieve the highest finishing position.● Dead Heat rules (Section 6.7.2) apply if two or more riders in the group finishwith the same classification or retire on the same lap.24.9. Prop Markets (Fastest Lap / Pole Position):● Fastest Lap: Bets on this Market are settled based on the official lap timesrecorded by the governing body during the race.Pole Position: Bets on this Market ar settled based on the final results of thequalifying session. Any grid penalties applied after the end of the qualifying sessionare not considered for settlement purposes.
25.AthleticsAthletics Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Athletics terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● Did Not Start (DNS): A participant who is listed for an event but does notcross the start line or enter the starting blocks.● Disqualification (DQ): When an athlete is removed from an event for atechnical violation (e.g., false start, lane infringement).● Final: The deciding race or attempt in an event that determines the medalistsand final classification.● Heat/Qualifying: Preliminary rounds used to determine which athletesadvance to the Final.● Medal Ceremony: The official presentation of Gold, Silver, and Bronzemedals. This is the primary point of settlement.● Personal Best (PB): The best result (time, distance, or height) achieved byan athlete in their career.
● Season Best (SB): The best result achieved by an athlete within the currentcalendar year or season.General Athletics Rules25.1. Official Result and Finality:All Bets are settled based on the official results confirmed by the governing body(e.g., World Athletics, IOC) at the time of the medal ceremony or podiumpresentation.● Any subsequent disqualifications or changes to results (e.g., due toretrospective doping tests or technical appeals filed days later) will not berecognized for settlement purposes.25.2. Postponement and Abandonment (48-Hour Rule):If an event is postponed or cancelled, all Bets on the event remain valid provided theevent is resumed within 48 hours of the original scheduled start time.● If the event is not resumed within 48 hours, Bets on all Markets that have notreached a Natural Conclusion will be Void.25.3. Participation (Non-Runner No Bet):● If an athlete does not start the event (DNS), all Bets on that athlete are Void.● An athlete is deemed to have started once they have crossed the start line orentered the starting blocks for their specific heat or final. Once an athletestarts, all Bets on Markets for the athlete stand regardless of whether theyfinish the race or are disqualified.Athletics Market Rules25.4. Event Winner:Bet on the athlete who will win the gold medal or finish first in the officialclassification.● If the event is decided over multiple heats and a final, the winner is the athletewho wins the Final, regardless of times recorded in previous heats.
25.5. Top X Finish Markets (Top 3, 5, 10, etc.):Bet on whether a named athlete will finish within the specified top "X" positions in theofficial final classification.● Dead Heat Application: If the number of athletes finishing in the specified"Top X" positions exceeds the number of winning slots available (e.g., twohigh jumpers sharing the same height and recording a "Joint 3rd" place whenonly one Top 3 slot remains), Dead Heat rules (Section 6.7.2) will be appliedto the tied selections.● Official Ranking: Settlement of this Market is strictly based on the officialresults confirmed by the governing body at the time of the medal ceremonyor official podium presentation. If the official results list multiple athletes at thesame rank, they are all considered to have finished in that position forsettlement purposes.● Disqualifications: Disqualifications or amendments to results occurring afterthe official medal ceremony or final classification has been published will notbe recognized for settlement purposes.25.6. Head-to-Head (H2H) Match-ups:Bet on which of the two named athletes will achieve the higher finishing position.● Advancement Logic: If the athletes are competing in different heats, the onewho advances to the furthest stage (e.g., makes the Final) is the winner.● Same Stage Elimination: If both athletes are eliminated in the same round(e.g., both fail to advance past the semi-finals), the one with the faster officialtime/better distance in that specific round is deemed the winner.● Dead Heat: If both athletes record the exact same time/distance in the sameround and neither advances, Bets on the Market will be Void unless DeadHeat rules are applicable.● Start Requirement: Both athletes must start the event for Bets on this Marketon the relevant athletes to stand. If one athlete is a DNS, Bets on this Marketare Void.25.7. Group Betting:Bet on which athlete from a specified group will achieve the highest finishingposition.● Dead Heat rules (Section 6.7.2) apply if two or more athletes in the groupare eliminated at the same stage with the same result or finish with the sameresult in the Final.
25.8. Special Markets (Records/Stats):● To Break World Record: Bets on this Market are settled as "Yes" only if theofficial governing body ratifies that a new World Record has been set duringthe specified event.● Over/Under Results: For Markets like "Winning Time Over/Under,"settlement is based on the official time of the winner as provided by thegoverning body.
26.Winter sports(Alpine Skiing, Biathlon, Cross-Country Skiing, Ski Jumping, Nordic Combined,Freestyle, Snowboarding)Winter Sports Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Winter Sports terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● Classification: The official final ranking issued by the governing body (e.g.,FIS, IBU) immediately after the Event.● DNF (Did Not Finish): A participant who started the Event but failed tocomplete the course or cross the finish line.● DNS (Did Not Start): A participant who was listed for the Event but did notcross the start line or leave the starting gate.● Gate/Start Line: The official point where an athlete begins their timed run orrace.● Medal/Podium Ceremony: The official presentation of awards to the topfinishers, which serves as the primary point for settlement.● Run/Heat: A single timed attempt or round of a competition.General Winter Sports Rules
26.1. Official Result and Finality:All Bets are settled based on the official results and classification confirmed by therelevant governing body (FIS, IBU, etc.) at the time of the medal/podiumceremony.● Subsequent disqualifications or amendments to the results (e.g., due toequipment violations or retrospective doping tests discovered later) will not berecognized for settlement purposes.26.2. Postponement and Abandonment (48-Hour Rule):If an Event is postponed, abandoned or cancelled, all Bets relevant to the Eventremain valid provided the Event is resumed within 48 hours of the original scheduledstart time.● If the Event is rescheduled more than 48 hours in the future, Bets on allMarkets that have not reached a Natural Conclusion will be Void.26.3. Athlete Participation:● Start Requirement: An athlete is deemed to have started once they havecrossed the start line or left the starting gate (or, for Ski Jumping, once theyhave started their jump).● Non-Runners: If a participant is a DNS, all Bets on the Market selection forthat participant are Void.● Withdrawal after Starting: If an athlete starts the Event but fails to finish(DNF), all Bets on the Market selection for that athlete are settled as Loss.26.4. Interrupted Events:If an Event is shortened (e.g., only one run of a two-run race is completed) and anofficial result is declared by the governing body, Bets on that Event will be settledbased on that official result. If no official result is declared, Bets on all unsettledMarkets will be Void.Winter Sports Market Rules26.5. Event Winner:
Bet on the participant or team that will win the Event. Settlement is based on theofficial classification at the time of the podium ceremony.26.6. Podium Finish (Top 3) / Top X Finish:Bet on whether an athlete will finish within the top 3, top 6, or top 10 positions.● Dead Heat Rules (Section 6.7.2): Apply if two or more athletes are tied for aposition and no tie-breaking official classification is provided.26.7. Head-to-Head (H2H) Match-ups:Bet on which of the two named participants will achieve the higher officialclassification.● Start Rule: Both athletes must start for Bets on Market for the athletes tostand. If one of the two athletes is a DNS, Bets on the Market are Void.● Finish Rule: If one athlete completes the event and the other does not (DNF),the athlete who completed the Event is deemed the winner.● Both DNF: If both athletes fail to finish, Bets on the Market are Void, unlessthe Result for the sport is decided over multiple runs (see below).● Multi-Run Events: If both athletes mentioned in the Market description areDNF in the second run, the winner is determined by the results/ranking of thefirst run.26.8. Group Betting:Bet on which athlete from a specified group will achieve the highest finishingposition.● Dead Heat Rules apply if two or more participants in the group finish with thesame result or are eliminated at the same stage.26.9. Shooting Markets (Biathlon):● Total Misses Over/Under: Bets on this Market are settled based on theofficial shooting statistics.● Head-to-Head Misses: Bet on which athlete mentioned in the Marketdescription will record the fewest missed targets. Both athletes mentioned inthe Market description must start the Event for Bets on the Market to stand.
27. Formula1
Formula 1 Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Formula 1 terms and do not constitute the definitivecriteria for the settlement of bets. For final settlement rules and specific conditions,please refer to the applicable general and sport-specific settlement rules.● Classification: The official final ranking issued by the FIA at the conclusion ofthe race.● DNF (Did Not Finish): A driver who retires from the race and does not crossthe finish line after the winner has completed the final lap.● DNS (Did Not Start): A driver who does not start the formation lap.● Formation Lap: The lap taken by the cars from the grid to their startingpositions immediately before the race start.● Overtaking: A maneuver where one car passes another on track for aposition, which must be maintained until the end of the lap.● Pit Lane Start: When a car starts the race from the pit lane instead of itsassigned grid position due to technical changes or penalties.● Podium Presentation: The official ceremony following the race where the topthree finishers are awarded trophies.● Retirement: When a car/driver is forced to stop racing due to mechanicalfailure, an accident, or any other reason before the end of the race.General Formula 1 Rules27.1. Official Result and Podium Presentation:Bets on all race Markets are settled based on the official result at the time of thepodium presentation.
● Subsequent disqualifications, penalties (such as time penalties added afterthe podium), or amendments to the results are not recognized for settlementpurposes.● Shortened Races: If a race is shortened due to weather or othercircumstances but is deemed official by the FIA, Bets will be settled accordingto the official classification, provided full or partial points are awarded.27.2. Postponement and Abandonment (48-Hour Rule):If a race is postponed, abandoned or cancelled, all Bets remain valid provided theEvent is resumed within 48 hours of the original scheduled start time.● If the Event is rescheduled more than 48 hours in the future or to a differentcircuit, Bets on all Markets that have not reached a Natural Conclusion willbe Void.27.3. Race Start and Participation:● Formation Lap: A driver is deemed to have started the race once they beginthe formation lap. If a driver retires in or before the formation lap,Head-to-Head (H2H) and specific driver Markets involving that participant willbe Void . If a driver does not start the formation lap, the driver is considered aNon-Runner and all Bets on that driver Markets shall be Void, unlessotherwise stated.● Pit Lane Starts: Drivers starting from the pit lane are ranked at the end of thestarting grid for settlement purposes (e.g., for "Grid Position" or "StartingRank" Markets).27.4. Dead Heat Rule:Unless otherwise stated, the Dead Heat rule (Section 6.7.2) will be applied if thenumber of winners exceeds the expected amount of winning selections for a specificMarket (e.g., multiple drivers retiring on the same lap for "First Retirement").Formula 1 Specific Rules27.5. Head-to-Head (H2H) and Group Betting:● Bet on which driver will achieve the higher position in official classification.
● Both drivers must start (begin the formation lap) for Bets on the Market forthe drivers to stand.● Comparative Laps: If both drivers retire, the driver who completed the mostlaps is deemed the winner.● Same Lap Retirement: If both drivers retire on the same lap, Bets on theMarket for those drivers will be Void.27.6. Team Markets:● Winner (Team) / Top X (Team): Bets on this Market are settled based on thehighest-ranked car belonging to that team in the official final result.● First Team to Retire: Bets on this Market are settled based on the team thathas a car retire first. If cars from different teams retire on the same lap, DeadHeat rules apply.● First Pit Stop (Team): Bets on this Market are settled based on which team’scar enters the pit lane first.● Team Total Overtakes: The combined total of successful overtakesperformed by both cars of the specified team.27.7. Overtaking Markets:A maneuver is only counted as a successful overtake if it meets the following criteria:● The pass must be maintained until the end of the lap.● Exclusions: Overtakes during the first lap do not count.● Pit Stop Exclusions: Overtakes occurring in the same lap when a driverenters or exits the pit lane do not count.● Retirement Exclusion: Overtakes of a car in the lap of its retirement do notcount.● Lapping: Lapping or unlapping a car is not considered an overtake.27.8. Retirement Rules:● Definition: A car is considered "retired" if it does not cross the finish linewhen the session is completed, unless the driver is officially disqualified (DQis not a retirement). Disqualified drivers are not considered retirements andare settled based on their official classification.● First Retirement: If multiple drivers retire on the same lap as the firstretirement, Dead Heat rules apply.● Pit Retirement: If a car retires in the pit lane, the last started lap is used forsettlement purposes.27.9. Pit Stop Markets:● First Pit Stop: The car that enters the pit lane first is considered the winner.
● Retirement in Pits: If a car enters the pit lane and subsequently retires, it isstill counted as a pit stop for settlement purposes.27.10. Fastest Lap Markets:● Bet on which driver will achieve the fastest lap time during the race (or aspecific cluster of laps).● Settlement of this Market is based on official FIA timings, includingmilliseconds.27.11. Total Finishers:● A driver is counted as a "finisher" only if they pass the finish line after therace winner has completed the final lap and the session has ended.
- ChessChess Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Chess terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● Castling: A special move involving the King and either Rook. It is the onlytime two pieces can move in one turn.● Checkmate: A position where a King is in check and there is no legal way toget out of it. This ends the game immediately.● En Passant: A special pawn capture that can only happen immediately afteran opponent’s pawn moves two squares forward from its starting position,landing beside your pawn.● Move: For betting purposes, a "move" is defined as a full turn. One move iscounted every time the player with the White pieces completes their turn.● Pawn Promotion: When a pawn reaches the 8th rank and is replaced by aQueen, Rook, Bishop, or Knight.
● Stalemate: A situation where the player whose turn it is has no legal movesavailable, but their King is not in check. The game ends in a draw.General Chess Rules28.1. General Notes● All Bets refer to a single game unless stated otherwise.● Unfinished Games: If a game is forfeited or abandoned, Bet on all affectedMarkets will be Void unless they have reached the Natural Conclusion.● Official Protocol: All moves and events are settled based on the officialgame protocol.28.2. Move Counting Logic Unless specified otherwise, each move is countedwhen White makes a move.● Example: If White has made 10 moves, the game is considered to have lasted10 moves, regardless of Black’s response.28.3. Will there be a checkmate?● The Bet is settled as Won: If the game ends in a physical checkmate on theboard.● The bet is settled as Lost: If the game ends by draw, resignation, timeout, orstalemate.28.4. Total number of castlingsThe Bets on ths Market are settled on the total number of castlings by both playerscombined (0, 1, or 2). Includes both kingside and queenside.28.5. First moveBet on which specific move will be played first (e.g., e4, d4).28.6. First piece to moveBets on this Market are settled based on the type of piece (Pawn or Knight) thatmoves first by either player.28.7. First captured piece
Bet on the first piece type to be removed from the board (Pawn, Knight, Bishop,Rook, or Queen).28.8. Will there be a pawn promotion?Bets on this Market are settled as "Won" if any pawn is promoted by either player.28.9. Will there be an en passant?Bets on this Market are settled as "Won" if an en passant capture occurs. (Note:Only valid immediately after an opponent's double-square pawn move).28.10. Will there be a stalemate?Bets on this Market are settled as "Won" only if the game officially ends in astalemate position.28.11. Who will have more pieces at the end?Bets on this Market are settled based on the count of remaining pieces (includingpawns) for each player.● If equal, the market is settled as a Draw (X).28.12. Final number of piecesBets on this Market are settled based on the combined total of all pieces left on theboard from both players.28.13. Number of checksBets on the total number of times any player gives a check throughout the game.28.14. Total movesBets on this Market are settled based on the move counting logic defined in Section28.2.28.15. Checkmate before move {X}
Bets on this Market are settled as "Won" if checkmate occurs strictly before thespecified move number (based on White's moves).28.16. Game will end before move {X}Bets on this Market are settled as "Won" if the result (checkmate, resignation, ordraw) happens before move X.28.17. First to checkBet on which player (White or Black) will deliver the first check.28.18. Who will finish higher in the final standings?Bets on this Market are settled based on the official tournament leaderboard.● Tie-breaks: For the purposes of settlement of this market official tie-breakrules (e.g., Chess.com - Play Chess Online - Free Games ) apply. If notie-break is used and positions are shared, Bets on this Market are Void.● Non-Runner: If a player plays 0 games, Bets on this player Markets are Void.28.19. Who will win more games with White?Bet on which player gets more wins while playing with the White pieces. If equal, theresult is Draw (X).28.20. Who will win more games with Black?Bet on which player gets more wins while playing with the Black pieces. If equal, theresult is Draw (X).28.21. Total number of wins combinedBet on the sum of wins by both specified players in the tournament.28.22. Player Total Wins (Individual)Bet on the total number of wins by a player (both colors) mentioned in the Marketdescription. If the player does not start the tournament, Bets on the player Marketsare Void.
28.23. Player Total Wins with White / BlackBet on specific counts for wins achieved the player only with the color designated inthe Market description. If no games are played by that player with that color, Bets onthe affected Market are Void.28.24. Player Total Points & Milestones (e.g., Start 3-0)● Points: Win = 1, Draw = 0.5, Loss = 0. Technical/forfeit results are included.● 3-0 Start: Player must win the first three consecutive games. A loss or draw inany of these games results in a "Lost" Bet.
- KabaddiKabaddi Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Kabaddi terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.● All Out: When an entire team is put out, the opposing team receives 2 extrapoints.● Empty Raid: A raid where no points are scored or lost.● Raider: The attacking player who enters the opponent's half.● Raid Points: Points earned by a raider (by touching defenders and returningsafely). Includes "Bonus Points."● Successful Raid: A raid where the raider scores at least one point (Raidpoint or Bonus point) and returns to their half safely.● Super Raid: A successful raid where the raider scores 3 or more points(including bonus points).● Super Tackle: A successful tackle performed by the defending team whenthey have 3 or fewer defenders on the mat. This earns the defending team 2points.
● Tackle Points: Points earned by the defending team for successfully stoppinga raider.● Technical Points: Points awarded by the officials for rules infractions or othercoaching/technical reasons.General Kabaddi Rules29.1. Official Result and Data Sources:All Bets are settled based on the official results provided by the official leaguewebsites (e.g., Pro Kabaddi League | Official Website ). In the event of adiscrepancy, the official league governing body's data takes precedence.29.2. Regular Time (40 Minutes):Unless otherwise stated, all match Markets are based on the result at the end ofscheduled 40 minutes of play (two halves of 20 minutes each), including anystoppage time added by officials, but Overtime (Golden Raids, etc.).29.3. Postponement and Abandonment (48-Hour Rule):If a match is postponed, abandoned or cancelled, al match relevantBets remain validprovided the match is resumed within 48 hours of the original scheduled start time.● If the match is rescheduled more than 48 hours in the future, all Markets thathave not reached a Natural Conclusion will be declared Void.● If a match is abandoned after it has started, Bets on Markets that have notreached the Natural Conclusion are Void.29.4. Error Corrections:● Incorrect Score/Time: The Sportsbook reserves the right to void Bets onMarkets that remain open with a significantly incorrect score or match timethat impacts the Odds.● Incorrect Participants: If the team names or tournament categories aredisplayed incorrectly in the Market, Bets will be Void.
Match and Half Markets29.5. 1X2 (Match Result):Bet on the result of the match at the end of regular time (40 minutes). In leagueformats where draws are possible, the "Draw" selection is offered.29.6. Totals (Over/Under) & Handicaps:Bet on this Market are settled based on the final total points scored by both teams(including technical points and All Out points) at the end of 40 minutes of play.29.7. Individual Team Totals:Bet on the total points scored by a specific team. This includes all Raid points, Tacklepoints, All Out points, and Technical points.29.8. 1st Half Markets:Bets on all 1st Half markets (Winner, Totals, Handicaps) are settled based on thescore and statistics at the conclusion of the first 20 minutes of play.Specific and Prop Markets29.9. Total Tackle Points:Bet on the total number of points earned by both teams specifically through Tackles.This does not include All Out points or Technical points.29.10. Total Super Raids:Bet on the combined number of Super Raids (raids worth 3+ points) performed byboth teams during the match.29.11. Total Super Tackles:Bet on the combined number of Super Tackles (successful tackles by 3 or fewerdefenders) performed by both teams.
29.12. Total Successful Raid Points (Team/Individual):Bets on this Market are settled based on the points earned during Successful Raidsonly. This is the sum of touch points and bonus points scored by raiders.29.13. Total Successful Tackle Points (Team/Individual):Bets on this market are settled based on the total points earned through successfuldefensive stops. Note: A Super Tackle earns 2 points toward this total.29.14. H2H Successful Raid Points (1X2):Bet on which team or named player will record more Successful Raid points duringthe match.● Dead Heat rules (Section 6.7.2) apply if no "Draw" Market option is offeredand the results are tied.● Both players named in the player-specific H2H Market description mustparticipate in the match for Bets on this Market to stand.
- Cycling
Cycling Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigationalpurposes only. The definitions contained herein are intended to assist in theunderstanding of common Cycling terms and do not constitute the definitive criteriafor the settlement of bets. For final settlement rules and specific conditions, pleaserefer to the applicable general and sport-specific settlement rules.
● Classification: The official ranking provided by the governing body (e.g.,UCI) at the end of a stage or the entire race.● DNF (Did Not Finish): A rider who starts a stage or race but fails to cross thefinish line.● DNS (Did Not Start): A rider who is listed on the start sheet but does notcross the official start line.● General Classification (GC): The primary ranking in a multi-stage race (e.g.,Tour de France), usually determined by the lowest cumulative time.● Peloton: The main group or pack of riders in a road race.● Podium: The top three finishers of a race or stage who participate in theofficial ceremony.● Stage: An individual day of racing within a larger multi-day event.● Time Trial: A race where riders or teams start individually and competeagainst the clock.General Cycling Rules30.1. Official Result and Podium Presentation:All Bets are settled based on the official classification of the governing body (UCI orrace organizers) at the time of the podium presentation.● Subsequent disqualifications, time penalties added after the ceremony, orresult amendments (e.g., due to doping violations discovered later) will not berecognized for settlement purposes.● If a race is shortened or neutralized by officials, Bets on that race shall standprovided the official result for that race is declared.30.2. Postponement and Abandonment (48-Hour Rule):If a race or specific stage is postponed, abandoned or cancelled, all Bets remainvalid provided the event is resumed within 48 hours of the original scheduled starttime.● If the delay exceeds 48 hours, all Markets that have not reached a NaturalConclusion will be declared Void.30.3. Participation and Race Start:
● A rider is deemed to have started the race/stage once they cross the officialstart line.● If a rider fails to start (DNS), all Bets on that rider (Winner, H2H, Props)Markets are Void.● If a rider starts but fails to finish (DNF), Bets on that rider's Markets will besettled as Loss.Cycling Market Rules30.4. Race / Stage Winner:Bet on the rider or team that will win the specified race or stage.● Settlement of this Market is based on the first rider to cross the finish line (orthe lowest time in a Time Trial) as confirmed by the official podiumclassification.30.5. Head-to-Head (H2H) Match-ups:Bet on which of the two named riders will achieve the higher classification.● Both riders must start the race/stage for Bets to stand.● Finish Logic: If one rider crosses the finish line and the other does not(DNF), the rider who finished is the winner.● Both DNF (Single Stage): If both riders mentioned in the Market descriptionfail to finish a single-stage race, Bets on that Market are Void.● Both DNF (Multi-Stage/Grand Tours): If both riders retire during amulti-stage race, the rider who completed more stages is the winner. If bothriders retire during the same stage, Bets on the affected Market are Void.30.6. Classification Markets (Jerseys):Bet on the winner of specific jerseys (e.g., Yellow/GC, Green/Points, PolkaDot/Mountains, White/Young Rider).● Markets are settled based on the official final standings at the end of theentire race (e.g., on the final podium in Paris for the Tour de France).● For "End of Stage" classification leader Markets, Bets are settled based onthe rider who is officially awarded the jersey to wear during the next stage.30.7. Top X Finish Markets (Top 3, 5, 10, 20, etc.):
Bet on whether a named rider will finish within the specified top "X" positions in theofficial final classification.● Dead Heat Application: If the number of riders finishing in the specified "TopX" positions exceeds the number of winning slots available (e.g., three riderstie for the final two spots in a Top 10), Dead Heat rules (Section 6.7.2) will beapplied to the tied Market selections.● Official Ranking: Settlement is strictly based on the official classificationranking provided by the governing body at the time of the podium ceremony. Ifthe official result lists multiple riders at the same rank (e.g., "Tied 5th"), theyare all considered to have finished in that position.● Disqualifications: If a rider is disqualified after the official podiumpresentation, it will not affect the settlement of "Top X" markets.30.8. Team Classification:Bet on which team will win the Team Classification. Settlement is based on theofficial final standings, which are typically calculated by the cumulative times of thetop three riders from each team.
III. Esports special rules
Definitions & Interpretations
For the purposes of these rules:● Tournament Organizer means the individual, entity, or consortium of entitiesthat is responsible for the planning, coordination, management, and executionof an esports tournament or competition. The Tournament Organizer holdsauthority over the event’s rules, schedule, gathering results, competitiveformat, participant eligibility, venue or platform logistics, enforcement ofdiscipline, and the operation of tournament infrastructure, whether conductedonline, offline, or in a hybrid format.
● Map or Game refers to one discrete playable segment of a match, as definedby the respective tournament rules for that title.● Round refers to a sub-unit of a map or game as per tournament rules.● Match refers to the full contest as defined by the tournament rules.● Key event or Significant event means any in-game action or occurrence thatmeaningfully changes the competitive status, position, or probability of matchoutcome, including but not limited to kills, deaths, objective captures, structuredestruction, round wins, power spikes, map or side changes, and any otheraction that materially affects the likely result of the match.● Game crash means an unintended termination, shutdown, or failure of thegame software or underlying system during an active match, resulting in theinability of one or more players to continue normal gameplay, loss of gamestate information, or interruption of match integrity. A Game Crash includesany event in which the game application freezes, forcibly closes, disconnectsa player unexpectedly, or otherwise ceases to function in accordance withexpected gameplay..● Restart refers to a situation where a round is reset before it has beencompleted and played again from the beginning, usually due to technicalissues such as player disconnection, hardware malfunction, or administrativeerror. The match score remains unchanged, and the restarted round is treatedas a continuation of normal gameplay once resumed.● Replay means a situation where a match, map, game, or round is playedagain in full, as decided by the Tournament Organizer, due to technical issues,rule violations, or other circumstances that prevent the original result frombeing upheld. A replay differs from a restart in that it involves repeating theentire segment of play (e.g., full map or match) rather than resuming orreloading an ongoing round. In case of a replay, rule 1.12. is applied.● Integrity Violation refers to any act or omission that intentionally ornegligently compromises the fairness, legitimacy, or integrity of an esportscompetition. Such violations include, but are not limited to:1. Cheating through the use of unauthorized software, hardware, or othermethods that provide an unfair advantage;2. Intentional exploitation of in-game bugs or mechanics not permitted by officialgame rules (bug abuse);3. Match-fixing or manipulation of results, including deliberate loss of a match forfinancial or other external gain;4. Use of prohibited substances that affect player performance;5. Any other form of misconduct or fraudulent behavior intended to distort faircompetition.The following do not constitute an Integrity Violation - situations where a teamdeliberately concedes or withdraws from a match for legitimate logistical orscheduling reasons (e.g., to participate in another event or avoid time conflicts),
provided such actions are not associated with financial gain, manipulation, ordeceitful intent.If a team or player is disqualified from a tournament for other reasons (e.g.,behavioral or rule violations) and conclusive evidence of integrity-related misconductis established, the Sportsbook shall treat the case as an Integrity Violation, and Rule1.7 shall apply.Integrity-related violations are distinct from technical or operational issues (e.g.,server outages, broadcast failures, or player accidents), which are governedseparately under Rules 1.12. and 1.15.Technical Loss (Tech Loss / Disqualification) means a situation where theTournament Organizer awards a loss to a team for reasons unrelated to IntegrityViolation , but such as no-show, rule violation, technical malfunctions, inappropriatebehavior, or external circumstances beyond the player’s or team’s control.For the purposes of these Rules, the terms “retires”, “forfeits”, “withdraws”,“walkover” or any similar designations shall be considered equivalent to a TechnicalLoss, where a player or team ceases participation in a match or tournament beforeits natural conclusion, and the organizer officially records the result as a loss for theaffected team and a win for the opposing team.Verified external or technical circumstances that may lead to a Technical Lossinclude, but are not limited to:a) Critical server or platform outages confirmed by the game publisher orTournament Organizer;b) Loss or corruption of official match data or broadcast feed preventing verificationof outcomes;c) Administrative cancellations or postponements officially declared by theTournament Organizer;
d) Force majeure events such as power failures, natural disasters, or comparabledisruptions.If the organizer uses a different term or provides no explicit clarification, Rule 1.8.(Technical Loss) will apply.
1. General rules applicable to esports, conflict of rules
1.0. These Esports Betting Rules supplement the General Sportsbook Rules. Wherenot specifically addressed below, the provisions of the General Sportsbook Rulesapply in full. In the event of any conflict, these Esports Rules shall prevail only whereexpressly stated.
1.1. In case of any contradictions: game-specific rules take precedence over theesports general rules, which take precedence over the general sportsbook rules.
Where the game-specific rules do not address a particular situation, the esportsgeneral rules shall apply;otherwise, the general sportsbook rules shall apply.
1.2. All eSports markets and settlement determinations offered by the Sportsbookare based exclusively on the official in-game scoring system, in-game logs oralgorithms, publicly recognized game data sources, and tournament statistics asconfirmed by the Tournament Organizer or game developer. All markets will besettled strictly according to the final scores and results recorded by these officialsources. No adjustments will be made for events not counted or not recognized bythe official in-game system.
Unless otherwise specified, the following primary sources shall apply for verificationand settlement of in-game events, roles, characters, and other relevant information:
Dota 2: Dota 2 , DOTABUFF - Dota 2 Statistics , Dota 2: Live Score with no delay,statistics, schedule, results - DLTV , cyberscore.liveCounter-Strike 2 (CS2): HLTV.org - The home of competitive Counter-StrikeLeague of Legends: gol.gg.Valorant:Valorant esports coverage | VLR.gg .Overwatch: Overwatch , Blizzard official match data.Call of Duty / Warzone: Call of Duty® | Best-Selling Video Game Franchise ,Activision official event statisticsAll esports (general): Liquipedia
If a game or tournament is not listed above, or if the official data source isunavailable, the Sportsbook will rely on the match results, statistics, or confirmationsprovided by the Tournament Organizer, official broadcast, or governing body, whichshall serve as the sole authoritative source.
1.3. All information displayed for eSports matches, including but not limited to matchstart dates and times, player/team/tournament names, participants, format, map, ortournament stage, is provided for informational purposes only.
Minor typographical errors or display inconsistencies that do not affect the actualidentity of the event, participants, or tournament (e.g. spelling mistakes, formattingerrors) shall not impact bet validity, and bets on the relevant markets shall stand.
Material errors or discrepancies that could mislead End Users regarding the actualtournament, participants, or schedule may result in bets on affected markets beingvoided at the sole discretion of the Sportsbook.
1.4. If a match is paused/postponed and not rescheduled to a later time within 24hours of the actual scheduled start time, then bets on all markets of that match willbe voided.
Terms of this clause shall not apply in the case of matches with placeholder times,where the official times are yet to be announced.
1.5. If a team changes its name or competes under a different organization butretains the same roster of officially registered competitors for the tournament, betson all markets involving that team will stand, regardless of whether the changeresults from team leaving an organization, joining another organization, or from anofficial change of team name.
If a full team change occurs, bets on markets involving the original team will be void.A full team change is deemed to occur in any of the following situations:a) More than 50% of the team’s officially registered competitors are replaced;
b) The team merges with another or ceases to exist as a separate entity, and itstournament slot is taken over by a new team;c) The team is removed or disqualified from the tournament and a different entityinherits its slot, even if some players remain.
1.6. If the Tournament Organizer of the event allows one or more stand-in orsubstitute players, and the match produces an official result, bets on all relevantmarkets will stand. “Stand-in” refers to a temporary substitute player approved by theTournament Organizer to replace an unavailable roster member for one or moremaps.
If more than 50 % of a team’s starting roster (as registered with the TournamentOrganizer) is replaced by stand-ins or substitutes, bets on all markets involvingmatch will be void, and the sportsbook may treat the fixture as a new event.
1.7. If there is conclusive evidence of Integrity Violation that has directly affected theoutcome of a match (including but not limited to the use of cheats, bug abuse,match-fixing, use of prohibited substances, or any other unsporting behavior), andsuch Integrity Violation is officially confirmed by the Tournament Organizer or arecognized esports integrity authority (e.g., ESIC) or any relevant state authoritywithin 72 hours of the match completion, bets on all markets involving that match willbe voided .
Exception: if, as a result of confirmed Integrity Violation, a team is disqualified orassigned losses for all matches within a tournament, bets will be voided only for
markets involving matches where clear evidence exists that the Integrity Violationoccurred; for other matches, bets will remain settled as normal.
1.8. If a team is awarded a Technical Loss for reasons unrelated to IntegrityViolation, all bets on markets whose outcomes were determined before the TechnicalLoss will stand. The Match Winner market, all undecided match-level markets (e.g.,Map Handicap, Total Maps), and all other undecided map markets affected by theTechnical Loss will be voided. A Technical Loss applied to one map does not affectthe settlement of map markets for subsequent maps played and completed asscheduled.
If the Tournament Organizer uses terms such as “disqualification,” “technical loss,” orsimilar without specifying that the reason was an Integrity Violation and there is noconclusive evidence of an Integrity Violation - this rule 1.8. applies.
1.9. All markets consider overtime, unless expressly stated otherwise in the marketname.
1.10. In the event of an official change to match format by the Tournament Organizer(for example, from Best-of-Five to Best-of-Three), bets on all map-level markets shallremain valid, while bets on all match-level markets (including but not limited to MatchWinner, Map Handicaps, Total Kills for all maps, etc.) shall be voided.
1.11. If a match is played before the scheduled start date/ time, the Sportsbookreserves the right to void all bets placed on the match relevant markets after the
actual start of the match. All bets placed on the match relevant markets before theactual start of the match will stand.
1.12. An annulled period refers to a specific portion of a match, map, or round thathas been officially rolled back or declared invalid by the Tournament Organizer or theofficial data source (for example, when the score changes from 10–10 to 5–5, rounds11–20 are considered annulled).
All live bets placed on markets involving the affected match, map or round (asapplicable) within the annulled period shall be voided.Live bets placed on markets involving the affected match, map or round (asapplicable) before the start of the respective annulled period shall stand.
If a market (pre-match or live) has been settled before the official announcement orconfirmation of the replay or rollback, and the corresponding part of the game(match) is subsequently declared annulled, such settlements shall be canceled andbets on affected markets shall be voided.
The start and end of an annulled period shall be determined based on officialtournament logs, protocols, or data provider records (e.g., round ID, timestamps).In the event of discrepancies between sources, the Sportsbook shall apply thenarrowest time interval clearly confirmed by the official data source.
Example:
Score rollback from 10–10 → 5–5:Bet placed at 6–6 → voidedBet placed at 2–2 → stands
1.13. If a map starts with fewer players than the number required under the officialtournament regulations, all bets on that map or match will be voided. The requirednumber of players shall be determined in accordance with the respectivetournament’s rules or regulations.
1.14. If a match is determined to be pre-recorded, the sportsbook reserves the rightto void all bets placed on markets involving the relevant match. A match may bedeemed pre-recorded based on official confirmation from a recognized esportsintegrity body (e.g. ESIC), credible broadcast or data discrepancies, or verifiedtechnical evidence.
1.15. If an official match broadcast, in-game data feed, or tournament stream isinterrupted, corrupted, or unavailable, the Sportsbook will attempt to verify the finalresult using tournament records provided by the Tournament Organizer. If the resultcannot be verified within 24 hours of the scheduled match end, bets on all affectedmarkets will be void. This rule covers interruptions caused by server crashes,data-feed failures, or other verified technical malfunctions.
1.16. All eSports markets offered by the Sportsbook are based on the official rules,formats, and terminology established by the respective game developers andTournament Organizers. The Sportsbook does not restate, reinterpret, or redefinethese in-game rules or mechanics. Any references to specific game elements are
used solely within the context of the official game structure and shall be understoodaccording to the definitions and rules provided by the game itself.
All in-game events and outcomes, including but not limited to First Blood, Double Kill,and similar occurrences, are determined exclusively by the in-game logs andsystems of the respective title. The Sportsbook has no control over, and bears noresponsibility for, how such events are defined, triggered, or recorded within thegame.
1.17. If a specific in-game event or condition forming the basis of a betting marketdoes not occur during the applicable map, match, or series, all bets on that marketwill be void.
1.18. Certain esports market titles contain gameplay elements, terminology, andobjectives that may include references to violence, weapons, or acts of conflict. Suchcontent forms part of the official game rules and structure established by the gamedevelopers and Tournament Organizers and is used solely for the purpose ofidentifying in-game roles, objectives, and results within the esports environment.
The Sportsbook does not endorse, promote, or condone any form of real-worldviolence, terrorism, or unlawful activity. References to such terms within bettingmarkets are purely descriptive of the in-game context and do not represent the viewsor values of the Sportsbook.
2. Rules applicable to esports outrights
2.1. If a team or participant listed in the outright market does not take part in thetournament, all bets placed on markets involving that team/participant will be void.
If a team or player competes in at least one official match, all bets on the relevantmarkets will stand.
2.2. If the start of the tournament is postponed, the Sportsbook reserves the right, atits sole discretion, to either void bets on all affected markets or allow such bets tostand, depending on the circumstances. If the tournament is rescheduled andcompleted within 7 days of the original start date, bets on the affected markets willstand; otherwise, bets on the respective markets will be voided.
2.3. If the tournament is cancelled, all bets on the markets involving that tournamentwill be voided.
2.4. If a team uses one or more officially approved stand-in or substitute playersduring a tournament, bets on all outright markets involving that team will stand,provided the team remains an officially recognized participant in the event.
If more than 50% of a team’s registered starting roster (as confirmed by theTournament Organizer before the event) is replaced by stand-ins or substitutes atany point during the tournament, bets on all outright markets involving that team willbe void.
2.5. In the event there is more than one winner, the dead-heat rule will apply.Payouts will be divided proportionally based on the number of declared winners.
2.6. If the tournament format is changed by the Tournament Organizer after marketsare offered (e.g., from double elimination to single elimination), the Sportsbookreserves the right to void bets on all affected outright markets.
2.7. If a player is replaced or removed from competition before playing any officialmatch, bets on all markets involving that player that have not yet been settled shallbe voided. Bets on markets involving the affected player that have already beensettled prior to the respective replacement or removal shall remain valid.If the player is replaced or removed from competition after participating in at leastone official match, all bets or markets on such player, whether previously settled orpending, shall stand.
General markets for esports
Winner - A bet on the winner of the match.
1x2 - Similar to the Winner result, but a draw is considered as a possible outcome.Offered in matches where a draw is possible (for example, in bo2 format matches orin bo1 format matches without overtime).
X map winner - A bet on the winner of the specified map, including overtime.
Map Handicap - A bet on whether a team wins the match after applying the statedmap handicap to the final map score.
Total Maps - A bet on whether the total number of maps played in the match will beover or under the stated line.
Correct score (in maps) - A bet on the exact final map score of the match (e.g.,2–0, 2–1).
Team N wins at least one map - A bet on whether the specified team will win atleast one map in the match.
Odd/even maps - A bet on whether the total number of maps played in the matchwill be odd or even.
Both to win a map and Team N to win a match - A bet on whether each team willwin at least one map in the match and Team N will win the whole match.
Both to win a map - A bet on whether each team will win at least one map in thematch.
Leading after 2 maps - A bet on whether Team 1, Team 2, or neither (X – draw) willbe leading in maps after the first two maps have been completed.
Match winner & total maps - A bet on whether a specified team will win the matchand whether the total number of maps played in the match being over or under thestated number.
X map - round handicap - A bet on whether a team wins the specified map afterapplying the stated round handicap to the final round score, including overtime.
X map - total rounds - A bet on whether the total number of rounds played in thespecified map will be over or under the stated number, including overtime.
Total rounds - A bet on whether the total number of rounds played across all mapsin the match will be over or under the stated number, including overtime.
Rounds handicap - A bet on whether a team wins the match after applying thestated round handicap to the total number of rounds won across all maps, includingovertime.
X map - will there be overtime - A bet on whether the specified map will requireovertime to determine the winner.
X map - odd/even rounds - A bet on whether the total number of rounds played inthe specified map will be odd or even, including overtime.
X map - correct score - A bet on the exact final round score of the specified map,excluding overtime.
X map - first pistol round winner - A bet on whether Team 1 or Team 2 wins thefirst pistol round of the specified map.
X map - second pistol round winner - A bet on whether Team 1 or Team 2 winsthe second pistol round of the specified map.
X map - winner & total rounds - A bet on whether a specified team will win thechosen map and whether the total number of rounds played in that map will be overor under the stated line.
X map - pistol rounds correct score - A bet on the exact score of the pistol roundsin the specified map.
X map - winner & 1st pistol round winner - A bet on whether a specified team willwin the chosen map and also win the 1st pistol round of that map.
X map - Team N total rounds - A bet on whether Team N will win over or under thestated number of rounds in the specified map.
X map - winning margin - A bet on the margin of victory in rounds for the specifiedmap.
X map - to be scored 1:1 - A bet on whether the score in the specified map willreach 1:1 at any point.
X map - race to N rounds - A bet on whether a specified team will be the first to winN rounds in the chosen map.
X map - 1st half round handicap - A bet on whether a specified team will win the1st half of the chosen map after applying the stated round handicap to the half-timeround score.
X map - winner & 1st half - 1x2 - A bet on whether a specified team will win thechosen map and on whether Team 1 , Team 2 , or neither (X – draw) will win the 1sthalf of that map.
X map round N - winner - A bet on whether Team 1 or Team 2 will win a specificround (Round N) of the specified map.
X map - race to N kills - A bet on which team will be the first to reach the statednumber of kills in the specified map, as recorded in the official match statisticspublished by the Tournament Organizer . If neither team reaches the stated numberof kills, all bets on this market shall be void.
X map - first blood - A bet on which team will achieve the first kill (First Blood) in thespecified map. The first kill is determined according to the official in-game statisticsor logs. Only kills officially credited to an opposing team/player count toward thismarket. Kills or deaths caused solely by neutral elements, structures, orenvironmental effects do not count, unless officially credited to a player or team. Ifthe first kill is not recorded or cannot be verified in the official game data, all bets onthis market will be void.
X map - Player N total headshots - A bet on whether Player N will finish thespecified map with over or under the stated number of headshots that resulted in akill. All bets on this market will be settled according to official and publicly recognizedgame data sources and tournament statistics. If data is corrupted, unavailable ormissing, all bets on this market will be settled on the basis of the video stream.
If a player is substituted before completing the full map, bets on all undecidedmarkets on the chosen player shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specificrules regarding player disconnects apply.
X map - Player to get (nr.)+ kills - A bet on whether a specified player will achieveat least the stated number of kills in the specified map. All bets on this market will besettled according to official sources and tournament statistics. If data is corrupted,unavailable or missing, all bets on this market will be settled on the basis of the videostream.
If a player is substituted before completing the full map, bets on all undecidedmarkets on the affected player shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specificrules regarding player disconnects apply.
X map - kill handicap - A bet on whether a team denoted in the market will get morekills in the specified map after applying the handicap stated in the market, asrecorded in the official match statistics published by the Tournament Organizer.
X map - winner & map duration - A bet on whether a specified team will win thechosen map and on whether the total duration of that map will be over or under thestated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) accordingto the official in-game timer.
X map - winner & total kills - A bet on whether a specified team will win the chosenmap and on whether the total number of kills in that map will be over or under thestated number as recorded in the official match statistics published by theTournament Organizer.
X map - match winner & map winner - A bet on whether a specified team will winboth the match and the specified map.
Draw no bet - A bet on which team will win the match. If the match ends in a draw,all bets on this market shall be voided.
X map - kills draw no bet - A bet on which team will record more kills in thespecified map according to the official post-match statistics. If both teams finish withthe same number of kills, all bets on this market shall be voided.
Kills draw no bet - A bet on which team will record more kills across all maps,according to the official post-match statistics. If both teams finish with the samenumber of kills, all bets on this market shall be voided.
X map - Team N total kills - A bet on whether Team N will record over or under thestated number of kills in the specified map according to the official post-matchstatistics.
Team N total kills - A bet on whether Team N will record over or under the statednumber of kills across all maps according to the official post-match statistics.
X map - Team N kill range - A bet on whether the total number of kills recorded byTeam N in the specified map will fall within the stated range according to the officialpost-match statistics.
X map - kill range - A bet on whether the total number of kills recorded by bothteams in the specified map will fall within the stated range according to the officialpost-match statistics.
Total kills - A bet on whether the total number of kills recorded by both teams acrossall maps in the match will be over or under the stated number according to the officialpost-match statistics.
Kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will record morekills across all maps in the match according to the official post-match statistics.
X map - kill handicap within 15 minutes - A bet on whether a team will lead on thenumber of kills in the specified map at 15:00 of in-game time once the statedhandicap is applied.
X map 1st half - 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) willwin the 1st half of the specified map.
X map 2nd half - 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) willwin the 2nd half of the specified map.
X map - who will make kill № N - A bet on which team will be credited with the Nthkill in the specified map (e.g., 5th kill, 10th kill) as defined by the official post-matchstatistics.
X map - duration - A bet on whether the duration of the specified map will be underor over the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above)according to the official in-game timer.
X map - total kills - A bet on whether the total number of kills recorded by bothteams in the specified map will be over or under the stated number according to theofficial post-match statistics. Bets on this market will be settled according to officialsources and tournament statistics. If data is corrupted, unavailable or missing, allbets on this market will be settled on the basis of the video stream.
X map - kills odd/even - A bet on whether the total number of kills recorded by bothteams in the specified map will be an odd or even number according to the officialpost-match statistics.
Double chance - A bet on whether the outcome of the match will be either of twospecified results: Team 1 to win or Draw, Team 2 to win or Draw, or Team 1 to win orTeam 2 to win.
X map - kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) willrecord more kills in the specified map according to the official post-match statistics.
X map - most kills Player 1 vs Player 2 - A bet on whether Player 1 or Player 2 willachieve the most kills in the specified map. If both players finish with the samenumber of kills, all bets on this market will be voided. If either player is substitutedbefore completing the full map, all bets on this market shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specificrules regarding player disconnects apply. All bets on this market will be settled
according to official sources and tournament statistics. If data is corrupted,unavailable or missing, all bets on this market will be settled on the basis of the videostream.
X map - Player N total kills - A bet on whether Player N will finish the specified mapwith over or under the stated number of kills. All bets on this market will be settledaccording to official sources and tournament statistics. If data is corrupted,unavailable or missing, all bets on this market will be settled on the basis of the videostream.
If a player is substituted before completing the full map, bets on all undecidedmarkets involving the chosen player shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specificrules regarding player disconnects apply.
Kills handicap - A bet on whether a team will get more kills across all maps afterapplying the stated handicap according to the official post-match statistics.
X map - 1x2 (excl. overtime) - A bet on whether Team 1 wins, the map ends in adraw (X), or Team 2 wins at the end of regulation time only. For the purposes of thismarket overtime does not count.
X map - Team N to win both pistol rounds & win the map - A bet on whetherTeam N will win both pistol rounds (Round 1 in both halves) and also win the
specified map. If the specified team loses at least one of the pistols, or loses themap, the bet on this market will be settled as “Lost”.
General outright markets
Winner - A bet on whether a specified team will win the tournament. Bets are settledaccording to the official results declared by the Tournament Organizer.
To Reach Final - A bet on whether a specified team will qualify for the final of thetournament. Bets on this market are settled according to the official results declaredby the Tournament Organizer.
Not To Win The Tournament - A bet on whether a specified team will not win thetournament. Bets on this market are settled according to the official results declaredby the Tournament Organizer.
Not To Reach The Final - A bet on whether a specified team will not qualify for thefinal of the tournament. Bets on this market are settled according to the officialresults declared by the Tournament Organizer.
Group X Winner - A bet on whether a specified team will finish first in its respectivegroup (X). Bets on this market are settled according to the official standingspublished by the Tournament Organizer including any applicable tiebreakers.
Highest Placement - Team 1 vs Team 2 - A bet on which of the two specified teamswill achieve the higher final placement in the tournament. Bets on this market aresettled according to the official standings published by the Tournament Organizer. Ifboth teams are eliminated at the same stage, all bets on this market will be void.
Total Number of 2-Map Series in Playoffs - A bet on whether the total number ofplayoff series ending with a 2–0 scoreline will be over or under the stated number.Bets on this market are settled according to the official results declared by theTournament Organizer.
Total Playoff Maps - A bet on whether the total number of maps played across allplayoff matches will be over or under the stated number. Bets on this market aresettled according to the official results declared by the Tournament Organizer.
Most Picked Hero - A bet on which hero will be picked the most times across allmaps in the tournament according to the official tournament statistics. If two or moreheroes finish with the same highest number of picks, dead-heat rules apply.
Most Banned Hero - A bet on which hero will be banned the most times across allmaps in the tournament according to the official tournament statistics. If two or moreheroes finish with the same highest number of bans, dead-heat rules apply.
Most Popular Hero (Picks + Bans) - A bet on which hero will have the highestcombined total of picks and bans across all maps in the tournament according to theofficial tournament statistics. If two or more heroes finish with the same highest total,dead-heat rules apply.
Total Heroes Not Picked or Banned - A bet on whether the total number of heroesthat are neither picked nor banned across all maps in the tournament will be over orunder the stated number according to the official tournament statistics.
Region of Winner - A bet on which region of the world the overall tournamentwinner will come from according to the official final standings of the tournament.Regions are defined by the Tournament Organizers.
MVP - A bet on which player will be named the Most Valuable Player (MVP) of thetournament according to the official announcement by the Tournament Organizer.
Winners Group - A bet on which group the overall tournament winner will comefrom according to the official final standings of the tournament.
Top 3 Finish - A bet on whether a specified player or team will finish in the top threepositions in the tournament according to the official final standings.
3. Esports game specific rules
3.1. Counter-Strike 2 rules:
3.1.1. If one of the players disconnects and is unable to reconnect or be replaced,and if both teams still decide to continue 4v5, and if the teams play at least 3 full
rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds,then bets on all affected markets on that map, match and match side markets will bevoided.
For the avoidance of doubt, the three-round count begins with the first round thatstarts as 4v5; any round in which the disconnection occurs after the round hasalready started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before thedisconnect of the respective player will stand; however, if the disconnect occurs andthe disconnected player does not return within 3 full 4v5 rounds, bets on anyunsettled player-specific markets for the disconnected player will be voided.
3.1.2. If a round is restarted by the Tournament Organizer before it is completed, allbets on markets related to the respective round will stand. Bets on all affectedmarkets shall be settled based on the official score.
3.1.3. Matches in Counter-Strike 2 may be played in various formats (e.g., MR12,MR8, and others). The information about the format applied to a match is determinedby the official tournament rules and data. All markets offered in the betting line takeinto account the format used in a specific match and are based on the officialtournament data.
3.1.5. Counter-Strike 2 Duels (Berserk League) specific rules:
3.1.5.1. Wrong Odds/Players: If bets are placed on markets with incorrectodds/players, all affected bets shall be voided.
3.1.5.2. Stream Issues: the official stream refers to the primary broadcast of thematch available to End Users, as designated by the Tournament Organizer or theofficial broadcaster. If the official stream is unavailable for the entire duration of amatch, bets on all markets for that match shall be voided. If the official stream isinterrupted during a Key Event, bets on all markets settled prior to the interruptionshall stand, while bets on all unsettled markets shall be voided. Verification of astream interruption shall be based on the official recording (VOD) of the match,which serves as the decisive evidence of when and for how long the stream wasunavailable. This rule applies to all bets on including pre-match and live markets.
3.1.5.3. Game Crashes: In case of a Game Crash, Bets on the markets settledbefore the Game Crash shall stand, bets on unsettled markets shall be voided.
3.1.5.4. Round Restarts: In case of a round restart, bets on the markets of therespective round shall stand and shall be settled based on the official in-game scoreof the replayed round.
3.1.5.5. Player is Absent: In case a player is absent bets on all markets of theaffected match will be voided.
3.1.5.6. Internet issues: This rule applies to situations where a player, a team, or atournament studio experiences connectivity or network problems that interruptgameplay. If such an issue occurs and no Key/Significant Event has taken place in
the respective game, and odds remain unchanged, the game may be restarted andall bets on the relevant markets will stand.
If a Key Event or Significant Event in the respective game has occurred, bets on allunsettled markets shall be voided, while bets on markets settled before the Internetissue occurred will stand.
Counter-Strike 2 markets:
X map - zeus x27 kill - A bet on whether a kill will be made using the Zeus x27 taserduring the map. Bets on this market shall be settled according to the final statisticsprovided by HLTV. Kills resulting from team-inflicted (teamkill) damage won’t beconsidered valid, and won't count towards the market being settled as "Win".
X map - will be killed by knife - A bet on whether a knife kill will occur during themap. Bets on this market shall be settled according to the final statistics provided byHLTV. Kills resulting from team-inflicted (teamkill) damage won’t be considered validand won't count towards the market being settled as "Win"..
X map - will be killed by Molotov - a bet on whether a kill will be made using aMolotov cocktail or incendiary grenade during the map. Bets on this market shall besettled according to the final statistics provided by HLTV. Kills caused by the grenadeimpact itself will be considered valid and will result in bets on the market beingsettled as "Won". Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill)
damage won’t be considered valid and won't count towards the market beingsettled as "Win".
X map - will be killed by HE grenade - a bet on whether a kill will be made with ahigh-explosive (HE) grenade during the map. Bets on this market shall be settledaccording to the final statistics provided by HLTV. Kills caused by the grenade impactitself will be considered valid and will result in bets on the market being settled as"Won". Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damagewon’t be considered valid and won't count towards the market being settled as"Win".
X map - total rounds ending with bomb defusing - A bet on the total number ofrounds in the specified map that end with the bomb being defused by theCounter-Terrorists.
X map - total rounds ending with bomb detonation - A bet on the total number ofrounds in the specified map that end with a successful bomb explosion planted bythe Terrorists.
X map - total AWP kills - A bet on whether the total number of kills made with theAWP in the specified map will be over or under the stated number. All bets on thismarket will be settled according to official game data sources and tournamentstatistics. If data is corrupted, unavailable or missing, all bets on this market will besettled on the basis of the video stream.
X map - total headshots - A bet on whether the total number of headshot killsrecorded in the specified map will be over or under the stated number. All bets onthis market will be settled according to official game data sources and tournamentstatistics. If data is corrupted, unavailable or missing, all bets on this market will besettled on the basis of the video stream.
Team with the Highest HLTV Rating - A bet on which team will finish thetournament with the highest average HLTV rating across all official maps played, aspublished by HLTV.org - The home of competitive Counter-Strike . Bets on thismarket shall be settled according to the final statistics provided by HLTV.
Player with the Highest HLTV Rating - A bet on which player will finish thetournament with the highest average HLTV rating across all official maps played, aspublished by HLTV.org - The home of competitive Counter-Strike . Bets on thismarket shall be settled according to the final statistics provided by HLTV.
HLTV MVP - A bet on whether a specified player will be awarded the HLTV MVP(Most Valuable Player) title for the tournament. Bets on this market shall be settledaccording to the official announcement published by HLTV.org - The home ofcompetitive Counter-Strike .
Most Played Map - A bet on which map will be played the most times during thetournament. Bets on this market are settled according to the official match datapublished by the Tournament Organizer. In the event of a tie between two or moremaps, dead-heat rules apply.
Map with Highest T Win % - A bet on which map will record the highest percentageof rounds won by the Terrorist side during the tournament. Bets on this market aresettled according to the final statistics provided by HLTV.
Map with Highest CT Win % - A bet on which map will record the highestpercentage of rounds won by the Counter-Terrorist side during the tournament. Betson this market are settled according to the final statistics provided by HLTV.
3.2. Dota 2 rules:
3.2.1. If a map starts with fewer than 10 competitors, all bets on markets involvingthe map (and associated match markets) will be voided.
3.2.2. If one of the players disconnects within the first 10 minutes of in-game timeand is unable to reconnect or be replaced within 4 minutes of the in-game time fromthe moment of disconnection, bets on all affected markets involving that map andmatch will be voided. If one of the players disconnects or quits after the 10th minuteof in-game time, bets on the relevant markets will be settled according to the officialresults.
3.2.3. If a walkover or win by Tournament Organizer decision is given in the first 10minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on marketsinvolving the map will be voided. If a win by Tournament Organizer decision isawarded at or after the 10th minute of in-game time of the map being played, thebets on the markets involving the respective map will be settled according to theofficial result.
3.2.4. Dota 2 Duels (Berserk League) specific rules:
3.2.4.1. Wrong Odds/Players: If bets are placed on markets with incorrectodds/players, all bets on the affected markets shall be voided.
3.2.4.2. Stream Issues: the official stream refers to the primary broadcast of thematch available to End Users, as designated by the Tournament Organizer or officialbroadcaster. If the official stream is unavailable for the entire duration of a match,bets on all markets for that match shall be voided. If the official stream is interruptedduring a Key Event, bets on all markets settled prior to the interruption shall stand,while bets on all unsettled markets shall be voided. Verification of a streaminterruption shall be based on the official recording (VOD) of the match, which servesas the decisive evidence of when and for how long the stream was unavailable. Thisrule applies to all relevant bets including pre-match and live markets.
3.2.4.3. Game Crashes: In case of a Game Crash, bets on markets settled beforethe game crash stand, bets on unsettled markets shall be voided.
3.2.4.4. Neutral Creep Kills: For the purposes of bet settlement Neutral Creep Killsare counted as kills by the opposing team.
3.2.4.5. Internet Issues: Where a player, team, or tournament studio experiencesconnectivity or network problems that interrupt gameplay and no Key/Significant
Event in the game has taken place, and odds remain unchanged, the game may berestarted and all bets placed on markets related to this game will stand.If a Key Event or Significant Event has occurred in the game, bets on all unsettledmarkets shall be voided, while bets on already settled markets will stand.
3.2.4.6. Simultaneous Deaths: In case of simultaneous death, the winner isdetermined by who of the competitors in the game was alive longer or who killedtheir opponent first, according to the official game log.
3.2.4.7. Incorrect Heroes Selected: If incorrect heroes are selected prior to thebeginning of the match and a Significant iEvent occurs (e.g., a kill or substantialtower damage), all bets on markets related to this match will be void. If no SignificantEvent occurred, the fixture will be restarted with correct heroes and the bets onmarkets to this fixture will stand.
Dota 2 markets
X map - Nth aegis - A bet on which team will claim the stated (Nth) Aegis of theImmortal in the specified map. If the stated (Nth) Aegis is not claimed, all bets on thismarket are voided.
X map - Nth barracks - A bet on which team will destroy the stated (Nth) barracks inthe specified map. If a team destroys its own barracks, it counts in favor of theopposing team. If the stated (Nth) barracks are not destroyed, all bets on this marketare voided.
X map - Nth tower - A bet on which team will destroy the stated (Nth) tower in thespecified map. If a team destroys its own Nth tower, it counts in favor of theopposing team.If the stated (Nth) tower is not destroyed, all bets on this market arevoided.
X map - First Roshan - A bet on which team will kill the first Roshan in the specifiedmap. If a Roshan is not killed in the respective map, all bets on this market arevoided.
X map - who will make kill № N - A bet on which team will be credited with the Nthkill in the specified map (e.g., 5th kill, 10th kill), as defined by the official post-matchstatistics.
X map - mega creeps - a bet on whether one team will destroy all enemy barracks,causing mega creeps to spawn in the specified map. Bets on this market will besettled as won if all barracks of the opponent team are destroyed, even if the gameends before the first mega creep wave appears.
X map - ultra kill - a bet on whether an Ultra Kill (4 consecutive kills by the samehero) will occur in the specified map. Only streaks confirmed by the in-game systemare considered for the purpose of settlement of this market.
X map - beyond godlike - a bet on whether a player will achieve a Beyond Godlikestreak (10 or more consecutive kills without death of the player) in the specified map.
Only streaks confirmed by the in-game system are considered for the purpose ofsettlement of this market.
X map - rampage - a bet on whether a Rampage (5 consecutive kills by the samehero) will occur in the specified map. Only streaks confirmed by the in-game systemare considered for the purpose of settlement of this market.
X map - total Roshans - A bet on whether the total number of Roshans killed byboth teams in the specified map will be over or under the stated number.
X map - Team N total Roshans - A bet on whether Team N will kill over or under thestated number of Roshans in the specified map.
X map - Roshans handicap - A bet on whether a team will kill more Roshans in thespecified map after applying the stated handicap.
X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) willkill more Roshans in the specified map. If both teams kill the same number ofRoshans, the result is a draw.
X map - Roshan range - A bet on whether the total number of Roshans killed byboth teams in the specified map will fall within the stated range.
X map - Team N Roshan range - A bet on whether the total number of Roshanskilled by Team N in the specified map will fall within the stated range.
X map - total towers - A bet on whether the total number of towers destroyed byboth teams in the specified map will be over or under the stated number.
X map - Team N total towers - A bet on whether Team N will destroy over or underthe stated number of towers in the specified map. If a team destroys its own tower, itshall be counted in favor of the opposing team.
X map - towers handicap - A bet on whether a team will destroy more towers in thespecified map after applying the stated handicap. If a team destroys its own tower, itshall be counted in favor of the opposing team.
X map - total Roshans - A bet on whether the total number of Roshans killed byboth teams in the specified map will be over or under the stated number.
X map - Team N total Roshans - A bet on whether Team N will kill over or under thestated number of Roshans in the specified map.
X map - Roshans handicap - A bet on whether a team will kill more Roshans in thespecified map after applying the stated handicap.
X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) willkill more Roshans in the specified map. If both teams kill the same number ofRoshans, the result is a draw.
X map - Roshan range - A bet on whether the total number of Roshans killed byboth teams in the specified map will fall within the stated range.
X map - Team N Roshan range - A bet on whether the total number of Roshanskilled by Team N in the specified map will fall within the stated range.
X map - total towers - A bet on whether the total number of towers destroyed byboth teams in the specified map will be over or under the stated number.
X map - Team N total towers - A bet on whether Team N will destroy over or underthe stated number of towers in the specified map. If a team destroys its own tower, itshall be counted in favor of the opposing team.
X map - towers handicap - A bet on whether a team will destroy more towers in thespecified map after applying the stated handicap. If a team destroys its own tower, itshall be counted in favor of the opposing team.
X map - Team N tower range - A bet on whether the total number of towersdestroyed by Team N in the specified map will fall within the stated range. If a teamdestroys its own tower, it shall be counted in favor of the opposing team.
X map - towers draw no bet - A bet on which team will destroy more towers in thespecified map. If a team destroys its own tower, it shall be counted in favor of theopposing team. If both teams destroy the same number of towers, all bets on thismarket shall be voided.
X map - towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) willdestroy more towers in the specified map. If a team destroys its own tower, it shallbe counted in favor of the opposing team.
X map - tower range - A bet on whether the total number of towers destroyed in thespecified map will fall within the stated range. If a team destroys its own tower, itshall be counted in favor of the opposing team.
Towers total - A bet on whether the total number of towers destroyed by both teamsacross all maps in the match will be over or under the stated line. If a team destroysits own tower, it shall be counted in favor of the opposing team.
Towers handicap - A bet on whether a team will destroy more towers than theopposing team across all maps in the match after applying the stated handicap. If ateam destroys its own tower, it shall be counted in favor of the opposing team.
Towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroymore towers across all maps in the match. If a team destroys its own tower, it shallbe counted in favor of the opposing team.
Towers draw no bet - A bet on which team will destroy more towers across all mapsin the match. If both teams destroy the same number of towers, all bets on thismarket shall be voided. If a team destroys its own tower, it shall be counted in favorof the opposing team.
X map - total barracks - A bet on whether the total number of barracks destroyedby both teams in the specified map will be over or under the stated number. If a teamdestroys its own barracks, it shall be counted in favor of the opposing team.
X map - barracks handicap - A bet on whether a team will destroy more barracks inthe specified map after applying the stated handicap. If a team destroys its ownbarracks, it shall be counted in favor of the opposing team.
X map - barracks draw no bet - A bet on which team will destroy more barracks inthe specified map. If both teams destroy the same number of barracks, all bets onthis market shall be voided. If a team destroys its own barracks, it shall be counted infavor of the opposing team.
X map - barracks 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw)will destroy more barracks in the specified map. If a team destroys its own barracks,it shall be counted in favor of the opposing team.
X map - Team N total barracks - A bet on whether Team N will destroy over orunder the stated number of barracks in the specified map. If a team destroys its ownbarracks, it shall be counted in favor of the opposing team.
X map - barrack range - A bet on whether the total number of barracks destroyed inthe specified map will fall within the stated range. If a team destroys its ownbarracks, it shall be counted in favor of the opposing team.
X map - Team N barrack range - A bet on whether the total number of barracksdestroyed by Team N in the specified map will fall within the stated range. If a teamdestroys its own barracks, it shall be counted in favor of the opposing team.
Barracks handicap - A bet on whether a team will destroy more barracks across allmaps in the match after applying the stated handicap. If a team destroys its ownbarracks, it shall be counted in favor of the opposing team.
Barracks 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroymore barracks across all maps in the match. If a team destroys its own barracks, itshall be counted in favor of the opposing team.
Barracks draw no bet - A bet on which team will destroy more barracks across allmaps in the match. If a team destroys its own barracks, it shall be counted in favor ofthe opposing team. If both teams destroy the same number of barracks, all bets onthis market shall be voided.
Team N total barracks - A bet on whether Team N will destroy over or under thestated number of barracks across all maps in the match. If a team destroys its ownbarracks, it shall be counted in favor of the opposing team.
X map - total intelligence heroes picked - A bet on the total number of heroes withIntelligence as their primary attribute picked by both teams on the specified map.
X map - role of first picked hero - A bet on whether the first picked hero on thespecified map fulfills a core or support role.
X map - melee hero will be picked first - A bet on whether the first picked heroduring the draft will be a melee hero on the specified map.
X map - draw first blood within N minutes - A bet on whether the First Blood in thespecified map will occur within the specified number (N) of minutes. First Blood isawarded only when the kill is credited to an enemy hero. If a hero is damaged by anenemy hero and then dies to a tower, neutral creep, or allied unit, the kill is stillcredited to the enemy hero and counts as First Blood. Deaths caused solely byneutral creeps and towers, for example, do not count. For the avoidance of doubt,whether the situation of First Blood took place or not will be determined based on thegame statistics.
X map - total Melee heroes picked by Radiant side- A bet on the number of meleeheroes picked by the Radiant side on the specified map.
X map - primary attribute of last picked hero - A bet on the primary attribute of thehero last picked on the specified map: Strength, Agility, Intelligence, or Universal.
X map - support role will be killed first - A bet on whether the first death on thespecified map will be a hero that fulfills a support role. In case the game statistics didnot award the support role to anyone in the specified map, bets on this market shallbe voided.
X map - support role to draw First Blood - A bet on whether the First Blood will beawarded to a hero assigned a support role on the specified map. First Blood isawarded only when the kill is credited to an enemy hero. If a hero is damaged by anenemy hero and then dies to a tower, neutral creep or allied unit, the kill is stillcredited to the enemy hero and counts as First Blood. Deaths caused solely byneutral creeps and towers, for example, do not count.
X map - First Black King Bar - A bet on which team’ player will assemble the firstBlack King Bar (BKB) on the specified map at the moment the item is fullyassembled regardless of its location (inventory, courier, or base stash). In case theBlack King Bar (BKB) was not assembled on the specified map the bets on thismarket will be voided.
X map - total range heroes picked by Dire side - A bet on the total number ofranged heroes picked by the Dire side on the specified map.
X map - acquired most Bounty Rune - A bet on which team will collect moreBounty Runes on the specified map.
X map - occurrence time of 10th kill - A bet on whether the 10th kill in the specifiedmap will occur during daytime or nighttime. The day cycle can be seen just abovethe in-game timer and is determined by the game algorithm.
3.3. Valorant rules:
3.3.1. If one of the players disconnects and is unable to reconnect or be replaced,and if both teams still decide to continue 4v5, and if the teams play at least 3 fullrounds with 4v5 configuration, and if the 5th player does not return during 3 rounds,then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the three-round count begins with the first round thatstarts as 4v5; any round in which the disconnection occurs after the round hasalready started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before thedisconnect of the respective player will stand; however, if the disconnect occurs andthe disconnected player does not return within 3 full 4v5 rounds, bets on anyunsettled player-specific markets for the disconnected player will be voided.
3.3.2. Round Restarts: In case of a round restart, bets on the markets of therespective round shall stand and shall be settled based on the official in-game scoreof the replayed round.
3.3.3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, andothers). The information about the format applied to a match is determined by theofficial tournament rules and data. All markets offered in the betting line take intoaccount the format used in a specific match and are based on the official tournamentdata.
3.4. League of Legends rules:
3.4.1. If a map starts with fewer than 10 competitors, all bets on markets related tothat map will be voided.
3.4.2. If one of the players disconnects within the first 10 minutes of in-game timeand is unable to reconnect or be replaced within 3 minutes of the in-game time fromthe moment of disconnection, bets on all affected markets involving that map andmatch will be voided. If one of the players disconnects or quits after the 10th minuteof in-game time, bets on the relevant markets will be settled according to the officialresults.
3.4.3. If a walkover or win by Tournament Organizer decision is given in the first 10minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on marketsrelated to the map will be voided. If a win by Tournament Organizer decision isawarded at or after the 10th minute of in-game time of the map being played, thebets on the relevant markets will be settled according to the official result.
3.4.5. League of Legends markets:
X map - Nth baron - A bet on which team will kill the number specified BaronNashor on the specified map.
X map - Nth inhibitor - A bet on which team will destroy the number specifiedinhibitor on the specified map. Each inhibitor destruction counts individually,including repeated destructions of the same inhibitor after it respawns.
X map - quadra kill - A bet on whether an ultra kill (4 consecutive kills by the samehero) will occur on a specified map. Only streaks confirmed by the in-game systemare considered for settlement of this market.
X map - penta kill - A bet on whether a Rampage (5 consecutive kills by the samehero) will occur on a specified map. Only streaks confirmed by the in-game systemare considered for settlement of this market.
X map - total turrets - A bet on whether the total number of turrets destroyed byboth teams in the specified map will be over or under the stated number. Onlystandard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Eachtower destruction counts individually, including repeated destructions of the sametower after it respawns.
X map - will (type) dragon be slain? - A bet on whether the stated type ofElemental Dragon (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will beslain in the specified map. If the stated dragon type is slain during the specified map,
bets predicting it will be slain are settled as winning, and bets predicting it will not beslain are settled as losing. If the stated dragon type does not appear or is not slainduring the specified map, bets predicting it will not be slain are settled as winning,and bets predicting it will be slain are settled as losing.
X map - Nth dragon type - A bet on which Elemental Dragon type (Infernal,Mountain, Ocean, Cloud, Hextech, or Chemtech) will be the Nth dragon to spawn inthe specified map.
X map - dragon soul type - A bet on which Elemental Dragon type (Infernal,Mountain, Ocean, Cloud, Hextech, or Chemtech) will be granted as the Dragon Soulin the specified map. If the Dragon Soul is not achieved during the map, all bets onthis market will be void.
X map - total barons - A bet on whether the total number of Barons killed by bothteams in the specified map will be over or under the stated number.
X map - total dragons - A bet on whether the total number of Dragons killed by bothteams in the specified map will be over or under the stated number. For the purposeof settlement of this market both - Elemental Dragons and the Elder Dragon areincluded.
X map - Nth dragon - A bet on which team will slay the number specified dragon onthe specified map. For the purpose of settlement of this market both - ElementalDragons and the Elder Dragon are included.
X map - total inhibitors - A bet on whether the total number of inhibitors destroyedby both teams in the specified map will be over or under the stated number. Eachinhibitor destruction counts individually, including repeated destructions of the sameinhibitor after it respawns.
X map - both teams to slay a dragon - A bet on whether both teams will slay atleast one dragon each in the specified map. For the purpose of settlement of thismarket both - Elemental Dragons and the Elder Dragon are included.
X map - both teams to slay a baron - A bet on whether both teams will slay at leastone baron each in the specified map.
X map - both teams to destroy an inhibitor - A bet on whether both teams willdestroy at least one inhibitor each in the specified map. Each inhibitor destructioncounts individually, including repeated destructions of the same inhibitor after itrespawns.
Which team to score a quadra kill - A bet on whether the specified team will getan ultra kill (4 consecutive kills by the same hero) across all maps. Only streaksconfirmed by the in-game system are considered for settlement of this market.
Which team to score a penta kill - A bet on whether the specified team will get arampage (5 consecutive kills by the same hero) across all maps. Only streaksconfirmed by the in-game system are considered for settlement of this market.
X map - Team N total barons - A bet on whether Team N will slay over or under thestated number of Baron Nashors in the specified map.
X map - Team N total turrets - A bet on whether Team N will destroy over or underthe stated number of turrets in the specified map. Only standard map turrets (outer,inner, inhibitor, and nexus turrets) are included. Each tower destruction countsindividually, including repeated destructions of the same tower after it respawns.
X map - Team N total dragons - A bet on whether Team N will slay over or underthe stated number of dragons in the specified map. For the purpose of settlement ofthis market both - Elemental Dragons and the Elder Dragon are included.
X map - Team N total inhibitors - A bet on whether Team N will destroy over orunder the stated number of inhibitors in the specified map. Each inhibitor destructioncounts individually, including repeated destructions of the same inhibitor after itrespawns.
Team N total barons - A bet on whether Team N will slay over or under the statednumber of Baron Nashors across all maps.
Team N total turrets - A bet on whether Team N will destroy over or under thestated number of turrets across all maps. Only standard map turrets (outer, inner,inhibitor, and nexus turrets) are included. Each tower destruction counts individually,including repeated destructions of the same tower after it respawns.
Team N total dragons - A bet on whether Team N will slay over or under the statednumber of dragons across all maps. For the purpose of settlement of this marketboth - Elemental Dragons and the Elder Dragon are included.
Team N total inhibitors - A bet on whether Team N will destroy over or under thestated number of inhibitors across all maps. Each inhibitor destruction countsindividually, including repeated destructions of the same inhibitor after it respawns.
Turrets total - A bet on whether the total number of turrets destroyed by both teamsacross all maps will be over or under the stated number. Only standard map turrets(outer, inner, inhibitor, and nexus turrets) are included. Each tower destructioncounts individually, including repeated destructions of the same tower after itrespawns.
Turrets handicap - A bet on whether a team will destroy more turrets across allmaps in the match after applying the stated handicap. Only standard map turrets(outer, inner, inhibitor, and nexus turrets) are included. Each tower destructioncounts individually, including repeated destructions of the same tower after itrespawns.
Turrets draw no bet - A bet on which team will destroy more turrets across all mapsin the match. If both teams destroy the same number of turrets, all bets on thismarket shall be void. Only standard map turrets (outer, inner, inhibitor, and nexusturrets) are included. Each tower destruction counts individually, including repeateddestructions of the same tower after it respawns.
Turrets 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroymore turrets across all maps in the match. Only standard map turrets (outer, inner,inhibitor, and nexus turrets) are included. Each tower destruction counts individually,including repeated destructions of the same tower after it respawns.
X map - Nth turret - A bet on which team will destroy the specified turret on thespecified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets)are included. Each tower destruction counts individually, including repeateddestructions of the same tower after it respawns.
X map - Turrets handicap - A bet on whether a team will destroy more turrets on aspecified map after applying the stated handicap. Only standard map turrets (outer,inner, inhibitor, and nexus turrets) are included. Each tower destruction countsindividually, including repeated destructions of the same tower after it respawns.
X map - Turrets draw no bet - A bet on which team will destroy more turrets on aspecified map. If both teams destroy the same number of turrets, all bets on thismarket shall be void. Only standard map turrets (outer, inner, inhibitor, and nexusturrets) are included. Each tower destruction counts individually, including repeateddestructions of the same tower after it respawns.
X map - Turrets 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) willdestroy more turrets on a specified map. Only standard map turrets (outer, inner,inhibitor, and nexus turrets) are included. Each tower destruction counts individually,including repeated destructions of the same tower after it respawns.
Dragons handicap - A bet on whether a team will slay more dragons across allmaps in the match after applying the stated handicap. For the purpose of settlementof this market both - Elemental Dragons and the Elder Dragon are included.
Dragons draw no bet - A bet on which team will slay more dragons across all mapsin the match. For the purpose of settlement of this market both - Elemental Dragonsand the Elder Dragon are included. If both teams slay the same number of dragons,all bets on this market shall be void.
Dragons 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will slaymore dragons across all maps in the match. For the purpose of settlement of thismarket both - Elemental Dragons and the Elder Dragon are included.
X map - Dragons handicap - A bet on whether a team will slay more dragons on aspecified map after applying the stated handicap. For the purpose of settlement ofthis market both - Elemental Dragons and the Elder Dragon are included.
X map - Dragons draw no bet - A bet on which team will slay more dragons on aspecified map. For the purpose of settlement of this market both - ElementalDragons and the Elder Dragon are included. If both teams slay the same number ofdragons on the specified map, all bets on this market shall be void.
X map - Dragons 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) willslay more dragons on a specified map. For the purpose of settlement of this marketboth - Elemental Dragons and the Elder Dragon are included.
Inhibitors handicap - A bet on whether a team will destroy more inhibitors across allmaps in the match after applying the stated handicap. Each inhibitor destructioncounts individually, including repeated destructions of the same inhibitor after itrespawns.
Inhibitors draw no bet - A bet on which team will destroy more inhibitors across allmaps in the match. Each inhibitor destruction counts individually, including repeateddestructions of the same inhibitor after it respawns. If both teams destroy the samenumber of inhibitors, all bets on this market shall be void.
Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroymore inhibitors across all maps in the match. Each inhibitor destruction countsindividually, including repeated destructions of the same inhibitor after it respawns.
X map - Inhibitors handicap - A bet on whether a team will destroy more inhibitorson a specified map after applying the stated handicap. Each inhibitor destructioncounts individually, including repeated destructions of the same inhibitor after itrespawns.
X map - Inhibitors draw no bet - A bet on which team will destroy more inhibitorson a specified map. Each inhibitor destruction counts individually, including repeated
destructions of the same inhibitor after it respawns. If both teams destroy the samenumber of inhibitors, all bets on this market shall be void.
X map - Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw)will destroy more inhibitors on a specified map. Each inhibitor destruction countsindividually, including repeated destructions of the same inhibitor after it respawns.
X map - dragon range - A bet on whether the total number of dragons slayed in thespecified map will fall within the stated range. For the purpose of settlement of thismarket both - Elemental Dragons and the Elder Dragon are included.
X map - inhibitor range - A bet on whether the total number of inhibitors destroyedin the specified map will fall within the stated range. Each inhibitor destruction countsindividually, including repeated destructions of the same inhibitor after it respawns.
X map - baron range - A bet on whether the total number of barons slayed in thespecified map will fall within the stated range.
X map - kill range - A bet on whether the total number of kills recorded by bothteams in the specified map will fall within the stated range, according to the officialpost-match statistics.
X map - turret range - A bet on whether the total number of turrets destroyed in thespecified map will fall within the stated range. Only standard map turrets (outer,
inner, inhibitor, and nexus turrets) are included. Each tower destruction countsindividually, including repeated destructions of the same tower after it respawns.
X map - Team N dragon range - A bet on whether the total number of dragonsslayed by Team N in the specified map will fall within the stated range. For thepurpose of settlement of this market both - Elemental Dragons and the Elder Dragonare included.
X map - Team N inhibitor range - A bet on whether the total number of inhibitorsdestroyed by Team N in the specified map will fall within the stated range. Eachinhibitor destruction counts individually, including repeated destructions of the sameinhibitor after it respawns.
X map - Team N baron range - A bet on whether the total number of barons slayedby Team N in the specified map will fall within the stated range.
X map - Team N kill range - A bet on whether the total number of kills recorded byTeam N in the specified map will fall within the stated range, according to the officialpost-match statistics.
X map - Team N turret range - A bet on whether the total number of turretsdestroyed by Team N in the specified map will fall within the stated range. Onlystandard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Eachtower destruction counts individually, including repeated destructions of the sametower after it respawns.
3.5. King of Glory (Honor of Kings and Arena of Valor):
3.5.1. If a map starts with fewer than 10 competitors, all bets on markets of that map(and associated match markets) will be voided.
3.5.2. If one of the players disconnects within the first 6 minutes of in-game time andis unable to reconnect or be replaced within 2 minutes of the in-game time from themoment of disconnection, bets on all affected markets involving that map and matchwill be voided. If one of the players disconnects or quits after the 6th minute ofin-game time, bets on the relevant markets will be settled according to the officialresults.
3.5.3. If a walkover or win by Tournament Organizer decision is given in the first 6minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets on marketsinvolving the map will be voided. If a win by Tournament Organizer decision isawarded at or after the 6th minute of in-game time of the map being played, the betson the relevant markets will be settled according to the official results.
3.6. Mobile Legends:Bang Bang:
3.6.1. If a map starts with fewer than 10 competitors, all bets placed on marketsinvolving the map (and associated match markets) will be voided.
3.6.2. If one of the players disconnects within the first 6 minutes of in-game time andis unable to reconnect or be replaced within 2 minutes of the in-game time from themoment of disconnection, bets on all affected markets involving that map and matchwill be voided. If one of the players disconnects or quits after the 6th minute ofin-game time, bets on the relevant markets will be settled according to the officialresults.
3.6.3. If a walkover or win by Tournament Organizer decision is given in the first 6minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets on marketsinvolving the map will be voided. If a win by Tournament Organizer decision isawarded at or after the 6th minute of in-game time of the map being played, the betson the relevant markets will be settled according to the official results.
3.7. Wild Rift:
3.7.1. If a map starts with fewer than 10 competitors, all bets placed on marketsinvolving the map (and associated match markets) will be voided.
3.7.2. If one of the players disconnects within the first 6 minutes of in-game time andis unable to reconnect or be replaced within 2 minutes of the in-game time from themoment of disconnection, bets on all affected markets involving that map and matchwill be voided. If one of the players disconnects or quits after the 6th minute ofin-game time, bets on the relevant markets will be settled according to the officialresults.
3.7.3. If a walkover or win by Tournament Organizer decision is given in the first 6minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets placed onmarkets involving the map will be voided. If a win by Tournament Organizer decisionis awarded at or after the 6th minute of in-game time of the map being played, thebets on the relevant markets will be settled according to the official results.
3.8. Free Fire & PUBG & PUBG Mobile & Fortnite & Apex Legends & Call ofDuty: Warzone (Battle Royale Esports):
3.8.1. The round winner is determined based on the last player or team remainingalive (as per applicable game logic). A “round” is considered one map played.
3.8.2 If the specified round is not completed, all bets on markets involving that roundshall be void.
3.8.3. The tournament winner is determined based on the official final standings afterall scheduled rounds of the tournament are completed. Bets on the relevant marketsare settled according to the official results provided by the Tournament Organizer.
3.8.4. Round Markets:
Round X winner - A bet on which team or player will win the specified round.
Top 3 Finish in Round X - A bet on whether a specified player or team will finish inthe top three positions in the stated round.
3.9. Deadlock:
3.9.1. If a map starts with fewer than 10 competitors, all bets on markets involvingthe map (and associated match markets) will be voided.
3.9.2. If one of the players disconnects in the first 8 minutes and is unable toreconnect or be replaced within 2 minutes of the in-game time from the moment ofdisconnection, bets on all affected markets related to that map and match will bevoided. If a competitor disconnects or quits after the 8th minute of the map beingplayed, the bets on the relevant markets will be settled according to the officialresults.
3.9.3. If a walkover or win by Tournament Organizer decision is given in the first 10minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on themarkets involving the map will be voided. If a win by Tournament Organizer decisionis awarded at or after the 10th minute of in-game time of the map being played, thebets on the relevant markets will be settled according to the official results.
3.10. Rainbow Six: Siege:
3.10.1. If one of the players disconnects and is unable to reconnect or be replaced,and if both teams still decide to continue 4v5, and if the teams play at least 2 full
rounds with 4v5 configuration, and if the 5th player does not return during 2 rounds,then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the two-round count begins with the first round thatstarts as 4v5; any round in which the disconnection occurs after the round hasalready started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before thedisconnect of the respective player will stand; however, if the disconnect occurs andthe disconnected player does not return within 2 full 4v5 rounds, bets on anyunsettled player-specific markets for the disconnected player will be voided.
3.10.2. In the case of a round restart, bets on all relevant markets shall stand. Allaffected markets shall be settled based on the official in-game score of the replayedround.
3.11. GeoGuessr rules:
3.11.1. All bets on Geoguessr matches will be settled based on the official results asdetermined by the Tournament Organizer on the official website: GeoGuessr - Let'sexplore the world! . This includes any in-game decisions or modifications made bythe Tournament Organizer during the match.
3.12. Call of Duty & Call of Duty Mobile rules:
3.12.1. These rules do not apply to Call of Duty: Warzone. Terms of settlement ofmarkets of Call of Duty: Warzone are covered by the Battle Royale Esports rules.
3.12.2. A match may be played in different formats depending on the title ortournament rules (e.g., 4v4 in Call of Duty League, 5v5 in Call of Duty Mobile, orhistorical 5v5 in past CDL titles). Bets on the relevant markets are settled accordingto the official tournament results, regardless of the team format used.
3.12.5. Call of Duty & Call of Duty Mobile markets:
X map - round handicap - A bet on whether a team wins the specified map afterapplying the stated round handicap to the final round score, including overtime. Thismarket is only available on round-based modes (e.g., Search & Destroy, Control). Ifthe scheduled map is changed to a mode that does not use rounds (e.g., Hardpoint),all bets on this market are void.
3.13. Marvel Rivals:
3.13.1. If one of the players disconnects within the first 2 minutes of in-game timeand is unable to reconnect or be replaced within 4 minutes of the in-game time fromthe moment of disconnection, bets on all affected markets involving that map andmatch will be voided. If one of the players disconnects or quits after the 2nd minuteof in-game time, bets on the relevant markets will be settled according to the officialresults.
3.14. Crossfire & Crossfire Mobile:
3.14.1. If one of the players disconnects and is unable to reconnect or be replaced,and if both teams still decide to continue 4v5, and if the teams play at least 2 fullrounds with 4v5 configuration, and if the 5th player does not return during 2 rounds,then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the two-round count begins with the first round thatstarts as 4v5; any round in which the disconnection occurs after the round hasalready started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before thedisconnect of the respective player will stand; however, if the disconnect occurs andthe disconnected player does not return within 2 full 4v5 rounds, bets on anyunsettled player-specific markets for the disconnected player will be voided.
3.14.2. In the case of a round restart, bets on all relevant markets shall stand. Allaffected markets shall be settled based on the official in-game score of the replayedround.
3.14.3. Matches in Crossfire may be played in various formats (e.g., MR9, MR8, andothers). The information about the format applied to a match is determined by theofficial tournament rules and data. All markets offered take into account the formatused in a specific match and are based on the official tournament data.
3.15. Tekken:
3.15.3. Tekken markets:
Winner - A bet on which player will win the match. A match is equivalent to a set inTekken terms.
X map winner - A bet on which player will win the specified map in the series. Amap is equivalent to a game in Tekken terms. A map is won by the player who firstachieves 3 KOs (knock-outs) in that map (game).
Map Handicap - A bet on which player will win the match (set) after applying thestated map (game) handicap to the final score. The handicap is applied to thenumber of maps (games) won by each player.
Total Maps - A bet on the total number of maps (games) played in the match, settledas over or under the stated number.
Correct score (in maps) - A bet on the exact final score of maps (games) won inthe match (set). The winner is determined by the first player to reach the requirednumber of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).
3.16. Street Fighter:
3.16.4. Street Fighter markets:
Winner - A bet on which player will win the match. A match is equivalent to a set inStreet Fighter terms.
X map winner - A bet on which player will win the specified map in the series. Amap is equivalent to a game in Street Fighter terms. A map is won by the player whofirst achieves 2 KOs (knock-outs) in that map (game).
Map Handicap - A bet on which player will win the match (set) after applying thestated map (game) handicap to the final score. The handicap is applied to thenumber of maps (games) won by each player.
Total Maps - A bet on the total number of maps (games) played in the match, settledas over or under the stated number.
Correct score (in maps) - A bet on the exact final score of maps (games) won inthe match (set). The winner is determined by the first player to reach the requirednumber of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).
3.17. Overwatch 2:
3.17.1. If one of the players disconnects within the first 2 minutes of in-game timeand is unable to reconnect or be replaced within 4 minutes of the in-game time fromthe moment of disconnection, bets on all affected markets involving that map andmatch will be voided. If one of the players disconnects or quits after the 2nd minuteof in-game time, bets on the relevant markets will be settled according to the officialresults.
3.18. Rocket League:
3.18.1. If a game (map) or match is abandoned or awarded by TournamentOrganizer decision within the first 2 minutes of in-game time (i.e. from 00:00 up to1:59), all bets on all markets involving that map and match shall be void. If theabandonment or awarding occurs at the 2nd minute or later, all bets on marketsaffected by that map or match shall be settled according to the official result.
3.18.2. Rocket League markets:
Winner - A bet on the winner of the match. A match is equivalent to a series inRocket League terms.
X map winner - A bet on the winner of the specified map. A map is equivalent to agame in Rocket League terms.
Map Handicap - A bet on whether a team wins the match (series) after applying thestated map (game) handicap to the final map (game) score.
Total Maps - A bet on whether the total number of maps (games) played in thematch (series) will be over or under the stated number.
Correct score (in maps) - A bet on the exact final map (game) score of the match(series) (e.g., 2–0, 2–1).
3.19. Age of Empires & Starcraft 2 & Starcraft: Brood War & Warcraft III:
3.19.1. If a match or map is abandoned or awarded by Tournament Organizer’sdecision within the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59), allbets on all markets involving that map and match shall be void. If the abandonmentor awarding occurs at the 10th minute or later, all bets on markets affected by thatmap or match shall be settled according to the official result.
3.20. Standoff 2:
3.20.1. If one of the players disconnects and is unable to reconnect or be replaced,and if both teams still decide to continue 4v5, and if the teams play at least 3 fullrounds with 4v5 configuration, and if the 5th player does not return during 3 rounds,then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the three-round count begins with the first round thatstarts as 4v5; any round in which the disconnection occurs after the round hasalready started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before thedisconnect of the respective player will stand; however, if the disconnect occurs andthe disconnected player does not return within 3 full 4v5 rounds, bets on anyunsettled player-specific markets for the disconnected player will be voided.
3.20.2. In the case of a round restart, bets on all relevant markets shall stand. Allaffected markets shall be settled based on the official in-game score of the replayedround.
3.21. FC 26 specific rules:
3.21.1. All Markets will be settled as set out in accordance with the GeneralSportsbook Rules and Soccer Market Rules.
3.21.2. Matches in this category may be played using different football simulationtitles, irrespective of game developer, e.g. including EA Sports FC or eFootball(formerly PES). Additionally, different game versions may be used (for example, FC24, FC 25, etc.). Such differences are purely informational and do not constitutegrounds for voiding bets.
3.21.3. The stated match duration (e.g. 2x4 or 2x5 minutes) refers to in-game timesettings and is informative only. Variations in these settings do not constitute groundsfor bet voiding.
3.21.4. Wrong Odds/Players/Teams: If bets are placed on markets with incorrectodds/players/teams, all affected bets shall be voided.
3.21.5. Camera Failure: If a player’s camera feed fails and cannot be restored withina reasonable timeframe relative to the expected duration of the match or map, allsettled markets will stand, while bets on unsettled markets affected by theinterruption will be void. This rule also applies if the camera feed fails during a KeyEvent and the outcome of that event cannot be verified through official sources.
3.21.7. Stream Issues: the official stream refers to the primary broadcast of thematch available to End Users, as designated by the Tournament Organizer or officialbroadcaster. If the official stream is unavailable for the entire duration of a match,bets on all markets for that match shall be void. If the official stream is interruptedduring a Key Event, bets on all markets settled prior to the interruption shall stand,while bets on all unsettled markets shall be void. Verification of a stream interruptionshall be based on the official recording (VOD) of the match, which serves as thedecisive evidence of when and for how long the stream was unavailable. This ruleapplies to all bets, including pre-match and live markets.
3.21.8.Critical Malfunctions: This rule applies to verified technical disruptions thatprevent normal gameplay, including but not limited to game-breaking bugs, gamecrashes, or internet/network outages affecting a player, team, or tournament studio.
If such a malfunction occurs and no Key or Significant Event has taken place, andodds remain unchanged, the game may be restarted and bets on all relevantmarkets will stand.
If the malfunction occurs after a Key or Significant Event, or if the timing of thedisruption cannot be clearly determined, bets on all unsettled markets shall be void,while bets on all settled markets will stand.
If the timing of the malfunction can be clearly identified, bets on markets determinedup to that point will stand and be settled accordingly, while bets on the remainingunsettled markets shall be void.
3.21.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any betvoiding.
3.22. NBA 2K26 specific rules:3.22.1. All Markets will be settled as set out in the General and Basketball MarketRules.3.22.2. Matches in this category may be played using different game versions,including NBA 2K24, NBA 2K25, or NBA 2K26. Such differences are purelyinformational and do not constitute grounds for voiding bets.3.22.3. The stated match duration (e.g. 4x5 minutes) refers to in-game time settingsand is informative only. Variations in these settings do not constitute grounds for betvoiding.
3.22.4. Wrong Odds/Players: If bets are placed on markets with incorrectodds/players, all affected bets shall be voided.
3.22.5. Wrong Teams/Players: If the game is stopped early and there has been noSignificant Event (such as a basket), the match may be restarted. If a SignificantEvent has already occurred, bets on all affected markets will be void.
3.22.6. Camera Failure: If a player’s camera feed fails and cannot be restored withina reasonable timeframe relative to the expected duration of the match or map, betson all settled markets will stand, while bets on unsettled markets affected by theinterruption will be void. This rule also applies if the camera feed fails during a KeyEvent and the outcome of that event cannot be verified through official sources.
3.22.7. Stream Issues: the official stream refers to the primary broadcast of thematch available to users, as designated by the Tournament Organizer or officialbroadcaster. If the official stream is unavailable for the entire duration of a match,bets on all markets for that match shall be void. If the official stream is interruptedduring a Key Event, bets on all markets settled prior to the interruption shall stand,while bets on all unsettled markets shall be void. Verification of a stream interruptionshall be based on the official recording (VOD) of the match, which serves as thedecisive evidence of when and for how long the stream was unavailable. This ruleapplies to all bets on including pre-match and live markets.
3.22.8. Critical Malfunctions: This rule applies to verified technical disruptions thatprevent normal gameplay, including but not limited to game-breaking bugs, GameCrashes, or internet/network outages affecting a player, team, or tournament studio.
If such a malfunction occurs during a match and no Key or Significant Event hastaken place yet, and odds remain unchanged, the game may be restarted and allbets on the relevant markets will stand.
If the malfunction occurs during a match after a Key or Significant Event, or if thetiming of the disruption cannot be clearly determined, bets on all unsettled marketsshall be void, while bets on the settled markets will stand.
If the timing of the malfunction can be clearly identified, bets on markets determinedup to that point will stand and be settled accordingly, while bets on the remainingunsettled markets shall be void.
3.22.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any betvoiding.
3.23. Cricket 24 specific rules:3.23.1. Bets on all Markets will be settled as set out in the General and CricketMarket Rules.3.23.2. Matches in this category are generally played in a 5-over format (each sidebats for a maximum of 5 overs). The stated format refers to in-game settings and isinformative only. Variations in these settings do not constitute grounds for betvoiding.
3.23.3. Matches may be played using different game versions, including Cricket 23or Cricket 24. Such differences are purely informational and do not constitutegrounds for voiding bets.3.23.4. Wrong Odds/Players: If bets are placed on markets with incorrectodds/players, bets on all affected markets shall be voided.
3.23.5. Wrong Teams/Players: If the game is stopped early and there has been noSignificant Event (such as a basket), the match may be restarted. If a SignificantEvent has already occurred, all bets will be void.
3.23.6. Camera Failure: If a player’s camera feed fails and cannot be restored withina reasonable timeframe relative to the expected duration of the match or map, betson all already settled markets will stand, while bets on unsettled markets affected bythe interruption will be void. This rule also applies if the camera feed fails during aKey Event and the outcome of that event cannot be verified through official sources.
3.23.7. Stream Issues: the official stream refers to the primary broadcast of thematch available to users, as designated by the Tournament Organizer or officialbroadcaster. If the official stream is unavailable for the entire duration of a match,bets on all markets for that match shall be void. If the official stream is interruptedduring a Key Event, bets on all markets settled prior to the interruption shall stand,while bets on all unsettled markets shall be void. Verification of a stream interruptionshall be based on the official recording (VOD) of the match, which serves as thedecisive evidence of when and for how long the stream was unavailable. This ruleapplies to all bets, including pre-match and live markets.
3.23.8. Critical Malfunctions: This rule applies to verified technical disruptions thatprevent normal gameplay, including but not limited to game-breaking bugs, gamecrashes, or internet/network outages affecting a player, team, or tournament studio.
If such a malfunction occurs in a match and no Key or Significant Event has takenplace yet, odds remain unchanged and the game may be restarted and bets on allmarkets related will stand.
If the malfunction occurs in a match after a Key or Significant Event, or if the timingof the disruption cannot be clearly determined, bets on markets unsettled after thedisruption or malfunction shall be void, while bets on markets already settled willstand.
If the timing of the malfunction can be clearly identified, bets on markets determinedup to that point will stand and be settled accordingly, while the bets on remainingunsettled markets shall be void.3.23.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any betvoiding.
IV. Esports solution betting rules
- General Rules
1.1 General Provisions1.1.1. The Sportsbook reserves the right to cancel any Bet placed on a Market withincorrect Odds (including but not limited to typographical errors, technical/back-officeerrors, or obvious pricing mistakes), as well as Bets placed after the Event hasstarted, or during technical malfunctions.1.1.2. All Bets will be settled once the outcome of the relevant Market has beenunconditionally determined.1.1.3. The availability of video streaming or archive is not guaranteed.1.1.4. Terms of Section III do not apply to Esports mentioned in this section IV.
1.2 Market Definitions1.2.1 Match (1X2)A Market where it is possible to bet on the outcome of a match or event.● 1 — Home team or the team listed on the left● X — Draw (if applicable)● 2 — Away team or the team listed on the right
1.2.2 Correct ScoreA Market where it is possible to bet on the exact score (partial orfinal) of a match or event.
1.2.3 Over/Under (Totals)A Market where it is possible to bet on whether the total number of predefinedoccurrences (e.g., goals, points, corners, rebounds, penalty minutes, etc.) will beover or under the Line specified in the Market description.If the total number of occurrences equals the betting Line specified in the Marketdescription, Bet on that Market will be Void.Example: If the Line is 128.0 points and the match ends 64–64 (total 128), allaffected Bets are Void.
1.2.4 Odd/EvenA Market where it is possible to bet on whether the total number of predefinedoccurrences is:● Odd — 1, 3, 5, etc.● Even — 0, 2, 4, etc.Zero is considered an even number.
1.2.5 Half Time / Full TimeA Market where it is possible to bet on the result at halftime and the final result.Example: If the halftime score is 1–0 and the final score is 1–1, the winning outcomeis 1/X.If the match format differs from the structure described in the Market (e.g., not playedin two halves), all affected Bets will be Void.
1.2.6 Period BettingA Market where it is possible to bet on the outcome of a specific period within amatch/event.
1.2.7 Draw No Bet (DNB)A Market where it is possible to bet on either “1” or “2” only.If the match ends in a draw, the Bet on this Market will be Void.
1.2.8 HandicapA Market where the listed handicap is added to or subtracted from the final score forsettlement purposes.If the adjusted result equals the handicap Line mentioned in the Market description,all affected Bets will be Void.
1.2.9 Asian HandicapExample: Home Team (-1.75) vs Away Team (+1.75).The stake is split equally into two Bets:● (-1.5) and (-2.0) for the favorite● (+1.5) and (+2.0) for the underdogSettlement example:● Win by 3+ goals → Full win● Win by exactly 2 goals → Half win (one part wins, one part refunded)● Win by 1 goal or less / draw / loss → Full loss
1.2.10 Double ChanceA Market where it is possible to bet on two outcomes simultaneously:● 1X — Home win or draw● 12 — Home win or away win● X2 — Draw or away win
1.2.11 Team to Score First and WinThe selected team must score the first goal and win the match.If no goals are scored, Bets on all affected Markets will be Void.
1.2.12 Quarter / Half / Period X (Score During Period)Refers strictly to events occurring within the specified period only.Does not include results from other periods.If the match format differs from the listed format, Bets on affected Markets will beVoid.
1.2.13 Result at End of Quarter / Half / Period XRefers to the cumulative result at the end of the specified timeframe, including allprevious periods.
1.2.14 Race to X Points / Goals
Refers to the team or participant who first reaches the specified number.If the listed total is not reached within the stipulated timeframe (if applicable), Bets onall affected Markets will be Void, unless otherwise stated.
1.2.15 Winner of Point X / Goal XRefers to the participant who scores the specified point/goal.If the event does not occur within the stipulated timeframe (if applicable), Bets on allaffected Markets will be Void, unless otherwise stated.
1.2.16 Team to Win All Halves/PeriodsThe listed team must score more goals/points than the opponent in each specifiedhalf/period.
- eSports Rules
2.1 eSoccerMatch FormatTwo halves of:● 2×3 minutes● 2×4 minutes● 2×6 minutes
● 2×15 minutesIncludes injury time.Excludes Overtime and penalties, unless otherwise stated.
SettlementBets on all Markets are settled according to the General Rules.Under the gP (Gaming Pulse) market rules points are calculated based on in-gameperformance: scoring a Goal awards +1.0 point, while a Shot awards +0.2 points.Result Page:Betby Games Almanac
2.2 eSoccer: VoltaMatch FormatTwo halves of 3 minutes each.Includes injury time and Overtime.Excludes penalty shootouts.
SettlementMarkets do not consider Overtime, unless otherwise stated.Bets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.3 eSoccer: PenaltyMatch Format5 penalty shots per team.If tied after 5 shots each — sudden death applies.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.4 eSoccer: X-Battle FCMatch FormatTwo halves of 30 seconds each.Overtime is not included.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.5 eBasketballMatch Format4 quarters of 6 minutes each.Overtime is not included, unless otherwise stated.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.6 eBasketball: BlitzMatch Format1 quarter of 1 minute.Overtime is not included.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.7 eFightingApplies to:● Injustice — Betby Games Almanac● Mortal Kombat — Betby Games Almanac
2.7.1 Match Outcome MarketsWinnerBet on the character who wins the overall fight.
2.7.2 Market DefinitionsHealth BarEach fighter has two (2) health bars. The second health bar becomes active onlyafter the first health bar has been fully depleted.First DamageBet on the first successful attack landed during the match.ClashA special in-fight mechanic where both fighters engage in a challenge to recoverhealth. The outcome of a Clash may be:● Won by Fighter A● Won by Fighter B● End in a drawSupermoveA rare and powerful move unique to each character, executed under specificin-game conditions.
Will There Be MercyRefers to whether the “Mercy” mechanic is performed — a situation where onefighter intentionally spares the opponent instead of immediately finishing the fight.Finish Him MethodRefers to the method by which the opponent is defeated. This may include, but is notlimited to:● Fatality● Brutality● Regular hit● Other officially recognized finishing mechanicsWinner HP LeftRefers to the amount of remaining health of the winning character at the end of thematch.
SettlementBets on all Markets are settled according to official in-game results and GeneralRules.
2.8 eCricketMatch Format2 innings (5 overs per innings, 6 deliveries per over).
SettlementBets on all Markets are settled according to the General Rules.
Result Page:Betby Games Almanac
2.9 eCricket: Super OverMatch Format1 over per team.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.10 eCricket: X-Battle BatsMatch Format10 rounds (1 hit per round).No extra innings.
SettlementBets on all Markets are settled according to the General Rules.
Result Page:Betby Games Almanac
2.11 eShooter: CS2 (MR15)Match FormatFirst team to reach 8 rounds wins.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.12 eShooter: CS2 (BO3)Match FormatBest of 3 maps (first to 2 wins).
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.13 eHorse RacingMatch Format8–24 runners.Distance: 800–3200 meters.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.14 eTennisSettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.15 eVolleyballMatch Format1 set to 25 points.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.16 eBoxingMatch Format1 round of 2 minutes.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.17 eKabaddi
Match Format2 halves of 5 minutes each.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.18 eVaquejadaMatch Format4 rounds (4 attempts each).
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.19 eMMAMatch Format
1 round.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.20 eAmerican FootballMatch Format4 quarters of 2 minutes each.Overtime is not included, unless otherwise stated.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.21 eFootvolleyMatch FormatBest of 3 sets (first to 2 sets), each set to 11 points.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.22 eTeqballMatch FormatBest of 3 sets (first to 2 sets), each set to 12 points.
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
2.23 eIce HockeyMatch Format3 periods of 3 minutes each.Overtime is not included unless otherwise stated.
SettlementBets on all Markets are settled according to the General Rules.Under the gP (Gaming Pulse) market rules points are calculated based on in-gameperformance: scoring a Goal awards +1.0 point, while a Shot awards +0.2 points.Result Page:Betby Games Almanac
2.24 eTable TennisFormats● Best of 5 sets (first to 3), 11 points per set (with balance)● Best of 7 sets (first to 4), 7 points per set (no balance)
SettlementBets on all Markets are settled according to the General Rules.Result Page:Betby Games Almanac
V. Greyhound, Horse and Harness Racing rules
- General
1.1 All bets shall be settled based on the official declaration of the result of the raceas made by the relevant racing authority on the day of the race.1.2 In the event of a Dead Heat, the bet will be paid out at face value divided by thenumber of Dead Heating winners of the event.1.3 Whilst the sportsbook strives to provide the most up to date and accurate data,the sportsbook shall not liable for any errors regarding the Horses, Greyhound orHarness racing data.
- Market Specific Rules
2.1. To the market “Win Betting” Dead heat rules apply.2.2. To the market “Place Betting” the following rules apply:2.2.1. Where there are 8 or more runners in a race, a place shall be paid on first,second and third places. If a bet is placed when the field has 8 or more runners andthe field later reduced to 7 or less runners, first, second and third places will be paid,however deductions shall apply. See Deductions Table in clause 3.3.5.2.2.2. Dead heat rules apply2.3. To the market “Top 2 Betting’ the following rules apply:2.3.1. Pays on runners to come 1st or 2nd in the race.2.3.2. Bets are only valid on races with 5 or more runners. Any bets placed on a racewith less than 5 runners will be voided.2.3.3. Dead heat rules apply.
- Settlement & Cancellation rules
3.1. Scratchings
3.1.1. If a runner is scratched, the stake will be refunded.3.2. Abandoned, Postponed and Transferred Races3.2.1. If a race is abandoned or transferred to another venue/track (includingtransferring to a different track at the same venue) or postponed to another date,single bets shall be void. Affected Combo Bets will be recalculated excluding thatEvent.3.2.2. Where a race is postponed and rescheduled to take place at the same venuewithin 48 hours of the original scheduled start time of the race, all bets shall stand asif the race was not postponed.3.2.3. If scratchings are reinstated due to a postponed race at the same venue thenall bets shall be void.3.3. Deductions3.3.1. Any bet may be subject to deduction after the placement of the bet. Thesedeductions are applied to the face value (expected winnings) of the bet.3.3.2. In the case of scratchings after the declaration of the final field, and after thebet has been placed, deductions will apply to the face value of the winning bets asper Deductions table - See Deductions Table in clause 3.3.5.3.3.3. Deduction calculations are specified as a percentage deducted from theamount of the stake’s winnings.3.3.4. In the event that multiple runners are scratched from a race, a combineddeduction rate will be calculated by summing the total of each of the scratchedrunners deduction rate as per Deductions table. See Deductions Table in clause3.3.53.3.5. Deductions Table is available upon request and verified by the Sportsbook Provider
*The column provides amount of deduction of the face value of the winnings ofthe respective bet.
3.4. Errors3.4.1. If the sportsbook publishes, posts or quotes any incorrect betting informationfor any horse racing, greyhound or harness racing Event, including, but not limited toposting wrong odds, then regardless of the cause of the source of such errorsportsbook reserves the right to void any respective bet.3.5. Acceptance of Bets after Race Start Time3.5.1. If a single bet is inadvertently accepted after the official start time of the Event,the bet shall be voided and will be refunded to the End User.3.5.2. If a bet was accepted after the official start time of the Event as part of aCombo bet then that Event shall be deemed void, and the remaining leg(s) of theCombo bet will stand.3.6. Other3.6.1. In the event of a horse or a greyhound being withdrawn late by order of thestewards, all bets will be paid taking into account the stewards decision regardingthe status of the horse or greyhound (as applicable), including deductions onremaining runners. See deductions table in clause 3.5.5.3.6.2. Bets will be settled as per the official decision of stewards on race day. Wherea horse/dog is later disqualified or placings amended at a later date, for any reason,the official result as declared by stewards on the day of the race will stand for thepurposes of bet settlement.
VI. Predictions
1. General Rules1.1. Scope of Predictions: The "Predictions" section covers betting markets onvarious events, including but not limited to Politics, Arts, Entertainment, Science, andspecialized Sporting milestones.1.2. Specific Market Rules (Tooltips): Due to the unique nature of each "Predictions"market, the specific criteria for settlement, winning conditions, and definitivetimeframes are provided directly within the information tooltips (marked with the "i"symbol) located next to each market.By placing a bet on a "Predictions" market, the End User confirms they have readand accepted the specific settlement rules provided in the respective tooltip.● In the event of any conflict between the General Sportsbook Rules and theinformation contained in the market tooltip, the tooltip information shall prevail.1.3. Sources and Settlement: The official sources (websites, government records, orofficial announcements) used to verify the outcome of a "Predictions" market will bespecified in the market's information tooltip.● If a specified source becomes unavailable or provides ambiguous data, theSportsbook reserves the right to use other publicly recognized and reputablesources to determine the result.1.4. Postponement and Cancellations: Unless otherwise specified in the tooltip, if anevent within the "Predictions" category is cancelled, is indefinitely postponed or willnever happen due to objective or force majeure circumstances for a period longerthan 1 (one) year from the expected deadline, all unsettled bets will be declared Void(Refunded). If a specific deadline for the outcome is mentioned in the tooltip, the betwill be settled based on the situation at that exact deadline.
Football World Cup Additions:
During the World Cup, the Early Payout 1X2 market will be available to our players. If their selected team goes 2 goals ahead at any point during the match, the bet will be settled as a winner, even if the match later ends in a draw or the selected team loses.
A) Markets eligible for Early Payout will be identified accordingly. The applicable Early Payout conditions will be made available within the Sportsbook interface via special Early Payout tag (including on the event page or “My bets” sectionB) The availability of the Early Payout tag, including applicable conditions and eligible Events or Markets, is determined solely at the discretion of the Sportsbook and may vary.C) Early Payout may apply to Single may apply to Single Bets and multiple Bets(including Combo, System, and Bet Builder Bets) whether consisting entirely of Early Payout selections or a combination of Early Payout and non - Early Payout selections Early Payout may alsobe available in conjunction with certain bonus types (e.g., ComboBoost, Bet Refund, Free Money, No Risk).D) For Single Bets, once the Early Payout condition is met the Bet is settled as a winning Bet regardless of the final outcome of the Event. No additional payout will be made if the original selection also wins.E) For multiple Bets (e.g., Combo, System, or Bet Builder Bets) containing both Early Payout andnon-Early Payout selections, only the selections meeting the Early Payout conditions will be settled early. The remaining selections t will continue to be settled in accordance with these Betting Rules.F) The Sportsbook reserves the right to suspend, modify or withdraw any Early Payout market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Early Payout markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules.G) The Sportsbook reserves the right to reject or void any Bet on Early Payout markets in accordance with these Betting Rules. In such cases, the general provisions relating to void Bets shall apply.H) In the event of an erroneous settlement due to technical issues, human error, or game- related circumstances (including, but not limited to, VAR decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors.I) Any matters not expressly addressed in this section shall be governed by these Betting Rules












